..
antialias
Better sampling of noisy regions
2022-10-27 01:15:21 +01:00
fluid-frag
Addressed review comments, minor fixes
2023-01-12 15:30:13 +00:00
include
Progress on GPU premultiplication.
2023-04-08 00:28:31 -04:00
test
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
blit-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
blit-vert.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
clouds-frag.glsl
Fixed rain drop normals and wind direction for sprites
2023-01-15 19:13:18 +00:00
clouds-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
debug-frag.glsl
Addressed review comments, minor fixes
2023-01-12 15:30:13 +00:00
debug-vert.glsl
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
dual-downsample-filtered-frag.glsl
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl
Revert "Replace shaderc with naga"
2021-09-04 11:59:18 -07:00
figure-frag.glsl
Made emissive figures behave correctly
2023-01-12 18:44:26 +00:00
figure-vert.glsl
Added figure noise
2022-10-23 01:42:01 +01:00
fluid-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
light-shadows-debug-vert.glsl
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
light-shadows-directed-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
light-shadows-figure-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
light-shadows-frag.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
light-shadows-geom.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
light-shadows-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
lod-object-frag.glsl
Use normal and material gbuffer to improve quality of SSR
2022-12-30 15:33:23 +00:00
lod-object-vert.glsl
Better snow cover
2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl
Correct material for LoD water
2022-12-30 19:22:07 +00:00
lod-terrain-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
particle-frag.glsl
Addressed review comments, minor fixes
2023-01-12 15:30:13 +00:00
particle-vert.glsl
frost_gigas
2023-02-15 00:10:37 +00:00
player-shadow-frag.glsl
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
postprocess-frag.glsl
Fixed internal water reflections and improved underwarper
2023-01-13 11:37:27 +00:00
postprocess-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
premultiply-alpha-frag.glsl
Progress on GPU premultiplication.
2023-04-08 00:28:31 -04:00
premultiply-alpha-vert.glsl
Progress on GPU premultiplication.
2023-04-08 00:28:31 -04:00
rain-occlusion-directed-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
rain-occlusion-figure-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
skybox-frag.glsl
Use normal and material gbuffer to improve quality of SSR
2022-12-30 15:33:23 +00:00
skybox-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
sprite-frag.glsl
Added support for glowing sprites
2023-01-19 21:59:02 +00:00
sprite-vert.glsl
Fixed rain drop normals and wind direction for sprites
2023-01-15 19:13:18 +00:00
terrain-frag.glsl
Fixed rain drop normals and wind direction for sprites
2023-01-15 19:13:18 +00:00
terrain-vert.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
trail-frag.glsl
Added reflection mode settings
2022-10-23 20:03:21 +01:00
trail-vert.glsl
Finishing touches
2022-03-03 01:10:55 -05:00
ui-frag.glsl
Rename draw_graphic -> prepare_graphic since it is no longer always
2023-04-08 00:28:31 -04:00
ui-vert.glsl
init (scaling UI images during sampling on the GPU instead of on the CPU)
2023-04-08 00:28:28 -04:00