mirror of
https://gitlab.com/veloren/veloren.git
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f8d1340199
Former-commit-id: 440fd99b32b2490cb87add2e095cdd17fece0b57
1641 lines
61 KiB
Rust
1641 lines
61 KiB
Rust
mod chat;
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use crate::{
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render::Renderer,
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ui::{self, ScaleMode, ToggleButton, Ui},
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window::{Event as WinEvent, Key, Window},
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GlobalState,
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};
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use common::assets;
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use conrod_core::{
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color,
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image::Id as ImgId,
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text::font::Id as FontId,
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widget::{Button, Image, Rectangle, Scrollbar, Text},
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget,
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};
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widget_ids! {
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struct Ids {
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// Test
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bag_space_add,
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inventorytest_button,
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inventorytest_button_label,
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// Logo
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v_logo,
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// Bag and Inventory
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bag,
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bag_contents,
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bag_close,
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bag_map_open,
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inv_alignment,
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inv_grid,
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inv_scrollbar,
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inv_slot_0,
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inv_slot[],
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//help
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help,
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help_bg,
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//ESC-Menu
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esc_bg,
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fireplace,
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menu_button_1,
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menu_button_2,
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menu_button_3,
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menu_button_4,
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menu_button_5,
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//Mini-Map
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mmap_frame,
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mmap_frame_bg,
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mmap_button_0,
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mmap_button_1,
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mmap_button_2,
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mmap_button_3,
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mmap_button_4,
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mmap_button_5,
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mmap_icons,
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mmap_location,
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//Action-Bar
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xp_bar,
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l_click,
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r_click,
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health_bar,
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mana_bar,
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sb_grid_l,
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sb_grid_r,
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sb_grid_bg_l,
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sb_grid_bg_r,
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xp_bar_progress,
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health_bar_color,
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mana_bar_color,
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// Level Display
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level_text,
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next_level_text,
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//Window Frames
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window_frame_0,
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window_frame_1,
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window_frame_2,
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window_frame_3,
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window_frame_4,
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window_frame_5,
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//0 Settings-Window
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settings_bg,
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settings_icon,
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settings_button_mo,
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settings_close,
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settings_title,
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//Contents
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button_help,
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button_help2,
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show_help_label,
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interface,
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video,
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sound,
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gameplay,
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controls,
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rectangle,
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//1 Social
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social_frame,
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social_bg,
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social_icon,
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social_close,
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social_title,
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//2 Map
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map_frame,
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map_bg,
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map_icon,
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map_close,
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map_title,
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//3 Spellbook
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spellbook_frame,
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spellbook_bg,
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spellbook_icon,
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spellbook_close,
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spellbook_title,
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//4 Charwindow
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charwindow_frame,
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charwindow,
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charwindow_bg,
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charwindow_icon,
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charwindow_close,
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charwindow_title,
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charwindow_tab_bg,
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charwindow_tab1,
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charwindow_tab1_title,
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charwindow_tab1_level,
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charwindow_tab1_exp,
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charwindow_tab1_stats,
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charwindow_tab1_statnames,
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charwindow_tab1_stats_numbers,
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charwindow_tab1_expbar,
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charwindow_rectangle,
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charwindow_exp_rectangle,
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charwindow_exp_progress_rectangle,
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//5 Quest-Log
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questlog_frame,
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questlog_bg,
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questlog_icon,
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questlog_close,
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questlog_title,
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}
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}
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// TODO: make macro to mimic widget_ids! for images ids or find another solution to simplify addition of new images.
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pub(self) struct Imgs {
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//Missing: ActionBar, Health/Mana/Energy Bar & Char Window BG/Frame
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//Logo
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//v_logo: ImgId,
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// Bag
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bag: ImgId,
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bag_hover: ImgId,
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bag_press: ImgId,
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bag_open: ImgId,
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bag_open_hover: ImgId,
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bag_open_press: ImgId,
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bag_contents: ImgId,
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inv_grid: ImgId,
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inv_slot: ImgId,
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// Close button
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close_button: ImgId,
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close_button_hover: ImgId,
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close_button_press: ImgId,
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// Menu
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esc_bg: ImgId,
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fireplace: ImgId,
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button_dark: ImgId,
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button_dark_hover: ImgId,
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button_dark_press: ImgId,
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// MiniMap
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mmap_frame: ImgId,
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mmap_frame_bg: ImgId,
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mmap_icons: ImgId,
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// Settings at Mini-Map
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mmap_button: ImgId,
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mmap_button_hover: ImgId,
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mmap_button_press: ImgId,
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mmap_button_open: ImgId,
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// SkillBar Module
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sb_grid: ImgId,
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sb_grid_bg: ImgId,
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l_click: ImgId,
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r_click: ImgId,
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mana_bar: ImgId,
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health_bar: ImgId,
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xp_bar: ImgId,
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//Buff Frame(s)
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//buff_frame: ImgId,
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//buff_frame_bg: ImgId,
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//buff_frame_red: ImgId,
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//buff_frame_green: ImgId,
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//Missing: Buff Frame Animation
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window_frame: ImgId,
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window_frame_2: ImgId,
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//Settings-Window
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settings_bg: ImgId,
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settings_icon: ImgId,
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settings_button_mo: ImgId,
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check: ImgId,
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check_mo: ImgId,
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check_press: ImgId,
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check_checked: ImgId,
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check_checked_mo: ImgId,
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slider: ImgId,
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slider_indicator: ImgId,
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button_blank: ImgId,
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button_blue_mo: ImgId,
