.. |
antialias
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Draw distinction between bilinear filtering and nearest neighbour
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2023-05-31 18:26:53 +01:00 |
fluid-frag
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more testing
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2024-01-30 00:52:49 +01:00 |
include
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Fixed calculation of LoD normals
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2024-03-28 17:39:35 +00:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
blit-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
clouds-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
clouds-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
debug-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
debug-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
dual-downsample-filtered-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
dual-downsample-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
dual-upsample-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
figure-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
figure-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
fluid-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
light-shadows-debug-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
light-shadows-directed-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
light-shadows-figure-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
light-shadows-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
light-shadows-geom.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
light-shadows-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
lod-object-frag.glsl
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Fixed calculation of LoD normals
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2024-03-28 17:39:35 +00:00 |
lod-object-vert.glsl
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Use real colours for LOD trees and rooftops, lay groundwork for further additions
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2024-03-23 17:32:54 +00:00 |
lod-terrain-frag.glsl
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Fixed calculation of LoD normals
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2024-03-28 17:39:35 +00:00 |
lod-terrain-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
particle-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
particle-vert.glsl
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easter_and_april_fools_stuff
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2024-04-01 06:46:43 +00:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
postprocess-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
postprocess-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
premultiply-alpha-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
premultiply-alpha-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
rain-occlusion-directed-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
rain-occlusion-figure-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
rope-frag.glsl
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Fix rope shader panic
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2024-03-31 16:30:52 +01:00 |
rope-vert.glsl
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Fix rope shader panic
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2024-03-31 16:30:52 +01:00 |
skybox-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
skybox-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
sprite-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
sprite-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
terrain-frag.glsl
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Fix issue with missing capability when enabling shaderc optimizations
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2024-02-14 16:36:59 -05:00 |
terrain-vert.glsl
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Fix issue with missing capability when enabling shaderc optimizations
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2024-02-14 16:36:59 -05:00 |
trail-frag.glsl
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Fix issue with missing capability when enabling shaderc optimizations
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2024-02-14 16:36:59 -05:00 |
trail-vert.glsl
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Fix issue with missing capability when enabling shaderc optimizations
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2024-02-14 16:36:59 -05:00 |
ui-frag.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |
ui-vert.glsl
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more testing
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2024-01-30 00:52:49 +01:00 |