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7.0 KiB
7.0 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
Added
- Added music system
- Added zoomable and rotatable minimap
- Added rotating orientation marker to main-map
- Added daily Mac builds
- Allow spawning individual pet species, not just generic body kinds.
- Configurable fonts
- Tanslation status tracking
- Added gamma setting
- Added new orc hairstyles
- Added sfx for wielding/unwielding weapons
- Fixed NPCs attacking the player forever after killing them
- Added sfx for collecting, dropping and using inventory items
- New attack animation
- weapon control system
Changed
- Brighter / higher contrast main-map
- Removed highlighting of non-collectible sprites
- Fixed /give_exp ignoring player argument
- Extend run sfx to small animals to prevent sneak attacks by geese.
Removed
[0.5.0] - 2019-01-31
Added
- Added new debug item
- Bows give experience by projectiles having an owner
- Allow cancelling chunk generation
- Include licence in assets
- Added dropping items
- Added initial region system implementation
- Added /giveitem command
- Strip Linux executables
- Added moon
- Added clouds
- Added tarpaulin coverage
- Added ability to jump while underwater
- Added proper SFX system
- Added changelog
- Added animated Map and Minimap position indicator
- Added visuals to indicate strength compared to the player
- Added Scrolling Combat Text (SCT) & Settings for it
- Added a Death Screen and Hurt Screen
- Added randomly selected Loading Screen background images
- Added options to disable clouds and to use cheaper water rendering
- Added client-side character saving
- Added a localization system to provide multi-language support to voxygen
- Added French language for Voxygen
- Added rivers and lakes which follow realistic physical paths.
- Added a sophisticated erosion system for world generation which dramatically changes the world layout.
- Added tracking of sediment vs. bedrock, which is visually reflected in the world.
- Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
- Added a default map, which is used to speed up starting single player.
- Added a 3D renderered map, which is also used by the server to send the map to the client.
- Added fullscreen and window size to settings so that they can be persisted
- Added coverage based scaling for pixel art
- 28 new mobs
- Added waypoints
- Added pathfinding to NPCs
- Overhauled NPC AI
- Pets now attack enemies and defend their owners
- Added collars to tame wild animals
Changed
- Controls pane in settings window now shows actual configured keys
- Fixed scroll wheel and roll keys on OS X
- Fixed near and far view planes
- Improvements to armor names
- Animation fixes to line up with true positions
- Proper message for command permission check failure
- Improved meshing
- Improved dusk
- Improved movement and climbing
- Improved water rendering and chunk render order
- Moved computations to terrain fragment shaders
- Fixed title music
- Made rolling less violent when changing directions
- Fixed singleplayer crash
- Improved error information in client and server
- Store items as RON files
- Updated download info in readme
- Fixed cloud performance
- Fixed region display name
- Fixed the bow fire rate
- Healthbars now flash on critical health
- Fixed ghosts when going back to character screen
- Fixed not being able to unmount
- Fixed non-humanoids being able to climb and glide
- Made shadows and lights use interpolated positions
- Changed "Create Character" button position
- Made clouds bigger, more performant and prettier
- Terrain meshing optimized further
- Tree leaves no longer color blended
- Actual character stats displayed in character window
- Made significant changes to the noise functions used for world generation.
- Improved colors during world generation.
- Significantly reduced the use of warp during world generation.
- Parallelized and otherwise sped up significant parts of world generation.
- Various performance improvements to world generation.
- Nametags now a fixed size and shown in a limited range
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
- Names of NPCs spawned in the wild now include their species.
Removed
- Remove heaptrack as it is now deprecated
[0.4.0] - 2019-10-10
Added
- Added adjustable FOV slider
- Added /explosion command
- Added first person switch
- Added singleplayer server settings
- Added admin check for commands
- Started asset reloading system
- Added SRGB conversion in shaders
- Added adminify to give temp admin privilages
Changed
- Collision and fall damage fixes
- Switched to eventbus system
- Improved seed generation, diffusion function
- Switch to hashbrown in server/client
- Improved colors and lighting
- Replaced view distance culling with frustum culling
[0.3.0] - 2019-08-04
Added
- Added enemies
- Added player info to debug window
- Added server info
- Game settings persist after closing
- Added caves
- Added random NPC names
- Added tree roots, houses, basic lights
- Added XP and leveling
- Added build mode
- Character customization, multiple races
- Inventories (WIP)
- Day/night, better shaders, voxel shadows
Changed
- Fixed attack delay
- Fixed disclaimer to show only once
- Only send physics updates for entities within view distance
- Fix for headphones and invalid device parameters
- Fixed asset names for consistancy
- Fixes animals jumping after their target no matter how far\
- Improved SFX in caves
- Better combat, movement, and animations
- Many performance optimizations
- Better world generation, more biomes
[0.2.0] - 2019-05-28
Added
- Hang Gliding
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
- Name tags: You can finally know who is this guy with the blue shirt!
- Singleplayer: No need to start a server just to play alone
- Character customization: It isn't fully complete but still allows you to look different than others
- Music!
- Major performance improvements related to the fact that we rewrote the entire game
- 0% chance to get a deadlock
- Animations: You finally can move your limbs!
- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
- When a server dies the game no longer crashes - you will be just kicked to the main menu
[0.1.0] - 2018-XX-XX
0.1.0 was part of the legacy engine