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button_blue_press: ImgId,
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window_bg: ImgId,
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// Social-Window
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social_bg: ImgId,
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social_icon: ImgId,
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// Map-Window
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map_bg: ImgId,
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map_icon: ImgId,
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map_frame: ImgId,
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// Spell Book Window
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spellbook_bg: ImgId,
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spellbook_icon: ImgId,
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// Char Window
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charwindow: ImgId,
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charwindow_icon: ImgId,
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charwindow_tab_bg: ImgId,
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charwindow_tab: ImgId,
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charwindow_expbar: ImgId,
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progress_frame: ImgId,
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progress: ImgId,
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// Quest-Log Window
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questlog_bg: ImgId,
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questlog_icon: ImgId,
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//help
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//help: ImgId,
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// Chat-Arrow
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chat_arrow: ImgId,
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chat_arrow_mo: ImgId,
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chat_arrow_press: ImgId,
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chat_arrow_up: ImgId,
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chat_arrow_up_mo: ImgId,
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chat_arrow_up_press: ImgId,
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chat_arrow_down: ImgId,
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chat_arrow_down_mo: ImgId,
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chat_arrow_down_press: ImgId,
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}
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impl Imgs {
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fn new(ui: &mut Ui, renderer: &mut Renderer) -> Imgs {
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let load = |filename, ui: &mut Ui| {
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let fullpath: String = ["/voxygen/", filename].concat();
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let image = image::load_from_memory(
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assets::load(fullpath.as_str())
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.expect("Error loading file")
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.as_slice(),
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)
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.unwrap();
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ui.new_graphic(ui::Graphic::Image(image))
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};
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Imgs {
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// Bag
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bag: load("element/buttons/bag/closed.png", ui),
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bag_hover: load("element/buttons/bag/closed_hover.png", ui),
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bag_press: load("element/buttons/bag/closed_press.png", ui),
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bag_open: load("element/buttons/bag/open.png", ui),
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bag_open_hover: load("element/buttons/bag/open_hover.png", ui),
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bag_open_press: load("element/buttons/bag/open_press.png", ui),
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bag_contents: load("element/frames/bag.png", ui),
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inv_grid: load("element/frames/inv_grid.png", ui),
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inv_slot: load("element/buttons/inv_slot.png", ui),
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// Close button
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close_button: load("element/buttons/x.png", ui),
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close_button_hover: load("element/buttons/x_hover.png", ui),
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close_button_press: load("element/buttons/x_press.png", ui),
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// Esc-Menu
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esc_bg: load("element/frames/menu.png", ui),
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fireplace: load("element/misc_backgrounds/fireplace.png", ui),
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button_dark: load("element/buttons/button_dark.png", ui),
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button_dark_hover: load("element/buttons/button_dark_hover.png", ui),
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button_dark_press: load("element/buttons/button_dark_press.png", ui),
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// MiniMap
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mmap_frame: load("element/frames/mmap.png", ui),
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mmap_frame_bg: load("element/misc_backgrounds/mmap_bg.png", ui),
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mmap_icons: load("element/buttons/mmap_icons.png", ui),
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// Settings at Mini-Map
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mmap_button: load("element/buttons/border.png", ui),
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mmap_button_hover: load("element/buttons/border_mo.png", ui),
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mmap_button_press: load("element/buttons/border_press.png", ui),
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mmap_button_open: load("element/buttons/border_pressed.png", ui),
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// Skillbar Module
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sb_grid: load("element/skill_bar/sbar_grid.png", ui),
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sb_grid_bg: load("element/skill_bar/sbar_grid_bg.png", ui),
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l_click: load("element/skill_bar/l.png", ui),
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r_click: load("element/skill_bar/r.png", ui),
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mana_bar: load("element/skill_bar/mana_bar.png", ui),
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health_bar: load("element/skill_bar/health_bar.png", ui),
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xp_bar: load("element/skill_bar/xp_bar.png", ui),
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//Buff Frame(s)
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//buff_frame: load("element/skill_bar/buff_frame.png", ui),
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//buff_frame_bg: load("element/skill_bar/buff_frame_bg.png", ui),
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//buff_frame_red: load("element/skill_bar/buff_frame_red.png", ui),
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//buff_frame_green: load("element/skill_bar/buff_frame_green.png", ui),
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//Missing: Buff Frame Animation (.gif ?!) (we could do animation in ui.maintain(), or in shader?)
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window_frame: load("element/frames/window.png", ui),
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window_frame_2: load("element/frames/window_2.png", ui),
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//Settings Window
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settings_bg: load("element/frames/settings.png", ui),
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settings_icon: load("element/icons/settings.png", ui),
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settings_button_mo: load("element/buttons/blue_mo.png", ui),
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check: load("element/buttons/check/no.png", ui),
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check_mo: load("element/buttons/check/no_mo.png", ui),
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check_press: load("element/buttons/check/press.png", ui),
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check_checked: load("element/buttons/check/yes.png", ui),
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check_checked_mo: load("element/buttons/check/yes_mo.png", ui),
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slider: load("element/slider/track.png", ui),
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slider_indicator: load("element/slider/indicator.png", ui),
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button_blank: ui.new_graphic(ui::Graphic::Blank),
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button_blue_mo: load("element/buttons/blue_mo.png", ui),
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button_blue_press: load("element/buttons/blue_press.png", ui),
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// Window BG
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window_bg: load("element/misc_backgrounds/window_bg.png", ui),
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//Social Window
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social_bg: load("element/misc_backgrounds/small_bg.png", ui),
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social_icon: load("element/icons/social.png", ui),
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//Map Window
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map_bg: load("element/misc_backgrounds/small_bg.png", ui),
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map_icon: load("element/icons/map.png", ui),
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map_frame: load("element/frames/window_map.png", ui),
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// Spell Book Window
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spellbook_bg: load("element/misc_backgrounds/small_bg.png", ui),
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spellbook_icon: load("element/icons/spellbook.png", ui),
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//Char Window
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charwindow: load("element/misc_backgrounds/charwindow.png", ui),
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charwindow_icon: load("element/icons/charwindow.png", ui),
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charwindow_tab_bg: load("element/frames/tab.png", ui),
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charwindow_tab: load("element/buttons/tab.png", ui),
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charwindow_expbar: load("element/misc_backgrounds/small_bg.png", ui),
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progress_frame: load("element/frames/progress_bar.png", ui),
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progress: load("element/misc_backgrounds/progress.png", ui),
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//Quest-Log Window
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questlog_bg: load("element/misc_backgrounds/small_bg.png", ui),
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questlog_icon: load("element/icons/questlog.png", ui),
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// Chat-Arrows
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chat_arrow: load("element/buttons/arrow/chat_arrow.png", ui),
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chat_arrow_mo: load("element/buttons/arrow/chat_arrow_mo.png", ui),
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chat_arrow_press: load("element/buttons/arrow/chat_arrow_press.png", ui),
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chat_arrow_up: load("element/buttons/arrow/chat_arrow_up.png", ui),
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chat_arrow_up_mo: load("element/buttons/arrow/chat_arrow_up_mo.png", ui),
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chat_arrow_up_press: load("element/buttons/arrow/chat_arrow_up_press.png", ui),
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chat_arrow_down: load("element/buttons/arrow/chat_arrow_down.png", ui),
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chat_arrow_down_mo: load("element/buttons/arrow/chat_arrow_down_mo.png", ui),
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chat_arrow_down_press: load("element/buttons/arrow/chat_arrow_down_press.png", ui),
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}
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}
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}
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enum SettingsTab {
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Interface,
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Video,
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Sound,
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Gameplay,
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Controls,
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}
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pub enum Event {
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SendMessage(String),
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Logout,
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Quit,
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}
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// TODO: are these the possible layouts we want?
