wabbajack/Wabbajack.DTOs/Game/GameRegistry.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using Wabbajack.Paths;
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namespace Wabbajack.DTOs;
public static class GameRegistry
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{
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public static IReadOnlyDictionary<Game, GameMetaData> Games = new Dictionary<Game, GameMetaData>
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{
{
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Game.Morrowind, new GameMetaData
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{
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Game = Game.Morrowind,
SteamIDs = new[] {22320},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1440163901, 1435828767},
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NexusName = "morrowind",
NexusGameId = 100,
MO2Name = "Morrowind",
MO2ArchiveName = "morrowind",
BethNetID = 31,
RegString =
@"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\The Elder Scrolls III: Morrowind Game of the Year Edition",
RequiredFiles = new[]
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{
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"Morrowind.exe".ToRelativePath()
},
MainExecutable = "Morrowind.exe".ToRelativePath()
}
},
{
Game.Oblivion, new GameMetaData
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{
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Game = Game.Oblivion,
NexusName = "oblivion",
NexusGameId = 101,
MO2Name = "Oblivion",
MO2ArchiveName = "oblivion",
SteamIDs = new[] {22330},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1458058109},
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RequiredFiles = new[]
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{
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"oblivion.exe".ToRelativePath()
},
MainExecutable = "Oblivion.exe".ToRelativePath()
}
},
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{
Game.Fallout3, new GameMetaData
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{
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Game = Game.Fallout3,
NexusName = "fallout3",
NexusGameId = 120,
MO2Name = "Fallout 3",
MO2ArchiveName = "fallout3",
SteamIDs = new[] {22300, 22370}, // base game and GotY
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1454315831}, // GotY edition
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RequiredFiles = new[]
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{
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"Fallout3.exe".ToRelativePath()
},
MainExecutable = "Fallout3.exe".ToRelativePath()
}
},
{
Game.FalloutNewVegas, new GameMetaData
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{
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Game = Game.FalloutNewVegas,
NexusName = "newvegas",
NexusGameId = 130,
MO2Name = "New Vegas",
MO2ArchiveName = "falloutnv",
SteamIDs = new[] {22380, 22490}, // normal and RU version
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1454587428},
EpicGameStoreIDs = new[] {"dabb52e328834da7bbe99691e374cb84"},
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RequiredFiles = new[]
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{
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"FalloutNV.exe".ToRelativePath()
},
MainExecutable = "FalloutNV.exe".ToRelativePath()
}
},
{
Game.Skyrim, new GameMetaData
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{
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Game = Game.Skyrim,
NexusName = "skyrim",
NexusGameId = 110,
MO2Name = "Skyrim",
MO2ArchiveName = "skyrim",
SteamIDs = new[] {72850},
RequiredFiles = new[]
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{
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"tesv.exe".ToRelativePath()
},
MainExecutable = "TESV.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.SkyrimSpecialEdition, Game.SkyrimVR}
}
},
{
Game.SkyrimSpecialEdition, new GameMetaData
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{
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Game = Game.SkyrimSpecialEdition,
NexusName = "skyrimspecialedition",
NexusGameId = 1704,
MO2Name = "Skyrim Special Edition",
MO2ArchiveName = "skyrimse",
SteamIDs = new[] {489830},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[]
{
1711230643,// The Elder Scrolls V: Skyrim Special Edition AKA Base Game
1801825368,// The Elder Scrolls V: Skyrim Anniversary Edition AKA The Store Bundle
1162721350 // Upgrade DLC
},
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RequiredFiles = new[]
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{
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"SkyrimSE.exe".ToRelativePath()
},
MainExecutable = "SkyrimSE.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.Skyrim, Game.SkyrimVR}
}
},
{
Game.Fallout4, new GameMetaData
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{
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Game = Game.Fallout4,
NexusName = "fallout4",
NexusGameId = 1151,
MO2Name = "Fallout 4",
MO2ArchiveName = "fallout4",
