veloren/voxygen/src/hud/mod.rs
timokoesters f8d1340199 Show mouse on Esc, hide when pressing again
Former-commit-id: 440fd99b32b2490cb87add2e095cdd17fece0b57
2019-04-22 20:23:40 +02:00

1641 lines
61 KiB
Rust

mod chat;
use crate::{
render::Renderer,
ui::{self, ScaleMode, ToggleButton, Ui},
window::{Event as WinEvent, Key, Window},
GlobalState,
};
use common::assets;
use conrod_core::{
color,
image::Id as ImgId,
text::font::Id as FontId,
widget::{Button, Image, Rectangle, Scrollbar, Text},
widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget,
};
widget_ids! {
struct Ids {
// Test
bag_space_add,
inventorytest_button,
inventorytest_button_label,
// Logo
v_logo,
// Bag and Inventory
bag,
bag_contents,
bag_close,
bag_map_open,
inv_alignment,
inv_grid,
inv_scrollbar,
inv_slot_0,
inv_slot[],
//help
help,
help_bg,
//ESC-Menu
esc_bg,
fireplace,
menu_button_1,
menu_button_2,
menu_button_3,
menu_button_4,
menu_button_5,
//Mini-Map
mmap_frame,
mmap_frame_bg,
mmap_button_0,
mmap_button_1,
mmap_button_2,
mmap_button_3,
mmap_button_4,
mmap_button_5,
mmap_icons,
mmap_location,
//Action-Bar
xp_bar,
l_click,
r_click,
health_bar,
mana_bar,
sb_grid_l,
sb_grid_r,
sb_grid_bg_l,
sb_grid_bg_r,
xp_bar_progress,
health_bar_color,
mana_bar_color,
// Level Display
level_text,
next_level_text,
//Window Frames
window_frame_0,
window_frame_1,
window_frame_2,
window_frame_3,
window_frame_4,
window_frame_5,
//0 Settings-Window
settings_bg,
settings_icon,
settings_button_mo,
settings_close,
settings_title,
//Contents
button_help,
button_help2,
show_help_label,
interface,
video,
sound,
gameplay,
controls,
rectangle,
//1 Social
social_frame,
social_bg,
social_icon,
social_close,
social_title,
//2 Map
map_frame,
map_bg,
map_icon,
map_close,
map_title,
//3 Spellbook
spellbook_frame,
spellbook_bg,
spellbook_icon,
spellbook_close,
spellbook_title,
//4 Charwindow
charwindow_frame,
charwindow,
charwindow_bg,
charwindow_icon,
charwindow_close,
charwindow_title,
charwindow_tab_bg,
charwindow_tab1,
charwindow_tab1_title,
charwindow_tab1_level,
charwindow_tab1_exp,
charwindow_tab1_stats,
charwindow_tab1_statnames,
charwindow_tab1_stats_numbers,
charwindow_tab1_expbar,
charwindow_rectangle,
charwindow_exp_rectangle,
charwindow_exp_progress_rectangle,
//5 Quest-Log
questlog_frame,
questlog_bg,
questlog_icon,
questlog_close,
questlog_title,
}
}
// TODO: make macro to mimic widget_ids! for images ids or find another solution to simplify addition of new images.
pub(self) struct Imgs {
//Missing: ActionBar, Health/Mana/Energy Bar & Char Window BG/Frame
//Logo
//v_logo: ImgId,
// Bag
bag: ImgId,
bag_hover: ImgId,
bag_press: ImgId,
bag_open: ImgId,
bag_open_hover: ImgId,
bag_open_press: ImgId,
bag_contents: ImgId,
inv_grid: ImgId,
inv_slot: ImgId,
// Close button
close_button: ImgId,
close_button_hover: ImgId,
close_button_press: ImgId,
// Menu
esc_bg: ImgId,
fireplace: ImgId,
button_dark: ImgId,
button_dark_hover: ImgId,
button_dark_press: ImgId,
// MiniMap
mmap_frame: ImgId,
mmap_frame_bg: ImgId,
mmap_icons: ImgId,
// Settings at Mini-Map
mmap_button: ImgId,
mmap_button_hover: ImgId,
mmap_button_press: ImgId,
mmap_button_open: ImgId,
// SkillBar Module
sb_grid: ImgId,
sb_grid_bg: ImgId,
l_click: ImgId,
r_click: ImgId,
mana_bar: ImgId,
health_bar: ImgId,
xp_bar: ImgId,
//Buff Frame(s)
//buff_frame: ImgId,
//buff_frame_bg: ImgId,
//buff_frame_red: ImgId,
//buff_frame_green: ImgId,
//Missing: Buff Frame Animation
window_frame: ImgId,
window_frame_2: ImgId,
//Settings-Window
settings_bg: ImgId,
settings_icon: ImgId,
settings_button_mo: ImgId,
check: ImgId,
check_mo: ImgId,
check_press: ImgId,
check_checked: ImgId,
check_checked_mo: ImgId,
slider: ImgId,
slider_indicator: ImgId,
button_blank: ImgId,
button_blue_mo: ImgId,
button_blue_press: ImgId,
window_bg: ImgId,
// Social-Window
social_bg: ImgId,
social_icon: ImgId,
// Map-Window
map_bg: ImgId,
map_icon: ImgId,
map_frame: ImgId,
// Spell Book Window
spellbook_bg: ImgId,
spellbook_icon: ImgId,
// Char Window
charwindow: ImgId,
charwindow_icon: ImgId,
charwindow_tab_bg: ImgId,
charwindow_tab: ImgId,
charwindow_expbar: ImgId,
progress_frame: ImgId,
progress: ImgId,
// Quest-Log Window
questlog_bg: ImgId,
questlog_icon: ImgId,
//help
//help: ImgId,
// Chat-Arrow
chat_arrow: ImgId,
chat_arrow_mo: ImgId,
chat_arrow_press: ImgId,
chat_arrow_up: ImgId,
chat_arrow_up_mo: ImgId,
chat_arrow_up_press: ImgId,
chat_arrow_down: ImgId,
chat_arrow_down_mo: ImgId,
chat_arrow_down_press: ImgId,
}
impl Imgs {
fn new(ui: &mut Ui, renderer: &mut Renderer) -> Imgs {
let load = |filename, ui: &mut Ui| {
let fullpath: String = ["/voxygen/", filename].concat();
let image = image::load_from_memory(
assets::load(fullpath.as_str())
.expect("Error loading file")
.as_slice(),
)
.unwrap();
ui.new_graphic(ui::Graphic::Image(image))
};
Imgs {
// Bag
bag: load("element/buttons/bag/closed.png", ui),
bag_hover: load("element/buttons/bag/closed_hover.png", ui),