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// TODO: maybe replace this with bitflags
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// map not here because it currently is displayed over the top of other open windows
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enum Windows {
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Settings, // display settings window
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CharacterAnd(Option<Small>), // show character window + optionally another
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Small(Small),
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None,
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}
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#[derive(Clone, Copy)]
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enum Small {
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Spellbook,
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Social,
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Questlog,
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}
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pub struct Hud {
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ui: Ui,
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ids: Ids,
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imgs: Imgs,
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chat: chat::Chat,
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font_metamorph: FontId,
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font_opensans: FontId,
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show_help: bool,
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bag_open: bool,
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menu_open: bool,
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open_windows: Windows,
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map_open: bool,
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show_ui: bool,
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inventory_space: u32,
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xp_percentage: f64,
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hp_percentage: f64,
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mana_percentage: f64,
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inventorytest_button: bool,
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settings_tab: SettingsTab,
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}
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//#[inline]
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//pub fn rgba_bytes(r: u8, g: u8, b: u8, a: f32) -> Color {
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//Color::Rgba(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a)
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//}
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impl Hud {
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pub fn new(window: &mut Window) -> Self {
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let mut ui = Ui::new(window).unwrap();
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// TODO: adjust/remove this, right now it is used to demonstrate window scaling functionality
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ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
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// Generate ids
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let ids = Ids::new(ui.id_generator());
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// Load images
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let imgs = Imgs::new(&mut ui, window.renderer_mut());
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// Load fonts
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let load_font = |filename, ui: &mut Ui| {
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let fullpath: String = ["/voxygen/font", filename].concat();
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ui.new_font(conrod_core::text::Font::from_bytes(
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assets::load(fullpath.as_str())
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.expect("Error loading file")
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).unwrap())
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};
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let font_opensans = load_font("/OpenSans-Regular.ttf", &mut ui);
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let font_metamorph = load_font("/Metamorphous-Regular.ttf", &mut ui);
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// Chat box
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let chat = chat::Chat::new(&mut ui);
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Self {
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ui,
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imgs,
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ids,
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chat,
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settings_tab: SettingsTab::Interface,
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show_help: true,
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bag_open: false,
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menu_open: false,
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map_open: false,
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show_ui: true,
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inventorytest_button: false,
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inventory_space: 0,
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open_windows: Windows::None,
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font_metamorph,
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font_opensans,
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xp_percentage: 0.4,
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hp_percentage: 1.0,
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mana_percentage: 1.0,
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}
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}
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fn update_layout(&mut self) -> Vec<Event> {
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let mut events = Vec::new();
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let ref mut ui_widgets = self.ui.set_widgets();
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let version = env!("CARGO_PKG_VERSION");
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const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
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const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
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const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
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const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
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// Don't show anything if the ui is toggled off
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if !self.show_ui {
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return events;
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}
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// Add Bag-Space Button
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if self.inventorytest_button {
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if Button::image(self.imgs.mmap_button)
|
|
.w_h(100.0, 100.0)
|
|
.middle_of(ui_widgets.window)
|
|
.label("1 Up!")
|
|
.label_font_size(20)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.bag_space_add, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.inventory_space = self.inventory_space + 1;
|
|
};
|
|
}
|
|
// Chat box
|
|
if let Some(msg) = self
|
|
.chat
|
|
.update_layout(ui_widgets, self.font_opensans, &self.imgs)
|
|
{
|
|
events.push(Event::SendMessage(msg));
|
|
}
|
|
// Alpha Version
|
|
Text::new(version)
|
|
.top_left_with_margins_on(ui_widgets.window, 5.0, 5.0)
|
|
.font_size(14)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.v_logo, ui_widgets);
|
|
// Help Text
|
|
if self.show_help {
|
|
Image::new(self.imgs.window_frame_2)
|
|
.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
|
|
.w_h(300.0, 350.0)
|
|
.set(self.ids.help_bg, ui_widgets);
|
|
|
|
Text::new(
|
|
"Tab = Free Cursor \n\
|
|
Esc = Open/Close Menus \n\
|
|
\n\
|
|
F1 = Toggle this Window \n\
|
|
F2 = Toggle Interface \n\
|
|
\n\
|
|
Enter = Open Chat \n\
|
|
Mouse Wheel = Scroll Chat\n\
|
|
\n\
|
|
M = Map \n\
|
|
B = Bag \n\
|
|
L = Quest-Log \n\
|
|
C = Character Window \n\
|
|
O = Social \n\
|
|
P = Spellbook \n\
|
|
N = Settings",
|
|
)
|
|
.color(TEXT_COLOR)
|
|
.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
|
|
.font_id(self.font_opensans)
|
|
.font_size(18)
|
|
.set(self.ids.help, ui_widgets);
|
|
// X-button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.help_bg, 8.0, 3.0)
|
|
.set(self.ids.button_help2, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.show_help = false;
|
|
};
|
|
}
|
|
|
|
// Minimap frame and bg
|
|
Image::new(self.imgs.mmap_frame_bg)
|
|
.w_h(1750.0 / 8.0, 1650.0 / 8.0)
|
|
.top_right_with_margins_on(ui_widgets.window, 5.0, 30.0)
|
|
.set(self.ids.mmap_frame_bg, ui_widgets);
|
|
|
|
Image::new(self.imgs.mmap_frame)
|
|
.w_h(1750.0 / 8.0, 1650.0 / 8.0)
|
|
.top_right_with_margins_on(ui_widgets.window, 5.0, 30.0)
|
|
.set(self.ids.mmap_frame, ui_widgets);
|
|
|
|
Image::new(self.imgs.mmap_icons)
|
|
.w_h(448.0 / 14.93, 2688.0 / 14.93)
|
|
.right_from(self.ids.mmap_frame, 0.0)
|
|
.align_bottom_of(self.ids.mmap_frame)
|
|
.set(self.ids.mmap_icons, ui_widgets);
|
|
// Title
|
|
// Make it display the actual location
|
|
Text::new("Uncanny Valley")
|
|
.mid_top_with_margin_on(self.ids.mmap_frame, 5.0)
|
|
.font_size(14)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.mmap_location, ui_widgets);
|
|
|
|
// Minimap Buttons
|
|
|
|
//0 Settings
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.top_right_with_margins_on(self.ids.mmap_icons, 0.0, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_0, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Settings => Windows::None,
|
|
_ => Windows::Settings,
|
|
};
|
|
self.bag_open = false;
|
|
};
|
|
// 2 Map
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.down_from(self.ids.mmap_button_1, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_2, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.map_open = !self.map_open;
|
|
self.bag_open = false;
|
|
};
|
|
|
|
// Other Windows can only be accessed, when Settings are closed. Opening Settings will close all other Windows including the Bag.
|
|
// Opening the Map won't close the windows displayed before.