SteamIDs = new[] {377160},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[]{1998527297},
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RequiredFiles = new[]
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{
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"Fallout4.exe".ToRelativePath()
},
MainExecutable = "Fallout4.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.Fallout4VR}
}
},
{
Game.SkyrimVR, new GameMetaData
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{
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Game = Game.SkyrimVR,
NexusName = "skyrimspecialedition",
NexusGameId = 1704,
MO2Name = "Skyrim VR",
MO2ArchiveName = "skyrimse",
SteamIDs = new[] {611670},
RequiredFiles = new[]
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{
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"SkyrimVR.exe".ToRelativePath()
},
MainExecutable = "SkyrimVR.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.Skyrim, Game.SkyrimSpecialEdition},
CanSourceFrom = new[] {Game.SkyrimSpecialEdition}
}
},
{
Game.Enderal, new GameMetaData
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{
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Game = Game.Enderal,
NexusName = "enderal",
NexusGameId = 2736,
MO2Name = "Enderal",
MO2ArchiveName = "enderal",
SteamIDs = new[] {1027920, 933480},
RequiredFiles = new[]
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{
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"TESV.exe".ToRelativePath()
},
MainExecutable = "TESV.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.EnderalSpecialEdition}
}
},
{
Game.EnderalSpecialEdition, new GameMetaData
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{
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Game = Game.EnderalSpecialEdition,
NexusName = "enderalspecialedition",
NexusGameId = 3685,
MO2Name = "Enderal Special Edition",
MO2ArchiveName = "enderalse",
SteamIDs = new[] {976620},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1708684988},
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RequiredFiles = new[]
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{
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"SkyrimSE.exe".ToRelativePath()
},
MainExecutable = "SkyrimSE.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.Enderal}
}
},
{
Game.Fallout4VR, new GameMetaData
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{
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Game = Game.Fallout4VR,
NexusName = "fallout4",
MO2Name = "Fallout 4 VR",
MO2ArchiveName = "Fallout4",
SteamIDs = new[] {611660},
RequiredFiles = new[]
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{
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"Fallout4VR.exe".ToRelativePath()
},
MainExecutable = "Fallout4VR.exe".ToRelativePath(),
CommonlyConfusedWith = new[] {Game.Fallout4},
CanSourceFrom = new[] {Game.Fallout4}
}
},
{
Game.DarkestDungeon, new GameMetaData
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{
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Game = Game.DarkestDungeon,
NexusName = "darkestdungeon",
MO2Name = "Darkest Dungeon",
NexusGameId = 804,
SteamIDs = new[] {262060},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1450711444},
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EpicGameStoreIDs = new[] {"b4eecf70e3fe4e928b78df7855a3fc2d"},
IsGenericMO2Plugin = true,
RequiredFiles = new[]
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{
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@"_windowsnosteam\Darkest.exe".ToRelativePath()
},
MainExecutable = @"_windowsnosteam\Darkest.exe".ToRelativePath()
}
},
{
Game.Dishonored, new GameMetaData
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{
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Game = Game.Dishonored,
NexusName = "dishonored",
MO2Name = "Dishonored",
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MO2ArchiveName = "dishonored",
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NexusGameId = 802,
SteamIDs = new[] {205100},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
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GOGIDs = new long[] {1701063787},
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RequiredFiles = new[]
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{
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@"Binaries\Win32\Dishonored.exe".ToRelativePath()
},
MainExecutable = @"Binaries\Win32\Dishonored.exe".ToRelativePath()
}
},
{
Game.Witcher, new GameMetaData
{
Game = Game.Witcher,
NexusName = "witcher",
NexusGameId = 150,
MO2Name = "The Witcher: Enhanced Edition",
MO2ArchiveName = "witcher",
SteamIDs = new[] {20900}, // normal and GotY
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1207658924}, // normal, GotY and both in packages
RequiredFiles = new[]
{
@"System\witcher.exe".ToRelativePath()
},
MainExecutable = @"System\witcher.exe".ToRelativePath()
}
},
2021-10-23 16:51:17 +00:00
{
Game.Witcher3, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.Witcher3,
NexusName = "witcher3",
NexusGameId = 952,
MO2Name = "The Witcher 3: Wild Hunt",
2022-09-23 03:27:37 +00:00