bag_press: load("element/buttons/bag/closed_press.png", ui),
bag_open: load("element/buttons/bag/open.png", ui),
bag_open_hover: load("element/buttons/bag/open_hover.png", ui),
bag_open_press: load("element/buttons/bag/open_press.png", ui),
bag_contents: load("element/frames/bag.png", ui),
inv_grid: load("element/frames/inv_grid.png", ui),
inv_slot: load("element/buttons/inv_slot.png", ui),
// Close button
close_button: load("element/buttons/x.png", ui),
close_button_hover: load("element/buttons/x_hover.png", ui),
close_button_press: load("element/buttons/x_press.png", ui),
// Esc-Menu
esc_bg: load("element/frames/menu.png", ui),
fireplace: load("element/misc_backgrounds/fireplace.png", ui),
button_dark: load("element/buttons/button_dark.png", ui),
button_dark_hover: load("element/buttons/button_dark_hover.png", ui),
button_dark_press: load("element/buttons/button_dark_press.png", ui),
// MiniMap
mmap_frame: load("element/frames/mmap.png", ui),
mmap_frame_bg: load("element/misc_backgrounds/mmap_bg.png", ui),
mmap_icons: load("element/buttons/mmap_icons.png", ui),
// Settings at Mini-Map
mmap_button: load("element/buttons/border.png", ui),
mmap_button_hover: load("element/buttons/border_mo.png", ui),
mmap_button_press: load("element/buttons/border_press.png", ui),
mmap_button_open: load("element/buttons/border_pressed.png", ui),
// Skillbar Module
sb_grid: load("element/skill_bar/sbar_grid.png", ui),
sb_grid_bg: load("element/skill_bar/sbar_grid_bg.png", ui),
l_click: load("element/skill_bar/l.png", ui),
r_click: load("element/skill_bar/r.png", ui),
mana_bar: load("element/skill_bar/mana_bar.png", ui),
health_bar: load("element/skill_bar/health_bar.png", ui),
xp_bar: load("element/skill_bar/xp_bar.png", ui),
//Buff Frame(s)
//buff_frame: load("element/skill_bar/buff_frame.png", ui),
//buff_frame_bg: load("element/skill_bar/buff_frame_bg.png", ui),
//buff_frame_red: load("element/skill_bar/buff_frame_red.png", ui),
//buff_frame_green: load("element/skill_bar/buff_frame_green.png", ui),
//Missing: Buff Frame Animation (.gif ?!) (we could do animation in ui.maintain(), or in shader?)
window_frame: load("element/frames/window.png", ui),
window_frame_2: load("element/frames/window_2.png", ui),
//Settings Window
settings_bg: load("element/frames/settings.png", ui),
settings_icon: load("element/icons/settings.png", ui),
settings_button_mo: load("element/buttons/blue_mo.png", ui),
check: load("element/buttons/check/no.png", ui),
check_mo: load("element/buttons/check/no_mo.png", ui),
check_press: load("element/buttons/check/press.png", ui),
check_checked: load("element/buttons/check/yes.png", ui),
check_checked_mo: load("element/buttons/check/yes_mo.png", ui),
slider: load("element/slider/track.png", ui),
slider_indicator: load("element/slider/indicator.png", ui),
button_blank: ui.new_graphic(ui::Graphic::Blank),
button_blue_mo: load("element/buttons/blue_mo.png", ui),
button_blue_press: load("element/buttons/blue_press.png", ui),
// Window BG
window_bg: load("element/misc_backgrounds/window_bg.png", ui),
//Social Window
social_bg: load("element/misc_backgrounds/small_bg.png", ui),
social_icon: load("element/icons/social.png", ui),
//Map Window
map_bg: load("element/misc_backgrounds/small_bg.png", ui),
map_icon: load("element/icons/map.png", ui),
map_frame: load("element/frames/window_map.png", ui),
// Spell Book Window
spellbook_bg: load("element/misc_backgrounds/small_bg.png", ui),
spellbook_icon: load("element/icons/spellbook.png", ui),
//Char Window
charwindow: load("element/misc_backgrounds/charwindow.png", ui),
charwindow_icon: load("element/icons/charwindow.png", ui),
charwindow_tab_bg: load("element/frames/tab.png", ui),
charwindow_tab: load("element/buttons/tab.png", ui),
charwindow_expbar: load("element/misc_backgrounds/small_bg.png", ui),
progress_frame: load("element/frames/progress_bar.png", ui),
progress: load("element/misc_backgrounds/progress.png", ui),
//Quest-Log Window
questlog_bg: load("element/misc_backgrounds/small_bg.png", ui),
questlog_icon: load("element/icons/questlog.png", ui),
// Chat-Arrows
chat_arrow: load("element/buttons/arrow/chat_arrow.png", ui),
chat_arrow_mo: load("element/buttons/arrow/chat_arrow_mo.png", ui),
chat_arrow_press: load("element/buttons/arrow/chat_arrow_press.png", ui),
chat_arrow_up: load("element/buttons/arrow/chat_arrow_up.png", ui),
chat_arrow_up_mo: load("element/buttons/arrow/chat_arrow_up_mo.png", ui),
chat_arrow_up_press: load("element/buttons/arrow/chat_arrow_up_press.png", ui),
chat_arrow_down: load("element/buttons/arrow/chat_arrow_down.png", ui),
chat_arrow_down_mo: load("element/buttons/arrow/chat_arrow_down_mo.png", ui),
chat_arrow_down_press: load("element/buttons/arrow/chat_arrow_down_press.png", ui),
}
}
}
enum SettingsTab {
Interface,
Video,
Sound,
Gameplay,
Controls,
}
pub enum Event {
SendMessage(String),
Logout,
Quit,
}
// TODO: are these the possible layouts we want?