|
|
|
|
if match self.open_windows {
|
|
Windows::Settings => false,
|
|
_ => true,
|
|
} && self.map_open == false
|
|
{
|
|
//1 Social
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.down_from(self.ids.mmap_button_0, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_1, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Social) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Social),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Social) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Social)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
|
|
//3 Spellbook
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.down_from(self.ids.mmap_button_2, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_3, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Spellbook) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Spellbook) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Spellbook)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
//4 Char-Window
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.down_from(self.ids.mmap_button_3, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_4, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(small) => Windows::Small(small),
|
|
None => Windows::None,
|
|
},
|
|
Windows::Small(small) => Windows::CharacterAnd(Some(small)),
|
|
Windows::None => Windows::CharacterAnd(None),
|
|
Windows::Settings => Windows::Settings,
|
|
}
|
|
}
|
|
//5 Quest-Log
|
|
if Button::image(self.imgs.mmap_button)
|
|
.w_h(448.0 / 15.0, 448.0 / 15.0)
|
|
.down_from(self.ids.mmap_button_4, 0.0)
|
|
.hover_image(self.imgs.mmap_button_hover)
|
|
.press_image(self.imgs.mmap_button_press)
|
|
.set(self.ids.mmap_button_5, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Questlog) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Questlog) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Questlog)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
}
|
|
|
|
// Skillbar Module
|
|
|
|
// Experience-Bar
|
|
Image::new(self.imgs.xp_bar)
|
|
.w_h(2688.0 / 6.0, 116.0 / 6.0)
|
|
.mid_bottom_of(ui_widgets.window)
|
|
.set(self.ids.xp_bar, ui_widgets);
|
|
|
|
Rectangle::fill_with([406.0 * (self.xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
|
|
.top_left_with_margins_on(self.ids.xp_bar, 5.0, 21.0)
|
|
.set(self.ids.xp_bar_progress, ui_widgets);
|
|
|
|
// Left Grid
|
|
Image::new(self.imgs.sb_grid)
|
|
.w_h(2240.0 / 12.0, 448.0 / 12.0)
|
|
.up_from(self.ids.xp_bar, 0.0)
|
|
.align_left_of(self.ids.xp_bar)
|
|
.set(self.ids.sb_grid_l, ui_widgets);
|
|
|
|
Image::new(self.imgs.sb_grid_bg)
|
|
.w_h(2240.0 / 12.0, 448.0 / 12.0)
|
|
.middle_of(self.ids.sb_grid_l)
|
|
.set(self.ids.sb_grid_bg_l, ui_widgets);
|
|
|
|
// Right Grid
|
|
Image::new(self.imgs.sb_grid)
|
|
.w_h(2240.0 / 12.0, 448.0 / 12.0)
|
|
.up_from(self.ids.xp_bar, 0.0)
|
|
.align_right_of(self.ids.xp_bar)
|
|
.set(self.ids.sb_grid_r, ui_widgets);
|
|
|
|
Image::new(self.imgs.sb_grid_bg)
|
|
.w_h(2240.0 / 12.0, 448.0 / 12.0)
|
|
.middle_of(self.ids.sb_grid_r)
|
|
.set(self.ids.sb_grid_bg_r, ui_widgets);
|
|
|
|
// Right and Left Click
|
|
Image::new(self.imgs.l_click)
|
|
.w_h(224.0 / 6.0, 320.0 / 6.0)
|
|
.right_from(self.ids.sb_grid_bg_l, 0.0)
|
|
.align_bottom_of(self.ids.sb_grid_bg_l)
|
|
.set(self.ids.l_click, ui_widgets);
|
|
|
|
Image::new(self.imgs.r_click)
|
|
.w_h(224.0 / 6.0, 320.0 / 6.0)
|
|
.left_from(self.ids.sb_grid_bg_r, 0.0)
|
|
.align_bottom_of(self.ids.sb_grid_bg_r)
|
|
.set(self.ids.r_click, ui_widgets);
|
|
|
|
// Health Bar
|
|
Image::new(self.imgs.health_bar)
|
|
.w_h(1120.0 / 6.0, 96.0 / 6.0)
|
|
.left_from(self.ids.l_click, 0.0)
|
|
.align_top_of(self.ids.l_click)
|
|
.set(self.ids.health_bar, ui_widgets);
|
|
|
|
// Filling
|
|
Rectangle::fill_with([182.0 * (self.hp_percentage), 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
|
|
.top_right_with_margins_on(self.ids.health_bar, 5.0, 0.0)
|
|
.set(self.ids.health_bar_color, ui_widgets);
|
|
|
|
// Mana Bar
|
|
Image::new(self.imgs.mana_bar)
|
|
.w_h(1120.0 / 6.0, 96.0 / 6.0)
|
|
.right_from(self.ids.r_click, 0.0)
|
|
.align_top_of(self.ids.r_click)
|
|
.set(self.ids.mana_bar, ui_widgets);
|
|
|
|
// Filling
|
|
Rectangle::fill_with([182.0 * (self.mana_percentage), 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
|
|
.top_left_with_margins_on(self.ids.mana_bar, 5.0, 0.0)
|
|
.set(self.ids.mana_bar_color, ui_widgets);
|
|
|
|
// Buffs/Debuffs
|
|
|
|
// Buffs
|
|
|
|
// Debuffs
|
|
|
|
// Level Display
|
|
|
|
// Insert actual Level here
|
|
Text::new("1")
|
|
.left_from(self.ids.xp_bar, -15.0)
|
|
.font_size(10)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.level_text, ui_widgets);
|
|
|
|
// Insert next Level here
|
|
Text::new("2")
|
|
.right_from(self.ids.xp_bar, -15.0)
|
|
.font_size(10)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.next_level_text, ui_widgets);
|
|
|
|
// Bag contents
|
|
if self.bag_open {
|
|
// Contents
|
|
Image::new(self.imgs.bag_contents)
|
|
.w_h(307.0, 545.0)
|
|
.bottom_right_with_margins_on(ui_widgets.window, 90.0, 5.0)
|
|
.set(self.ids.bag_contents, ui_widgets);
|
|
|
|
// Alignment for Grid
|
|
Rectangle::fill_with([246.0, 465.0], color::TRANSPARENT)
|
|
.top_left_with_margins_on(self.ids.bag_contents, 27.0, 23.0)
|
|
.scroll_kids()
|
|
.scroll_kids_vertically()
|
|
.set(self.ids.inv_alignment, ui_widgets);
|
|
// Grid
|
|
Image::new(self.imgs.inv_grid)
|
|
.w_h(232.0, 1104.0)
|
|
.mid_top_with_margin_on(self.ids.inv_alignment, 0.0)
|
|
.set(self.ids.inv_grid, ui_widgets);
|
|
Scrollbar::y_axis(self.ids.inv_alignment)
|
|
.thickness(5.0)
|
|
.rgba(0.86, 0.86, 0.86, 0.1)
|
|
.set(self.ids.inv_scrollbar, ui_widgets);
|
|
|
|
// X-button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 3.0, 244.0 * 0.22 / 3.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.bag_contents, 5.0, 17.0)
|
|
.set(self.ids.bag_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.bag_open = false;
|
|
}
|
|
|
|
if self.inventory_space > 0 {
|
|
// First Slot
|
|
Button::image(self.imgs.inv_slot)
|
|
.top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0)
|
|
.w_h(40.0, 40.0)
|
|
.set(self.ids.inv_slot_0, ui_widgets);
|
|
}
|
|
// if self.ids.inv_slot.len() < self.inventory_space {
|
|
// self.ids.inv_slot.resize(self.inventory_space, &mut ui_widgets.widget_id_generator());
|
|
//}
|
|
|
|
//let num = self.ids.inv_slot.len();
|
|
//println!("self.ids.inv_slot.len(): {:?}", num);
|
|
//if num > 0 {
|
|
//Button::image(self.imgs.inv_slot)
|
|
//.top_left_with_margins_on(self.ids.inv_grid, 5.0, 5.0)
|
|
//.w_h(40.0, 40.0)
|
|
//.set(self.ids.inv_slot[0], ui_widgets);
|
|
//}
|
|
//for i in 1..5 {
|
|
//Button::image(self.imgs.inv_slot)
|
|
//.right(10.0)
|
|
//.label(&format!("{}", i + 1))
|
|
//.label_color(TEXT_COLOR)
|
|
//.label_font_size(5)
|
|
//.set(self.ids.inv_slot[i], ui_widgets);}
|
|
}
|
|
|
|
// Bag
|
|
if !self.map_open {
|
|
self.bag_open = ToggleButton::new(self.bag_open, self.imgs.bag, self.imgs.bag_open)
|
|
.bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
|
|
.hover_images(self.imgs.bag_hover, self.imgs.bag_open_hover)
|
|
.press_images(self.imgs.bag_press, self.imgs.bag_open_press)
|
|
.w_h(420.0 / 6.0, 480.0 / 6.0)
|
|
.set(self.ids.bag, ui_widgets);
|
|
} else {
|
|
Image::new(self.imgs.bag)
|
|
.bottom_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
|
|
.w_h(420.0 / 6.0, 480.0 / 6.0)
|
|
.set(self.ids.bag_map_open, ui_widgets);
|
|
}
|
|
|
|
//Windows
|
|
|
|
//Char Window will always appear at the left side. Other Windows either appear at the left side,
|
|
//or when the Char Window is opened they will appear right from it.
