Imbris
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18f6077321
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Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
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2022-02-01 21:24:50 +00:00 |
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Sam
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097d6cf07c
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Extend green
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2022-01-30 18:50:18 -05:00 |
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Sam
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0c44a7d1ab
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More tweaking
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2022-01-30 18:37:11 -05:00 |
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Sam
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bfa9c1ce3a
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Fixed lifesteal particles
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2022-01-30 18:11:41 -05:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Joshua Barretto
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d8c4284a32
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Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2
See merge request veloren/veloren!3159
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2022-01-28 17:14:07 +00:00 |
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Joshua Barretto
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56eff72670
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Fixed blue snow
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2022-01-27 11:04:05 +00:00 |
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Joshua Barretto
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39863e8727
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Remove colour banding
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2022-01-27 00:29:03 +00:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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abda8058fe
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Fixed caustics
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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a3fcd7f568
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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b94d560a20
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Fixed light extinction
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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212392a062
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Added proper refraction to water surface
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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0bcc3fb135
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Sprite and figure attenuation
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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90f3f0fea0
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Stopped caustics appearing in bad places
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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38832fadd3
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Improved underwater lighting on low shader settings
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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bf214f4de4
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Use correct ray direction underwater
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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5cf5693468
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Handle underwater sunlight and moonlight
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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067e98139f
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Better caustic movement
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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c6a9565c0f
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Fixed caustics
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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a316a780fc
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Fixed shader compilation error
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
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Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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Joshua Barretto
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a49c0f0cdf
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Fixed caustics
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2022-01-23 20:06:44 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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Joshua Barretto
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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Joshua Barretto
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824ba2beff
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Fixed light extinction
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2022-01-21 18:21:14 +00:00 |
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Joshua Barretto
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9a9c32d311
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Added proper refraction to water surface
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2022-01-21 17:45:50 +00:00 |
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Joshua Barretto
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
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Joshua Barretto
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d2d4ca33c9
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Sprite and figure attenuation
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2022-01-21 14:04:24 +00:00 |
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Joshua Barretto
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b3bf06b07d
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Stopped caustics appearing in bad places
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2022-01-21 13:43:36 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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2263bcbf7c
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Use correct ray direction underwater
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2022-01-21 01:24:00 +00:00 |
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Joshua Barretto
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261fdf17a2
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Handle underwater sunlight and moonlight
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2022-01-21 01:18:43 +00:00 |
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Joshua Barretto
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51323cde38
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Better caustic movement
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2022-01-21 01:06:11 +00:00 |
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Joshua Barretto
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63f6af0621
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Fixed caustics
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2022-01-21 01:03:39 +00:00 |
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Joshua Barretto
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c17abb93f1
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Fixed shader compilation error
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2022-01-21 00:50:14 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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c2644d8e71
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Fixed interaction between bloom and point glow
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2022-01-20 22:30:05 +00:00 |
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Joshua Barretto
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5a7cd39625
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Added point glow slider
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2022-01-20 13:40:11 +00:00 |
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Joshua Barretto
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1ccbaac314
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Addressed review comments, fixed perf issue
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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fd4c4adae9
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Fixed moving procgen LoD shader
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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2f3b14f2e1
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Improved glow lighting
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2022-01-18 16:52:35 +00:00 |
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