// TODO: maybe replace this with bitflags
// map not here because it currently is displayed over the top of other open windows
enum Windows {
Settings, // display settings window
CharacterAnd(Option<Small>), // show character window + optionally another
Small(Small),
None,
}
#[derive(Clone, Copy)]
enum Small {
Spellbook,
Social,
Questlog,
}
pub struct Hud {
ui: Ui,
ids: Ids,
imgs: Imgs,
chat: chat::Chat,
font_metamorph: FontId,
font_opensans: FontId,
show_help: bool,
bag_open: bool,
menu_open: bool,
open_windows: Windows,
map_open: bool,
show_ui: bool,
inventory_space: u32,
xp_percentage: f64,
hp_percentage: f64,
mana_percentage: f64,
inventorytest_button: bool,
settings_tab: SettingsTab,
}
//#[inline]
//pub fn rgba_bytes(r: u8, g: u8, b: u8, a: f32) -> Color {
//Color::Rgba(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a)
//}
impl Hud {
pub fn new(window: &mut Window) -> Self {
let mut ui = Ui::new(window).unwrap();
// TODO: adjust/remove this, right now it is used to demonstrate window scaling functionality
ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
// Generate ids
let ids = Ids::new(ui.id_generator());
// Load images
let imgs = Imgs::new(&mut ui, window.renderer_mut());
// Load fonts
let load_font = |filename, ui: &mut Ui| {
let fullpath: String = ["/voxygen/font", filename].concat();
ui.new_font(conrod_core::text::Font::from_bytes(
assets::load(fullpath.as_str())
.expect("Error loading file")
).unwrap())
};
let font_opensans = load_font("/OpenSans-Regular.ttf", &mut ui);
let font_metamorph = load_font("/Metamorphous-Regular.ttf", &mut ui);
// Chat box
let chat = chat::Chat::new(&mut ui);
Self {
ui,
imgs,
ids,
chat,
settings_tab: SettingsTab::Interface,
show_help: true,
bag_open: false,
menu_open: false,
map_open: false,
show_ui: true,
inventorytest_button: false,
inventory_space: 0,
open_windows: Windows::None,
font_metamorph,
font_opensans,
xp_percentage: 0.4,
hp_percentage: 1.0,
mana_percentage: 1.0,
}
}
fn update_layout(&mut self) -> Vec<Event> {
let mut events = Vec::new();
let ref mut ui_widgets = self.ui.set_widgets();
let version = env!("CARGO_PKG_VERSION");
const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
// Don't show anything if the ui is toggled off
if !self.show_ui {
return events;
}
// Add Bag-Space Button
if self.inventorytest_button {
if Button::image(self.imgs.mmap_button)
.w_h(100.0, 100.0)
.middle_of(ui_widgets.window)
.label("1 Up!")
.label_font_size(20)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.bag_space_add, ui_widgets)
.was_clicked()
{
self.inventory_space = self.inventory_space + 1;
};
}
// Chat box
if let Some(msg) = self
.chat
.update_layout(ui_widgets, self.font_opensans, &self.imgs)
{
events.push(Event::SendMessage(msg));
}
// Alpha Version
Text::new(version)
.top_left_with_margins_on(ui_widgets.window, 5.0, 5.0)
.font_size(14)
.color(TEXT_COLOR)
.set(self.ids.v_logo, ui_widgets);
// Help Text
if self.show_help {
Image::new(self.imgs.window_frame_2)
.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
.w_h(300.0, 350.0)
.set(self.ids.help_bg, ui_widgets);
Text::new(
"Tab = Free Cursor \n\
Esc = Open/Close Menus \n\
\n\
F1 = Toggle this Window \n\
F2 = Toggle Interface \n\
\n\
Enter = Open Chat \n\
Mouse Wheel = Scroll Chat\n\
\n\
M = Map \n\
B = Bag \n\
L = Quest-Log \n\
C = Character Window \n\
O = Social \n\
P = Spellbook \n\
N = Settings",
)
.color(TEXT_COLOR)
.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
.font_id(self.font_opensans)
.font_size(18)
.set(self.ids.help, ui_widgets);
// X-button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.help_bg, 8.0, 3.0)
.set(self.ids.button_help2, ui_widgets)
.was_clicked()
{
self.show_help = false;
};
}
// Minimap frame and bg
Image::new(self.imgs.mmap_frame_bg)
.w_h(1750.0 / 8.0, 1650.0 / 8.0)
.top_right_with_margins_on(ui_widgets.window, 5.0, 30.0)
.set(self.ids.mmap_frame_bg, ui_widgets);
Image::new(self.imgs.mmap_frame)
.w_h(1750.0 / 8.0, 1650.0 / 8.0)
.top_right_with_margins_on(ui_widgets.window, 5.0, 30.0)
.set(self.ids.mmap_frame, ui_widgets);
Image::new(self.imgs.mmap_icons)
.w_h(448.0 / 14.93, 2688.0 / 14.93)
.right_from(self.ids.mmap_frame, 0.0)
.align_bottom_of(self.ids.mmap_frame)
.set(self.ids.mmap_icons, ui_widgets);
// Title
// Make it display the actual location
Text::new("Uncanny Valley")
.mid_top_with_margin_on(self.ids.mmap_frame, 5.0)
.font_size(14)
.color(TEXT_COLOR)
.set(self.ids.mmap_location, ui_widgets);
// Minimap Buttons
//0 Settings
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.top_right_with_margins_on(self.ids.mmap_icons, 0.0, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_0, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Settings => Windows::None,
_ => Windows::Settings,
};
self.bag_open = false;
};
// 2 Map
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.down_from(self.ids.mmap_button_1, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_2, ui_widgets)
.was_clicked()
{
self.map_open = !self.map_open;
self.bag_open = false;
};
// Other Windows can only be accessed, when Settings are closed. Opening Settings will close all other Windows including the Bag.