|
|
|
|
//0 Settings
|
|
|
|
if let Windows::Settings = self.open_windows {
|
|
//BG
|
|
Image::new(self.imgs.settings_bg)
|
|
.middle_of(ui_widgets.window)
|
|
.w_h(1648.0 / 2.5, 1952.0 / 2.5)
|
|
.set(self.ids.settings_bg, ui_widgets);
|
|
//X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 2.5, 244.0 * 0.22 / 2.5)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.settings_bg, 4.0, 4.0)
|
|
.set(self.ids.settings_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = Windows::None;
|
|
self.settings_tab = SettingsTab::Interface;
|
|
}
|
|
|
|
// Title
|
|
Text::new("Settings")
|
|
.mid_top_with_margin_on(self.ids.settings_bg, 10.0)
|
|
.font_size(30)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.settings_title, ui_widgets);
|
|
// Icon
|
|
Image::new(self.imgs.settings_icon)
|
|
.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
.top_left_with_margins_on(self.ids.settings_bg, -10.0, -10.0)
|
|
.set(self.ids.settings_icon, ui_widgets);
|
|
// TODO: Find out if we can remove this
|
|
// Alignment Rectangle
|
|
Rectangle::fill_with([1008.0 / 2.5, 1616.0 / 2.5], color::TRANSPARENT)
|
|
.top_left_with_margins_on(self.ids.settings_bg, 77.0, 205.0)
|
|
.set(self.ids.rectangle, ui_widgets);
|
|
|
|
//1 Interface////////////////////////////
|
|
if Button::image(if let SettingsTab::Interface = self.settings_tab {
|
|
self.imgs.button_blue_mo
|
|
} else {
|
|
self.imgs.button_blank
|
|
})
|
|
.w_h(304.0 / 2.5, 80.0 / 2.5)
|
|
.hover_image(self.imgs.button_blue_mo)
|
|
.press_image(self.imgs.button_blue_press)
|
|
.top_left_with_margins_on(self.ids.settings_bg, 78.0, 50.0)
|
|
.label("Interface")
|
|
.label_font_size(14)
|
|
.label_color(TEXT_COLOR)
|
|
.set(self.ids.interface, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.settings_tab = SettingsTab::Interface;
|
|
}
|
|
//Toggle Help
|
|
if let SettingsTab::Interface = self.settings_tab {
|
|
self.show_help =
|
|
ToggleButton::new(self.show_help, self.imgs.check, self.imgs.check_checked)
|
|
.w_h(288.0 / 24.0, 288.0 / 24.0)
|
|
.top_left_with_margins_on(self.ids.rectangle, 15.0, 15.0)
|
|
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
|
|
.press_images(self.imgs.check_press, self.imgs.check_press)
|
|
.set(self.ids.button_help, ui_widgets);
|
|
Text::new("Show Help")
|
|
.right_from(self.ids.button_help, 10.0)
|
|
.font_size(12)
|
|
.font_id(self.font_opensans)
|
|
.graphics_for(self.ids.button_help)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.show_help_label, ui_widgets);
|
|
|
|
self.inventorytest_button = ToggleButton::new(
|
|
self.inventorytest_button,
|
|
self.imgs.check,
|
|
self.imgs.check_checked,
|
|
)
|
|
.w_h(288.0 / 24.0, 288.0 / 24.0)
|
|
.top_left_with_margins_on(self.ids.rectangle, 40.0, 15.0)
|
|
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
|
|
.press_images(self.imgs.check_press, self.imgs.check_press)
|
|
.set(self.ids.inventorytest_button, ui_widgets);
|
|
Text::new("Show Inventory Test Button")
|
|
.right_from(self.ids.inventorytest_button, 10.0)
|
|
.font_size(12)
|
|
.font_id(self.font_opensans)
|
|
.graphics_for(self.ids.inventorytest_button)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.inventorytest_button_label, ui_widgets);
|
|
}
|
|
//2 Gameplay////////////////
|
|
if Button::image(if let SettingsTab::Gameplay = self.settings_tab {
|
|
self.imgs.button_blue_mo
|
|
} else {
|
|
self.imgs.button_blank
|
|
})
|
|
.w_h(304.0 / 2.5, 80.0 / 2.5)
|
|
.hover_image(self.imgs.button_blue_mo)
|
|
.press_image(self.imgs.button_blue_press)
|
|
.down_from(self.ids.interface, 1.0)
|
|
.label("Gameplay")
|
|
.label_font_size(14)
|
|
.label_color(TEXT_COLOR)
|
|
.set(self.ids.gameplay, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.settings_tab = SettingsTab::Gameplay;
|
|
}
|
|
|
|
//3 Controls/////////////////////
|
|
if Button::image(if let SettingsTab::Controls = self.settings_tab {
|
|
self.imgs.button_blue_mo
|
|
} else {
|
|
self.imgs.button_blank
|
|
})
|
|
.w_h(304.0 / 2.5, 80.0 / 2.5)
|
|
.hover_image(self.imgs.button_blue_mo)
|
|
.press_image(self.imgs.button_blue_press)
|
|
.down_from(self.ids.gameplay, 1.0)
|
|
.label("Controls")
|
|
.label_font_size(14)
|
|
.label_color(TEXT_COLOR)
|
|
.set(self.ids.controls, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.settings_tab = SettingsTab::Controls;
|
|
}
|
|
|
|
//4 Video////////////////////////////////
|
|
if Button::image(if let SettingsTab::Video = self.settings_tab {
|
|
self.imgs.button_blue_mo
|
|
} else {
|
|
self.imgs.button_blank
|
|
})
|
|
.w_h(304.0 / 2.5, 80.0 / 2.5)
|
|
.hover_image(self.imgs.button_blue_mo)
|
|
.press_image(self.imgs.button_blue_press)
|
|
.down_from(self.ids.controls, 1.0)
|
|
.label("Video")
|
|
.label_font_size(14)
|
|
.label_color(TEXT_COLOR)
|
|
.set(self.ids.video, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.settings_tab = SettingsTab::Video;
|
|
}
|
|
|
|
//5 Sound///////////////////////////////
|
|
if Button::image(if let SettingsTab::Sound = self.settings_tab {
|
|
self.imgs.button_blue_mo
|
|
} else {
|
|
self.imgs.button_blank
|
|
})
|
|
.w_h(304.0 / 2.5, 80.0 / 2.5)
|
|
.hover_image(self.imgs.button_blue_mo)
|
|
.press_image(self.imgs.button_blue_press)
|
|
.down_from(self.ids.video, 1.0)
|
|
.label("Sound")
|
|
.label_font_size(14)
|
|
.label_color(TEXT_COLOR)
|
|
.set(self.ids.sound, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.settings_tab = SettingsTab::Sound;
|
|
}
|
|
}
|
|
if let Some((small, char_window_open)) = match self.open_windows {
|
|
Windows::Small(small) => Some((small, false)),
|
