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- project tag: - `veloren/veloren`: for the veloren repo only - `veloren/*`: for projects thats are in the veloren namespace, e.g. usefull for smaller projects that dont have their own tag - `*/*` for projects by 3rd parties, e.g. personal projects - trusted tag: - `owned`: The runner is hosted on veloren hardware - `trusted`: The runner is hosted by a private person, trusted by the veloren devs - NONE: if no special trust is given in a runner - check/build tag: - `check`: a job only performs a check and NO executable is build for users - `build`: the job contains atleast 1 executable that can be run by users - NONE: neither a check nor a executable is build, e.g. usefull for pages or meta jobs - publish tag: - `publish`: this job produces a artifact that is automatically pushed to users - NONE: no artifact is pushed automatically to users - pin tags: - `benchmark`: pin a runner to a specific job for the cause of benchmarks - `veloren/*:macos`: runs on a native macos runner ONLY, this needs to be a modified project tag, as otherwise also normal checks would run on this runner. - NONE: no runner is pinned |
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.cargo | ||
.github/workflows | ||
.gitlab | ||
assets | ||
client | ||
common | ||
network | ||
nix | ||
plugin | ||
server | ||
server-cli | ||
voxygen | ||
world | ||
.dockerignore | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.mailmap | ||
.rustfmt.toml | ||
.tokeignore | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
flake.lock | ||
flake.nix | ||
LICENSE | ||
README.md | ||
rust-toolchain |
Welcome To Veloren!
Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.
Development
Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!
Useful Links
Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.
The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.
Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.
Official social media and websites
Get Veloren
We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net
Due to rapid development stable versions become outdated fast and might be incompatible with the public server.
If you want to compile Veloren yourself, follow the instructions in our Book.
F.A.Q.
Q: How is this game licensed?
A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.
Q: What platforms are supported?
A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.
Q: Do you accept donations?
A: You can support the project on our OpenCollective Page.
Credit
Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.