// Opening the Map won't close the windows displayed before.
if match self.open_windows {
Windows::Settings => false,
_ => true,
} && self.map_open == false
{
//1 Social
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.down_from(self.ids.mmap_button_0, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_1, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(Small::Social) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Social),
Windows::CharacterAnd(small) => match small {
Some(Small::Social) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Social)),
},
Windows::Settings => Windows::Settings,
};
}
//3 Spellbook
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.down_from(self.ids.mmap_button_2, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_3, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(Small::Spellbook) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook),
Windows::CharacterAnd(small) => match small {
Some(Small::Spellbook) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Spellbook)),
},
Windows::Settings => Windows::Settings,
};
}
//4 Char-Window
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.down_from(self.ids.mmap_button_3, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_4, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::CharacterAnd(small) => match small {
Some(small) => Windows::Small(small),
None => Windows::None,
},
Windows::Small(small) => Windows::CharacterAnd(Some(small)),
Windows::None => Windows::CharacterAnd(None),
Windows::Settings => Windows::Settings,
}
}
//5 Quest-Log
if Button::image(self.imgs.mmap_button)
.w_h(448.0 / 15.0, 448.0 / 15.0)
.down_from(self.ids.mmap_button_4, 0.0)
.hover_image(self.imgs.mmap_button_hover)
.press_image(self.imgs.mmap_button_press)
.set(self.ids.mmap_button_5, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(Small::Questlog) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog),
Windows::CharacterAnd(small) => match small {
Some(Small::Questlog) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Questlog)),
},
Windows::Settings => Windows::Settings,
};
}
}
// Skillbar Module
// Experience-Bar
Image::new(self.imgs.xp_bar)
.w_h(2688.0 / 6.0, 116.0 / 6.0)
.mid_bottom_of(ui_widgets.window)
.set(self.ids.xp_bar, ui_widgets);
Rectangle::fill_with([406.0 * (self.xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
.top_left_with_margins_on(self.ids.xp_bar, 5.0, 21.0)
.set(self.ids.xp_bar_progress, ui_widgets);
// Left Grid
Image::new(self.imgs.sb_grid)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.up_from(self.ids.xp_bar, 0.0)
.align_left_of(self.ids.xp_bar)
.set(self.ids.sb_grid_l, ui_widgets);
Image::new(self.imgs.sb_grid_bg)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.middle_of(self.ids.sb_grid_l)
.set(self.ids.sb_grid_bg_l, ui_widgets);
// Right Grid
Image::new(self.imgs.sb_grid)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.up_from(self.ids.xp_bar, 0.0)
.align_right_of(self.ids.xp_bar)
.set(self.ids.sb_grid_r, ui_widgets);
Image::new(self.imgs.sb_grid_bg)
.w_h(2240.0 / 12.0, 448.0 / 12.0)
.middle_of(self.ids.sb_grid_r)
.set(self.ids.sb_grid_bg_r, ui_widgets);
// Right and Left Click
Image::new(self.imgs.l_click)
.w_h(224.0 / 6.0, 320.0 / 6.0)
.right_from(self.ids.sb_grid_bg_l, 0.0)
.align_bottom_of(self.ids.sb_grid_bg_l)
.set(self.ids.l_click, ui_widgets);
Image::new(self.imgs.r_click)
.w_h(224.0 / 6.0, 320.0 / 6.0)
.left_from(self.ids.sb_grid_bg_r, 0.0)
.align_bottom_of(self.ids.sb_grid_bg_r)
.set(self.ids.r_click, ui_widgets);
// Health Bar
Image::new(self.imgs.health_bar)
.w_h(1120.0 / 6.0, 96.0 / 6.0)
.left_from(self.ids.l_click, 0.0)
.align_top_of(self.ids.l_click)
.set(self.ids.health_bar, ui_widgets);
// Filling
Rectangle::fill_with([182.0 * (self.hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
.top_right_with_margins_on(self.ids.health_bar, 5.0, 0.0)
.set(self.ids.health_bar_color, ui_widgets);
// Mana Bar
Image::new(self.imgs.mana_bar)
.w_h(1120.0 / 6.0, 96.0 / 6.0)
.right_from(self.ids.r_click, 0.0)
.align_top_of(self.ids.r_click)
.set(self.ids.mana_bar, ui_widgets);
// Filling
Rectangle::fill_with([182.0 * (self.mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
.top_left_with_margins_on(self.ids.mana_bar, 5.0, 0.0)
.set(self.ids.mana_bar_color, ui_widgets);
// Buffs/Debuffs
// Buffs
// Debuffs
// Level Display
// Insert actual Level here
Text::new("1")
.left_from(self.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)
.set(self.ids.level_text, ui_widgets);
// Insert next Level here
Text::new("2")
.right_from(self.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)
.set(self.ids.next_level_text, ui_widgets);
// Bag contents
if self.bag_open {
// Contents
Image::new(self.imgs.bag_contents)
.w_h(307.0, 545.0)
.bottom_right_with_margins_on(ui_widgets.window, 90.0, 5.0)
.set(self.ids.bag_contents, ui_widgets);
// Alignment for Grid
Rectangle::fill_with([246.0, 465.0], color::TRANSPARENT)
.top_left_with_margins_on(self.ids.bag_contents, 27.0, 23.0)
.scroll_kids()
.scroll_kids_vertically()
.set(self.ids.inv_alignment, ui_widgets);
// Grid
Image::new(self.imgs.inv_grid)
.w_h(232.0, 1104.0)
.mid_top_with_margin_on(self.ids.inv_alignment, 0.0)