|
Windows::CharacterAnd(Some(small)) => Some((small, true)),
|
|
_ => None,
|
|
} {
|
|
// TODO: there is common code in each match arm, might be able to combine this
|
|
match small {
|
|
Small::Social => {
|
|
//Frame
|
|
if char_window_open {
|
|
Image::new(self.imgs.window_frame)
|
|
.right_from(self.ids.charwindow_frame, 20.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.social_frame, ui_widgets);
|
|
} else {
|
|
Image::new(self.imgs.window_frame)
|
|
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.social_frame, ui_widgets);
|
|
}
|
|
|
|
//BG
|
|
Image::new(self.imgs.social_bg)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.middle_of(self.ids.social_frame)
|
|
.set(self.ids.social_bg, ui_widgets);
|
|
|
|
//Icon
|
|
Image::new(self.imgs.social_icon)
|
|
.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
.top_left_with_margins_on(self.ids.social_frame, -10.0, -10.0)
|
|
.set(self.ids.social_icon, ui_widgets);
|
|
|
|
//X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.social_frame, 4.0, 4.0)
|
|
.set(self.ids.social_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(_) => Windows::None,
|
|
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
|
|
_ => Windows::Settings,
|
|
}
|
|
}
|
|
// Title
|
|
Text::new("Social")
|
|
.mid_top_with_margin_on(self.ids.social_frame, 7.0)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.social_title, ui_widgets);
|
|
}
|
|
Small::Spellbook => {
|
|
//Frame
|
|
if char_window_open {
|
|
Image::new(self.imgs.window_frame)
|
|
.right_from(self.ids.charwindow_frame, 20.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.spellbook_frame, ui_widgets);
|
|
} else {
|
|
Image::new(self.imgs.window_frame)
|
|
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.spellbook_frame, ui_widgets);
|
|
}
|
|
|
|
//BG
|
|
Image::new(self.imgs.spellbook_bg)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.middle_of(self.ids.spellbook_frame)
|
|
.set(self.ids.spellbook_bg, ui_widgets);
|
|
|
|
//Icon
|
|
Image::new(self.imgs.spellbook_icon)
|
|
.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
.top_left_with_margins_on(self.ids.spellbook_frame, -10.0, -10.0)
|
|
.set(self.ids.spellbook_icon, ui_widgets);
|
|
|
|
//X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.spellbook_frame, 4.0, 4.0)
|
|
.set(self.ids.spellbook_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(_) => Windows::None,
|
|
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
|
|
_ => Windows::Settings,
|
|
}
|
|
}
|
|
// Title
|
|
Text::new("Spellbook")
|
|
.mid_top_with_margin_on(self.ids.spellbook_frame, 7.0)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.spellbook_title, ui_widgets);
|
|
}
|
|
Small::Questlog => {
|
|
//Frame
|
|
if char_window_open {
|
|
Image::new(self.imgs.window_frame)
|
|
.right_from(self.ids.charwindow_frame, 20.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.questlog_frame, ui_widgets);
|
|
} else {
|
|
Image::new(self.imgs.window_frame)
|
|
.top_left_with_margins_on(ui_widgets.window, 200.0, 90.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.questlog_frame, ui_widgets);
|
|
}
|
|
|
|
//BG
|
|
Image::new(self.imgs.questlog_bg)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.middle_of(self.ids.questlog_frame)
|
|
.set(self.ids.questlog_bg, ui_widgets);
|
|
|
|
//Icon
|
|
Image::new(self.imgs.questlog_icon)
|
|
.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
.top_left_with_margins_on(self.ids.questlog_frame, -10.0, -10.0)
|
|
.set(self.ids.questlog_icon, ui_widgets);
|
|
|
|
//X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.questlog_frame, 4.0, 4.0)
|
|
.set(self.ids.questlog_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(_) => Windows::None,
|
|
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
|
|
_ => Windows::Settings,
|
|
}
|
|
}
|
|
// Title
|
|
Text::new("Quest-Log")
|
|
.mid_top_with_margin_on(self.ids.questlog_frame, 7.0)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.questlog_title, ui_widgets);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4 Char-Window
|
|
if let Windows::CharacterAnd(small) = self.open_windows {
|
|
// Frame
|
|
Image::new(self.imgs.window_frame)
|
|
.top_left_with_margins_on(ui_widgets.window, 200.0, 215.0)
|
|
.w_h(1648.0 / 4.0, 1952.0 / 4.0)
|
|
.set(self.ids.charwindow_frame, ui_widgets);
|
|
|
|
// BG
|
|
Image::new(self.imgs.window_bg)
|
|
.w_h(348.0, 404.0)
|
|
.mid_top_with_margin_on(self.ids.charwindow_frame, 48.0)
|
|
.set(self.ids.charwindow_bg, ui_widgets);
|
|
|
|
// Overlay
|
|
Image::new(self.imgs.charwindow)
|
|
.middle_of(self.ids.charwindow_bg)
|
|
.set(self.ids.charwindow, ui_widgets);
|
|
|
|
//Icon
|
|
//Image::new(self.imgs.charwindow_icon)
|
|
//.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
//.top_left_with_margins_on(self.ids.charwindow_frame, -10.0, -10.0)
|
|
//.set(self.ids.charwindow_icon, ui_widgets);
|
|
|
|
// X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.charwindow_frame, 4.0, 4.0)
|
|
.set(self.ids.charwindow_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.open_windows = match small {
|
|
Some(small) => Windows::Small(small),
|
|
None => Windows::None,
|
|
}
|
|
}
|
|
|
|
// Title
|
|
Text::new("Character Name") //Add in actual Character Name
|
|
.mid_top_with_margin_on(self.ids.charwindow_frame, 7.0)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.charwindow_title, ui_widgets);
|
|
// Tab BG
|
|
Image::new(self.imgs.charwindow_tab_bg)
|
|
.w_h(205.0, 412.0)
|
|
.mid_left_with_margin_on(self.ids.charwindow_frame, -205.0)
