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1e358e6f0c
+ Create own directory for trade_pricing `assets/common/trading` + Move fictive loot tables there + Mark sellable/non-sellable items in trade_pricing tests
23 lines
782 B
Plaintext
23 lines
782 B
Plaintext
// Loot table that exists purely for price rationalisation
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// Put here anything that doesn't fit in anything else.
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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/// Non-craftable gliders
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// Butterfly gliders
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(5, Item("common.items.glider.glider_morpho")),
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(5, Item("common.items.glider.glider_monarch")),
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(5, Item("common.items.glider.glider_moth")),
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// Skullgrin
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(2, Item("common.items.glider.glider_purp")),
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/// Lanterns
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(5, Item("common.items.lantern.geode_purp")),
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(2, Item("common.items.lantern.blue_0")),
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(2, Item("common.items.boss_drops.lantern")),
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]
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