.set(self.ids.inv_grid, ui_widgets);
Scrollbar::y_axis(self.ids.inv_alignment)
.thickness(5.0)
.rgba(0.86, 0.86, 0.86, 0.1)
.set(self.ids.inv_scrollbar, ui_widgets);
// X-button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.bag_contents, 5.0, 17.0)
.set(self.ids.bag_close, ui_widgets)
.was_clicked()
{
self.bag_open = false;
}
if self.inventory_space > 0 {
// First Slot
Button::image(self.imgs.inv_slot)
.top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0)
.w_h(40.0, 40.0)
.set(self.ids.inv_slot_0, ui_widgets);
}
// if self.ids.inv_slot.len() < self.inventory_space {
// self.ids.inv_slot.resize(self.inventory_space, &mut ui_widgets.widget_id_generator());
//}
//let num = self.ids.inv_slot.len();
//println!("self.ids.inv_slot.len(): {:?}", num);
//if num > 0 {
//Button::image(self.imgs.inv_slot)
//.top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0)
//.w_h(40.0, 40.0)
//.set(self.ids.inv_slot[0], ui_widgets);
//}
//for i in 1..5 {
//Button::image(self.imgs.inv_slot)
//.right(10.0)
//.label(&format!("{}", i + 1))
//.label_color(TEXT_COLOR)
//.label_font_size(5)
//.set(self.ids.inv_slot[i], ui_widgets);}
}
// Bag
if !self.map_open {
self.bag_open = ToggleButton::new(self.bag_open, self.imgs.bag, self.imgs.bag_open)
.bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
.hover_images(self.imgs.bag_hover, self.imgs.bag_open_hover)
.press_images(self.imgs.bag_press, self.imgs.bag_open_press)
.w_h(420.0 / 6.0, 480.0 / 6.0)
.set(self.ids.bag, ui_widgets);
} else {
Image::new(self.imgs.bag)
.bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
.w_h(420.0 / 6.0, 480.0 / 6.0)
.set(self.ids.bag_map_open, ui_widgets);
}
//Windows
//Char Window will always appear at the left side. Other Windows either appear at the left side,
//or when the Char Window is opened they will appear right from it.
//0 Settings
if let Windows::Settings = self.open_windows {
//BG
Image::new(self.imgs.settings_bg)
.middle_of(ui_widgets.window)
.w_h(1648.0 / 2.5, 1952.0 / 2.5)
.set(self.ids.settings_bg, ui_widgets);
//X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 2.5, 244.0 * 0.22 / 2.5)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.settings_bg, 4.0, 4.0)
.set(self.ids.settings_close, ui_widgets)
.was_clicked()
{
self.open_windows = Windows::None;
self.settings_tab = SettingsTab::Interface;
}
// Title
Text::new("Settings")
.mid_top_with_margin_on(self.ids.settings_bg, 10.0)
.font_size(30)
.color(TEXT_COLOR)
.set(self.ids.settings_title, ui_widgets);
// Icon
Image::new(self.imgs.settings_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(self.ids.settings_bg, -10.0, -10.0)
.set(self.ids.settings_icon, ui_widgets);
// TODO: Find out if we can remove this
// Alignment Rectangle
Rectangle::fill_with([1008.0 / 2.5, 1616.0 / 2.5], color::TRANSPARENT)
.top_left_with_margins_on(self.ids.settings_bg, 77.0, 205.0)
.set(self.ids.rectangle, ui_widgets);
//1 Interface////////////////////////////
if Button::image(if let SettingsTab::Interface = self.settings_tab {
self.imgs.button_blue_mo
} else {
self.imgs.button_blank
})
.w_h(304.0 / 2.5, 80.0 / 2.5)
.hover_image(self.imgs.button_blue_mo)
.press_image(self.imgs.button_blue_press)
.top_left_with_margins_on(self.ids.settings_bg, 78.0, 50.0)
.label("Interface")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(self.ids.interface, ui_widgets)
.was_clicked()
{
self.settings_tab = SettingsTab::Interface;
}
//Toggle Help
if let SettingsTab::Interface = self.settings_tab {
self.show_help =
ToggleButton::new(self.show_help, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.top_left_with_margins_on(self.ids.rectangle, 15.0, 15.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(self.ids.button_help, ui_widgets);
Text::new("Show Help")
.right_from(self.ids.button_help, 10.0)
.font_size(12)
.font_id(self.font_opensans)
.graphics_for(self.ids.button_help)
.color(TEXT_COLOR)
.set(self.ids.show_help_label, ui_widgets);
self.inventorytest_button = ToggleButton::new(
self.inventorytest_button,
self.imgs.check,
self.imgs.check_checked,
)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.top_left_with_margins_on(self.ids.rectangle, 40.0, 15.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(self.ids.inventorytest_button, ui_widgets);
Text::new("Show Inventory Test Button")
.right_from(self.ids.inventorytest_button, 10.0)
.font_size(12)
.font_id(self.font_opensans)
.graphics_for(self.ids.inventorytest_button)
.color(TEXT_COLOR)
.set(self.ids.inventorytest_button_label, ui_widgets);
}
//2 Gameplay////////////////
if Button::image(if let SettingsTab::Gameplay = self.settings_tab {
self.imgs.button_blue_mo
} else {
self.imgs.button_blank
})
.w_h(304.0 / 2.5, 80.0 / 2.5)
.hover_image(self.imgs.button_blue_mo)
.press_image(self.imgs.button_blue_press)
.down_from(self.ids.interface, 1.0)
.label("Gameplay")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(self.ids.gameplay, ui_widgets)
.was_clicked()
{
self.settings_tab = SettingsTab::Gameplay;
}
//3 Controls/////////////////////
if Button::image(if let SettingsTab::Controls = self.settings_tab {
self.imgs.button_blue_mo
} else {
self.imgs.button_blank
})
.w_h(304.0 / 2.5, 80.0 / 2.5)