|
|
.set(self.ids.charwindow_tab_bg, ui_widgets);
|
|
// Tab Rectangle
|
|
Rectangle::fill_with([192.0, 371.0], color::rgba(0.0, 0.0, 0.0, 0.8))
|
|
.top_right_with_margins_on(self.ids.charwindow_tab_bg, 20.0, 0.0)
|
|
.set(self.ids.charwindow_rectangle, ui_widgets);
|
|
// Tab Button
|
|
Button::image(self.imgs.charwindow_tab)
|
|
.w_h(65.0, 23.0)
|
|
.top_left_with_margins_on(self.ids.charwindow_tab_bg, -18.0, 2.0)
|
|
.label("Stats")
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_id(self.font_opensans)
|
|
.label_font_size(14)
|
|
.set(self.ids.charwindow_tab1, ui_widgets);
|
|
Text::new("1") //Add in actual Character Level
|
|
.mid_top_with_margin_on(self.ids.charwindow_rectangle, 10.0)
|
|
.font_id(self.font_opensans)
|
|
.font_size(30)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.charwindow_tab1_level, ui_widgets);
|
|
// Exp-Bar Background
|
|
Rectangle::fill_with([170.0, 10.0], color::BLACK)
|
|
.mid_top_with_margin_on(self.ids.charwindow_rectangle, 50.0)
|
|
.set(self.ids.charwindow_exp_rectangle, ui_widgets);
|
|
// Exp-Bar Progress
|
|
Rectangle::fill_with([170.0 * (self.xp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percantage
|
|
.mid_left_with_margin_on(self.ids.charwindow_tab1_expbar, 1.0)
|
|
.set(self.ids.charwindow_exp_progress_rectangle, ui_widgets);
|
|
// Exp-Bar Foreground Frame
|
|
Image::new(self.imgs.progress_frame)
|
|
.w_h(170.0, 10.0)
|
|
.middle_of(self.ids.charwindow_exp_rectangle)
|
|
.set(self.ids.charwindow_tab1_expbar, ui_widgets);
|
|
// Exp-Text
|
|
Text::new("120/170") // Shows the Exp / Exp to reach the next level
|
|
.mid_top_with_margin_on(self.ids.charwindow_tab1_expbar, 10.0)
|
|
.font_id(self.font_opensans)
|
|
.font_size(15)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.charwindow_tab1_exp, ui_widgets);
|
|
|
|
// Stats
|
|
Text::new(
|
|
"Stamina\n\
|
|
\n\
|
|
Strength\n\
|
|
\n\
|
|
Dexterity\n\
|
|
\n\
|
|
Intelligence",
|
|
)
|
|
.top_left_with_margins_on(self.ids.charwindow_rectangle, 100.0, 20.0)
|
|
.font_id(self.font_opensans)
|
|
.font_size(16)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.charwindow_tab1_statnames, ui_widgets);
|
|
|
|
Text::new(
|
|
"1234\n\
|
|
\n\
|
|
12312\n\
|
|
\n\
|
|
12414\n\
|
|
\n\
|
|
124124",
|
|
)
|
|
.right_from(self.ids.charwindow_tab1_statnames, 10.0)
|
|
.font_id(self.font_opensans)
|
|
.font_size(16)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.charwindow_tab1_stats, ui_widgets);
|
|
}
|
|
|
|
//2 Map
|
|
if self.map_open {
|
|
//Frame
|
|
Image::new(self.imgs.map_frame)
|
|
.middle_of(ui_widgets.window)
|
|
.w_h(5000.0 / 4.0, 3000.0 / 4.0)
|
|
.set(self.ids.map_frame, ui_widgets);
|
|
|
|
//BG
|
|
Image::new(self.imgs.map_bg)
|
|
.w_h(5000.0 / 4.0, 3000.0 / 4.0)
|
|
.middle_of(self.ids.map_frame)
|
|
.set(self.ids.map_bg, ui_widgets);
|
|
|
|
//Icon
|
|
Image::new(self.imgs.map_icon)
|
|
.w_h(224.0 / 3.0, 224.0 / 3.0)
|
|
.top_left_with_margins_on(self.ids.map_frame, -10.0, -10.0)
|
|
.set(self.ids.map_icon, ui_widgets);
|
|
|
|
//X-Button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(244.0 * 0.22 / 1.0, 244.0 * 0.22 / 1.0)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.map_frame, 1.0, 1.0)
|
|
.set(self.ids.map_close, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.map_open = false;
|
|
}
|
|
// Title
|
|
Text::new("Map")
|
|
.mid_top_with_margin_on(self.ids.map_frame, -7.0)
|
|
.font_size(50)
|
|
.color(TEXT_COLOR)
|
|
.set(self.ids.map_title, ui_widgets);
|
|
}
|
|
|
|
// ESC-MENU
|
|
// Background
|
|
if self.menu_open {
|
|
Image::new(self.imgs.esc_bg)
|
|
.w_h(228.0, 450.0)
|
|
.middle_of(ui_widgets.window)
|
|
.set(self.ids.esc_bg, ui_widgets);
|
|
|
|
Image::new(self.imgs.fireplace)
|
|
.w_h(180.0, 60.0)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 50.0)
|
|
.set(self.ids.fireplace, ui_widgets);
|
|
|
|
// Settings
|
|
if Button::image(self.imgs.button_dark)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 115.0)
|
|
.w_h(170.0, 50.0)
|
|
.hover_image(self.imgs.button_dark_hover)
|
|
.press_image(self.imgs.button_dark_press)
|
|
.label("Settings")
|
|
.label_y(conrod_core::position::Relative::Scalar(2.0))
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_size(17)
|
|
.set(self.ids.menu_button_1, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.menu_open = false;
|
|
self.open_windows = Windows::Settings;
|
|
};
|
|
// Controls
|
|
if Button::image(self.imgs.button_dark)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 175.0)
|
|
.w_h(170.0, 50.0)
|
|
.hover_image(self.imgs.button_dark_hover)
|
|
.press_image(self.imgs.button_dark_press)
|
|
.label("Controls")
|
|
.label_y(conrod_core::position::Relative::Scalar(2.0))
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_size(17)
|
|
.set(self.ids.menu_button_2, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
//self.menu_open = false;
|
|
};
|
|
// Servers
|
|
if Button::image(self.imgs.button_dark)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 235.0)
|
|
.w_h(170.0, 50.0)
|
|
.hover_image(self.imgs.button_dark_hover)
|
|
.press_image(self.imgs.button_dark_press)
|
|
.label("Servers")
|
|
.label_y(conrod_core::position::Relative::Scalar(2.0))
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_size(17)
|
|
.set(self.ids.menu_button_3, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
//self.menu_open = false;
|
|
};
|
|
// Logout
|
|
if Button::image(self.imgs.button_dark)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 295.0)
|
|
.w_h(170.0, 50.0)
|
|
.hover_image(self.imgs.button_dark_hover)
