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ea2e0d17de
This is an event based approach to SFX sounds. There is a specific character sound event mapper which determines sfx to play based on character or NPC state, as well as emitting sfx events for non-character-triggers such as levelling up. |
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.. | ||
audio | ||
background | ||
element | ||
font | ||
shaders | ||
texture | ||
voxel | ||
item_image_manifest.ron | ||
logo.ico |