.hover_image(self.imgs.button_blue_mo)
.press_image(self.imgs.button_blue_press)
.down_from(self.ids.gameplay, 1.0)
.label("Controls")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(self.ids.controls, ui_widgets)
.was_clicked()
{
self.settings_tab = SettingsTab::Controls;
}
//4 Video////////////////////////////////
if Button::image(if let SettingsTab::Video = self.settings_tab {
self.imgs.button_blue_mo
} else {
self.imgs.button_blank
})
.w_h(304.0 / 2.5, 80.0 / 2.5)
.hover_image(self.imgs.button_blue_mo)
.press_image(self.imgs.button_blue_press)
.down_from(self.ids.controls, 1.0)
.label("Video")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(self.ids.video, ui_widgets)
.was_clicked()
{
self.settings_tab = SettingsTab::Video;
}
//5 Sound///////////////////////////////
if Button::image(if let SettingsTab::Sound = self.settings_tab {
self.imgs.button_blue_mo
} else {
self.imgs.button_blank
})
.w_h(304.0 / 2.5, 80.0 / 2.5)
.hover_image(self.imgs.button_blue_mo)
.press_image(self.imgs.button_blue_press)
.down_from(self.ids.video, 1.0)
.label("Sound")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(self.ids.sound, ui_widgets)
.was_clicked()
{
self.settings_tab = SettingsTab::Sound;
}
}
if let Some((small, char_window_open)) = match self.open_windows {
Windows::Small(small) => Some((small, false)),
Windows::CharacterAnd(Some(small)) => Some((small, true)),
_ => None,
} {
// TODO: there is common code in each match arm, might be able to combine this
match small {
Small::Social => {
//Frame
if char_window_open {
Image::new(self.imgs.window_frame)
.right_from(self.ids.charwindow_frame, 20.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.social_frame, ui_widgets);
} else {
Image::new(self.imgs.window_frame)
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.social_frame, ui_widgets);
}
//BG
Image::new(self.imgs.social_bg)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.middle_of(self.ids.social_frame)
.set(self.ids.social_bg, ui_widgets);
//Icon
Image::new(self.imgs.social_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(self.ids.social_frame, -10.0, -10.0)
.set(self.ids.social_icon, ui_widgets);
//X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.social_frame, 4.0, 4.0)
.set(self.ids.social_close, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(_) => Windows::None,
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
_ => Windows::Settings,
}
}
// Title
Text::new("Social")
.mid_top_with_margin_on(self.ids.social_frame, 7.0)
.color(TEXT_COLOR)
.set(self.ids.social_title, ui_widgets);
}
Small::Spellbook => {
//Frame
if char_window_open {
Image::new(self.imgs.window_frame)
.right_from(self.ids.charwindow_frame, 20.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.spellbook_frame, ui_widgets);
} else {
Image::new(self.imgs.window_frame)
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.spellbook_frame, ui_widgets);
}
//BG
Image::new(self.imgs.spellbook_bg)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.middle_of(self.ids.spellbook_frame)
.set(self.ids.spellbook_bg, ui_widgets);
//Icon
Image::new(self.imgs.spellbook_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(self.ids.spellbook_frame, -10.0, -10.0)
.set(self.ids.spellbook_icon, ui_widgets);
//X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.spellbook_frame, 4.0, 4.0)
.set(self.ids.spellbook_close, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(_) => Windows::None,
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
_ => Windows::Settings,
}
}
// Title
Text::new("Spellbook")
.mid_top_with_margin_on(self.ids.spellbook_frame, 7.0)
.color(TEXT_COLOR)
.set(self.ids.spellbook_title, ui_widgets);
}
Small::Questlog => {
//Frame
if char_window_open {
Image::new(self.imgs.window_frame)
.right_from(self.ids.charwindow_frame, 20.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.questlog_frame, ui_widgets);
} else {
Image::new(self.imgs.window_frame)
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.questlog_frame, ui_widgets);
}
//BG
Image::new(self.imgs.questlog_bg)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.middle_of(self.ids.questlog_frame)
.set(self.ids.questlog_bg, ui_widgets);
//Icon
Image::new(self.imgs.questlog_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(self.ids.questlog_frame, -10.0, -10.0)
.set(self.ids.questlog_icon, ui_widgets);
//X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.questlog_frame, 4.0, 4.0)
.set(self.ids.questlog_close, ui_widgets)
.was_clicked()
{
self.open_windows = match self.open_windows {
Windows::Small(_) => Windows::None,
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
_ => Windows::Settings,
}
}
// Title
Text::new("Quest-Log")
.mid_top_with_margin_on(self.ids.questlog_frame, 7.0)
.color(TEXT_COLOR)
.set(self.ids.questlog_title, ui_widgets);
}
}
}
// 4 Char-Window
if let Windows::CharacterAnd(small) = self.open_windows {
// Frame
Image::new(self.imgs.window_frame)
.top_left_with_margins_on(ui_widgets.window, 200.0, 215.0)
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
.set(self.ids.charwindow_frame, ui_widgets);
// BG
Image::new(self.imgs.window_bg)
.w_h(348.0, 404.0)
.mid_top_with_margin_on(self.ids.charwindow_frame, 48.0)