|
|
.press_image(self.imgs.button_dark_press)
|
|
.label("Logout")
|
|
.label_y(conrod_core::position::Relative::Scalar(2.0))
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_size(17)
|
|
.set(self.ids.menu_button_4, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
events.push(Event::Logout);
|
|
};
|
|
// Quit
|
|
if Button::image(self.imgs.button_dark)
|
|
.mid_top_with_margin_on(self.ids.esc_bg, 355.0)
|
|
.w_h(170.0, 50.0)
|
|
.hover_image(self.imgs.button_dark_hover)
|
|
.press_image(self.imgs.button_dark_press)
|
|
.label("Quit")
|
|
.label_y(conrod_core::position::Relative::Scalar(2.0))
|
|
.label_color(TEXT_COLOR)
|
|
.label_font_size(17)
|
|
.set(self.ids.menu_button_5, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
events.push(Event::Quit);
|
|
};
|
|
}
|
|
|
|
events
|
|
}
|
|
|
|
pub fn new_message(&mut self, msg: String) {
|
|
self.chat.new_message(msg);
|
|
}
|
|
|
|
fn toggle_menu(&mut self) {
|
|
self.menu_open = !self.menu_open;
|
|
}
|
|
fn toggle_bag(&mut self) {
|
|
self.bag_open = !self.bag_open
|
|
}
|
|
fn toggle_map(&mut self) {
|
|
self.map_open = !self.map_open;
|
|
self.bag_open = false;
|
|
}
|
|
fn toggle_questlog(&mut self) {
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Questlog) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Questlog),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Questlog) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Questlog)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
fn toggle_charwindow(&mut self) {
|
|
self.open_windows = match self.open_windows {
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(small) => Windows::Small(small),
|
|
None => Windows::None,
|
|
},
|
|
Windows::Small(small) => Windows::CharacterAnd(Some(small)),
|
|
Windows::None => Windows::CharacterAnd(None),
|
|
Windows::Settings => Windows::Settings,
|
|
}
|
|
}
|
|
fn toggle_social(&mut self) {
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Social) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Social),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Social) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Social)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
fn toggle_spellbook(&mut self) {
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Small(Small::Spellbook) => Windows::None,
|
|
Windows::None | Windows::Small(_) => Windows::Small(Small::Spellbook),
|
|
Windows::CharacterAnd(small) => match small {
|
|
Some(Small::Spellbook) => Windows::CharacterAnd(None),
|
|
_ => Windows::CharacterAnd(Some(Small::Spellbook)),
|
|
},
|
|
Windows::Settings => Windows::Settings,
|
|
};
|
|
}
|
|
fn toggle_settings(&mut self) {
|
|
self.open_windows = match self.open_windows {
|
|
Windows::Settings => Windows::None,
|
|
_ => Windows::Settings,
|
|
};
|
|
self.bag_open = false;
|
|
}
|
|
fn toggle_help(&mut self) {
|
|
self.show_help = !self.show_help
|
|
}
|
|
fn toggle_ui(&mut self) {
|
|
self.show_ui = !self.show_ui;
|
|
}
|
|
|
|
fn toggle_windows(&mut self, global_state: &mut GlobalState) {
|
|
if self.bag_open
|
|
|| self.menu_open
|
|
|| self.map_open
|
|
|| match self.open_windows {
|
|
Windows::None => false,
|
|
_ => true,
|
|
}
|
|
{
|
|
self.bag_open = false;
|
|
self.menu_open = false;
|
|
self.map_open = false;
|
|
self.open_windows = Windows::None;
|
|
global_state.window.grab_cursor(true);
|
|
} else {
|
|
self.menu_open = true;
|
|
global_state.window.grab_cursor(false);
|
|
}
|
|
}
|
|
|
|
fn typing(&self) -> bool {
|
|
match self.ui.widget_capturing_keyboard() {
|
|
Some(id) if id == self.chat.input_box_id() => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
|
|
let cursor_grabbed = global_state.window.is_cursor_grabbed();
|
|
match event {
|
|
WinEvent::Ui(event) => {
|
|
if (self.typing() && event.is_keyboard() && self.show_ui)
|
|
|| !(cursor_grabbed && event.is_keyboard_or_mouse())
|
|
{
|
|
self.ui.handle_event(event);
|
|
}
|
|
true
|
|
}
|
|
WinEvent::KeyDown(Key::ToggleInterface) => {
|
|
self.toggle_ui();
|
|
true
|
|
}
|
|
_ if !self.show_ui => false,
|
|
WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
|
|
WinEvent::KeyDown(Key::Enter) => {
|
|
self.ui.focus_widget(if self.typing() {
|
|
None
|
|
} else {
|
|
Some(self.chat.input_box_id())
|
|
});
|
|
true
|
|
}
|
|
WinEvent::KeyDown(Key::Escape) => {
|
|
if self.typing() {
|
|
self.ui.focus_widget(None);
|
|
} else {
|
|
// Close windows on esc
|
|
self.toggle_windows(global_state);
|
|
}
|
|
true
|
|
}
|
|
WinEvent::KeyDown(key) if !self.typing() => match key {
|
|
Key::Map => {
|
|
self.toggle_map();
|
|
true
|
|
}
|
|
Key::Bag => {
|
|
self.toggle_bag();
|
|
true
|
|
}
|
|
Key::QuestLog => {
|
|
self.toggle_questlog();
|
|
true
|
|
}
|
|
Key::CharacterWindow => {
|
|
self.toggle_charwindow();
|
|
true
|
|
}
|
|
Key::Social => {
|
|
self.toggle_social();
|
|
true
|
|
}
|
|
Key::Spellbook => {
|
|
self.toggle_spellbook();
|
|
true
|
|
}
|
|
Key::Settings => {
|
|
self.toggle_settings();
|
|
true
|
|
}
|
|
Key::Help => {
|
|
self.toggle_help();
|
|
true
|
|
}
|
|
_ => false,
|
|
},
|
|
WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
|
|
Key::ToggleCursor => false,
|
|
_ => self.typing(),
|
|
},
|
|
WinEvent::Char(_) => self.typing(),
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub fn maintain(&mut self, renderer: &mut Renderer) -> Vec<Event> {
|
|
let events = self.update_layout();
|
|
self.ui.maintain(renderer);
|
|
events
|
|
}
|
|
|
|
pub fn render(&self, renderer: &mut Renderer) {
|
|
self.ui.render(renderer);
|
|
}
|
|
}
|