.set(self.ids.charwindow_bg, ui_widgets);
// Overlay
Image::new(self.imgs.charwindow)
.middle_of(self.ids.charwindow_bg)
.set(self.ids.charwindow, ui_widgets);
//Icon
//Image::new(self.imgs.charwindow_icon)
//.w_h(224.0 / 3.0, 224.0 / 3.0)
//.top_left_with_margins_on(self.ids.charwindow_frame, -10.0, -10.0)
//.set(self.ids.charwindow_icon, ui_widgets);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.charwindow_frame, 4.0, 4.0)
.set(self.ids.charwindow_close, ui_widgets)
.was_clicked()
{
self.open_windows = match small {
Some(small) => Windows::Small(small),
None => Windows::None,
}
}
// Title
Text::new("Character Name") //Add in actual Character Name
.mid_top_with_margin_on(self.ids.charwindow_frame, 7.0)
.color(TEXT_COLOR)
.set(self.ids.charwindow_title, ui_widgets);
// Tab BG
Image::new(self.imgs.charwindow_tab_bg)
.w_h(205.0, 412.0)
.mid_left_with_margin_on(self.ids.charwindow_frame, -205.0)
.set(self.ids.charwindow_tab_bg, ui_widgets);
// Tab Rectangle
Rectangle::fill_with([192.0, 371.0], color::rgba(0.0, 0.0, 0.0, 0.8))
.top_right_with_margins_on(self.ids.charwindow_tab_bg, 20.0, 0.0)
.set(self.ids.charwindow_rectangle, ui_widgets);
// Tab Button
Button::image(self.imgs.charwindow_tab)
.w_h(65.0, 23.0)
.top_left_with_margins_on(self.ids.charwindow_tab_bg, -18.0, 2.0)
.label("Stats")
.label_color(TEXT_COLOR)
.label_font_id(self.font_opensans)
.label_font_size(14)
.set(self.ids.charwindow_tab1, ui_widgets);
Text::new("1") //Add in actual Character Level
.mid_top_with_margin_on(self.ids.charwindow_rectangle, 10.0)
.font_id(self.font_opensans)
.font_size(30)
.color(TEXT_COLOR)
.set(self.ids.charwindow_tab1_level, ui_widgets);
// Exp-Bar Background
Rectangle::fill_with([170.0, 10.0], color::BLACK)
.mid_top_with_margin_on(self.ids.charwindow_rectangle, 50.0)
.set(self.ids.charwindow_exp_rectangle, ui_widgets);
// Exp-Bar Progress
Rectangle::fill_with([170.0 * (self.xp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percantage
.mid_left_with_margin_on(self.ids.charwindow_tab1_expbar, 1.0)
.set(self.ids.charwindow_exp_progress_rectangle, ui_widgets);
// Exp-Bar Foreground Frame
Image::new(self.imgs.progress_frame)
.w_h(170.0, 10.0)
.middle_of(self.ids.charwindow_exp_rectangle)
.set(self.ids.charwindow_tab1_expbar, ui_widgets);
// Exp-Text
Text::new("120/170") // Shows the Exp / Exp to reach the next level
.mid_top_with_margin_on(self.ids.charwindow_tab1_expbar, 10.0)
.font_id(self.font_opensans)
.font_size(15)
.color(TEXT_COLOR)
.set(self.ids.charwindow_tab1_exp, ui_widgets);
// Stats
Text::new(
"Stamina\n\
\n\
Strength\n\
\n\
Dexterity\n\
\n\
Intelligence",
)
.top_left_with_margins_on(self.ids.charwindow_rectangle, 100.0, 20.0)
.font_id(self.font_opensans)
.font_size(16)
.color(TEXT_COLOR)
.set(self.ids.charwindow_tab1_statnames, ui_widgets);
Text::new(
"1234\n\
\n\
12312\n\
\n\
12414\n\
\n\
124124",
)
.right_from(self.ids.charwindow_tab1_statnames, 10.0)
.font_id(self.font_opensans)
.font_size(16)
.color(TEXT_COLOR)
.set(self.ids.charwindow_tab1_stats, ui_widgets);
}
//2 Map
if self.map_open {
//Frame
Image::new(self.imgs.map_frame)
.middle_of(ui_widgets.window)
.w_h(5000.0 / 4.0, 3000.0 / 4.0)
.set(self.ids.map_frame, ui_widgets);
//BG
Image::new(self.imgs.map_bg)
.w_h(5000.0 / 4.0, 3000.0 / 4.0)
.middle_of(self.ids.map_frame)
.set(self.ids.map_bg, ui_widgets);
//Icon
Image::new(self.imgs.map_icon)
.w_h(224.0 / 3.0, 224.0 / 3.0)
.top_left_with_margins_on(self.ids.map_frame, -10.0, -10.0)
.set(self.ids.map_icon, ui_widgets);
//X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 1.0, 244.0 * 0.22 / 1.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.map_frame, 1.0, 1.0)
.set(self.ids.map_close, ui_widgets)
.was_clicked()
{
self.map_open = false;
}
// Title
Text::new("Map")
.mid_top_with_margin_on(self.ids.map_frame, -7.0)
.font_size(50)
.color(TEXT_COLOR)
.set(self.ids.map_title, ui_widgets);
}
// ESC-MENU
// Background
if self.menu_open {
Image::new(self.imgs.esc_bg)
.w_h(228.0, 450.0)
.middle_of(ui_widgets.window)
.set(self.ids.esc_bg, ui_widgets);
Image::new(self.imgs.fireplace)
.w_h(180.0, 60.0)
.mid_top_with_margin_on(self.ids.esc_bg, 50.0)
.set(self.ids.fireplace, ui_widgets);
// Settings
if Button::image(self.imgs.button_dark)
.mid_top_with_margin_on(self.ids.esc_bg, 115.0)
.w_h(170.0, 50.0)
.hover_image(self.imgs.button_dark_hover)
.press_image(self.imgs.button_dark_press)
.label("Settings")
.label_y(conrod_core::position::Relative::Scalar(2.0))
.label_color(TEXT_COLOR)
.label_font_size(17)
.set(self.ids.menu_button_1, ui_widgets)
.was_clicked()
{
self.menu_open = false;
self.open_windows = Windows::Settings;
};
// Controls
if Button::image(self.imgs.button_dark)
.mid_top_with_margin_on(self.ids.esc_bg, 175.0)
.w_h(170.0, 50.0)
.hover_image(self.imgs.button_dark_hover)
.press_image(self.imgs.button_dark_press)
.label("Controls")
.label_y(conrod_core::position::Relative::Scalar(2.0))
.label_color(TEXT_COLOR)
.label_font_size(17)
.set(self.ids.menu_button_2, ui_widgets)
.was_clicked()
{
//self.menu_open = false;
};
// Servers
if Button::image(self.imgs.button_dark)
.mid_top_with_margin_on(self.ids.esc_bg, 235.0)
.w_h(170.0, 50.0)
.hover_image(self.imgs.button_dark_hover)
.press_image(self.imgs.button_dark_press)
.label("Servers")
.label_y(conrod_core::position::Relative::Scalar(2.0))
.label_color(TEXT_COLOR)
.label_font_size(17)
.set(self.ids.menu_button_3, ui_widgets)
.was_clicked()
{
//self.menu_open = false;
};
// Logout
if Button::image(self.imgs.button_dark)
.mid_top_with_margin_on(self.ids.esc_bg, 295.0)
.w_h(170.0, 50.0)
.hover_image(self.imgs.button_dark_hover)
.press_image(self.imgs.button_dark_press)
.label("Logout")
.label_y(conrod_core::position::Relative::Scalar(2.0))
.label_color(TEXT_COLOR)
.label_font_size(17)
.set(self.ids.menu_button_4, ui_widgets)
.was_clicked()
{
events.push(Event::Logout);
};
// Quit
if Button::image(self.imgs.button_dark)
.mid_top_with_margin_on(self.ids.esc_bg, 355.0)
.w_h(170.0, 50.0)
.hover_image(self.imgs.button_dark_hover)
.press_image(self.imgs.button_dark_press)
.label("Quit")
.label_y(conrod_core::position::Relative::Scalar(2.0))
.label_color(TEXT_COLOR)
.label_font_size(17)
.set(self.ids.menu_button_5, ui_widgets)
.was_clicked()
{
events.push(Event::Quit);
};
}
events
}
pub fn new_message(&mut self, msg: String) {
self.chat.new_message(msg);
}
fn toggle_menu(&mut self) {
self.menu_open = !self.menu_open;
}
fn toggle_bag(&mut self) {
self.bag_open = !self.bag_open
}
fn toggle_map(&mut self) {
self.map_open = !self.map_open;
self.bag_open = false;
}
fn toggle_questlog(&mut self) {
self.open_windows = match self.open_windows {
Windows::Small(Small::Questlog) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog),
Windows::CharacterAnd(small) => match small {
Some(Small::Questlog) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Questlog)),
},
Windows::Settings => Windows::Settings,
};
}
fn toggle_charwindow(&mut self) {
self.open_windows = match self.open_windows {
Windows::CharacterAnd(small) => match small {
Some(small) => Windows::Small(small),
None => Windows::None,
},
Windows::Small(small) => Windows::CharacterAnd(Some(small)),
Windows::None => Windows::CharacterAnd(None),
Windows::Settings => Windows::Settings,
}
}
fn toggle_social(&mut self) {
self.open_windows = match self.open_windows {
Windows::Small(Small::Social) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Social),
Windows::CharacterAnd(small) => match small {
Some(Small::Social) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Social)),
},
Windows::Settings => Windows::Settings,
};
}
fn toggle_spellbook(&mut self) {
self.open_windows = match self.open_windows {
Windows::Small(Small::Spellbook) => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook),
Windows::CharacterAnd(small) => match small {
Some(Small::Spellbook) => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(Small::Spellbook)),
},
Windows::Settings => Windows::Settings,
};
}
fn toggle_settings(&mut self) {
self.open_windows = match self.open_windows {
Windows::Settings => Windows::None,
_ => Windows::Settings,
};
self.bag_open = false;
}
fn toggle_help(&mut self) {
self.show_help = !self.show_help
}
fn toggle_ui(&mut self) {
self.show_ui = !self.show_ui;
}
fn toggle_windows(&mut self, global_state: &mut GlobalState) {
if self.bag_open
|| self.menu_open
|| self.map_open
|| match self.open_windows {
Windows::None => false,
_ => true,
}
{
self.bag_open = false;
self.menu_open = false;
self.map_open = false;
self.open_windows = Windows::None;
global_state.window.grab_cursor(true);
} else {
self.menu_open = true;
global_state.window.grab_cursor(false);
}
}
fn typing(&self) -> bool {
match self.ui.widget_capturing_keyboard() {
Some(id) if id == self.chat.input_box_id() => true,
_ => false,
}
}
pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
let cursor_grabbed = global_state.window.is_cursor_grabbed();
match event {
WinEvent::Ui(event) => {
if (self.typing() && event.is_keyboard() && self.show_ui)
|| !(cursor_grabbed && event.is_keyboard_or_mouse())
{
self.ui.handle_event(event);
}
true
}
WinEvent::KeyDown(Key::ToggleInterface) => {
self.toggle_ui();
true
}
_ if !self.show_ui => false,
WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
WinEvent::KeyDown(Key::Enter) => {
self.ui.focus_widget(if self.typing() {
None
} else {
Some(self.chat.input_box_id())
});
true
}
WinEvent::KeyDown(Key::Escape) => {
if self.typing() {
self.ui.focus_widget(None);
} else {
// Close windows on esc
self.toggle_windows(global_state);
}
true
}
WinEvent::KeyDown(key) if !self.typing() => match key {
Key::Map => {
self.toggle_map();
true
}
Key::Bag => {
self.toggle_bag();
true
}
Key::QuestLog => {
self.toggle_questlog();
true
}
Key::CharacterWindow => {
self.toggle_charwindow();
true
}
Key::Social => {
self.toggle_social();
true
}
Key::Spellbook => {
self.toggle_spellbook();
true
}
Key::Settings => {
self.toggle_settings();
true
}
Key::Help => {
self.toggle_help();
true
}
_ => false,
},
WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
Key::ToggleCursor => false,
_ => self.typing(),
},
WinEvent::Char(_) => self.typing(),
_ => false,
}
}
pub fn maintain(&mut self, renderer: &mut Renderer) -> Vec<Event> {
let events = self.update_layout();
self.ui.maintain(renderer);
events
}
pub fn render(&self, renderer: &mut Renderer) {
self.ui.render(renderer);
}
}