MO2ArchiveName = "witcher3",
2021-10-23 16:51:17 +00:00
SteamIDs = new[] {292030, 499450}, // normal and GotY
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[]
2021-10-23 16:51:17 +00:00
{1207664643, 1495134320, 1207664663, 1640424747}, // normal, GotY and both in packages
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"bin\x64\witcher3.exe".ToRelativePath()
},
MainExecutable = @"bin\x64\witcher3.exe".ToRelativePath()
}
},
{
Game.StardewValley, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.StardewValley,
NexusName = "stardewvalley",
MO2Name = "Stardew Valley",
2022-09-20 23:18:32 +00:00
MO2ArchiveName = "stardewvalley",
2021-10-23 16:51:17 +00:00
NexusGameId = 1303,
SteamIDs = new[] {413150},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1453375253},
2021-10-23 16:51:17 +00:00
IsGenericMO2Plugin = true,
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
"Stardew Valley.exe".ToRelativePath()
},
MainExecutable = "Stardew Valley.exe".ToRelativePath()
}
},
{
Game.KingdomComeDeliverance, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.KingdomComeDeliverance,
NexusName = "kingdomcomedeliverance",
MO2Name = "Kingdom Come: Deliverance",
MO2ArchiveName = "kingdomcomedeliverance",
NexusGameId = 2298,
SteamIDs = new[] {379430},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1719198803},
2021-10-23 16:51:17 +00:00
IsGenericMO2Plugin = true,
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"bin\Win64\KingdomCome.exe".ToRelativePath()
},
MainExecutable = @"bin\Win64\KingdomCome.exe".ToRelativePath()
}
},
{
Game.MechWarrior5Mercenaries, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.MechWarrior5Mercenaries,
NexusName = "mechwarrior5mercenaries",
MO2Name = "Mechwarrior 5: Mercenaries",
MO2ArchiveName = "mechwarrior5mercenaries",
NexusGameId = 3099,
EpicGameStoreIDs = new[] {"9fd39d8ac72946a2a10a887ce86e6c35"},
IsGenericMO2Plugin = true,
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"MW5Mercs\Binaries\Win64\MechWarrior-Win64-Shipping.exe".ToRelativePath()
},
MainExecutable = @"MW5Mercs\Binaries\Win64\MechWarrior-Win64-Shipping.exe".ToRelativePath()
}
},
{
Game.NoMansSky, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.NoMansSky,
NexusName = "nomanssky",
NexusGameId = 1634,
MO2Name = "No Man's Sky",
SteamIDs = new[] {275850},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1446213994},
2021-10-23 16:51:17 +00:00
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"Binaries\NMS.exe".ToRelativePath()
},
MainExecutable = @"Binaries\NMS.exe".ToRelativePath()
}
},
{
Game.DragonAgeOrigins, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.DragonAgeOrigins,
NexusName = "dragonage",
NexusGameId = 140,
MO2Name = "Dragon Age: Origins",
SteamIDs = new[] {47810},
OriginIDs = new[] {"DR:169789300", "DR:208591800"},
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
EADesktopIDs = new [] // Possibly Wrong
{
"9df89a8e-b201-4507-8a8d-bd6799fedb18",
"Origin.SFT.50.0000078",
"Origin.SFT.50.0000078",
"Origin.SFT.50.0000078",
"Origin.SFT.50.0000085",
"Origin.SFT.50.0000086",
"Origin.SFT.50.0000087",
"Origin.SFT.50.0000088",
"Origin.SFT.50.0000089",
"Origin.SFT.50.0000090",
"Origin.SFT.50.0000091",
"Origin.SFT.50.0000097",
"Origin.SFT.50.0000098"
},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1949616134},
2021-10-23 16:51:17 +00:00
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"bin_ship\daorigins.exe".ToRelativePath()
},
MainExecutable = @"bin_ship\daorigins.exe".ToRelativePath()
}
},
{
Game.DragonAge2, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.DragonAge2,
NexusName = "dragonage2",
NexusGameId = 141,
MO2Name = "Dragon Age 2", // Probably wrong
SteamIDs = new[] {1238040},
OriginIDs = new[] {"OFB-EAST:59474", "DR:201797000"},
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
EADesktopIDs = new [] // Possibly Wrong
{
"Origin.SFT.50.0000073",
"Origin.SFT.50.0000255",
"Origin.SFT.50.0000256",
"Origin.SFT.50.0000257",
"Origin.SFT.50.0000288",
"Origin.SFT.50.0000310",
"Origin.SFT.50.0000311",
"Origin.SFT.50.0000356",
"Origin.SFT.50.0000385",
"Origin.SFT.50.0000429",
"Origin.SFT.50.0000449",
"Origin.SFT.50.0000452",
"Origin.SFT.50.0000453"
},
2021-10-23 16:51:17 +00:00
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"bin_ship\DragonAge2.exe".ToRelativePath()
},
MainExecutable = @"bin_ship\DragonAge2.exe".ToRelativePath()
}
},
{
Game.DragonAgeInquisition, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.DragonAgeInquisition,
NexusName = "dragonageinquisition",
NexusGameId = 728,
MO2Name = "Dragon Age: Inquisition", // Probably wrong
SteamIDs = new[] {1222690},
OriginIDs = new[] {"OFB-EAST:51937", "OFB-EAST:1000032"},
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"DragonAgeInquisition.exe".ToRelativePath()
},
MainExecutable = @"DragonAgeInquisition.exe".ToRelativePath()
}
},
{
Game.KerbalSpaceProgram, new GameMetaData
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.KerbalSpaceProgram,
NexusName = "kerbalspaceprogram",
MO2Name = "Kerbal Space Program",
NexusGameId = 272,
SteamIDs = new[] {220200},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {1429864849},
2021-10-23 16:51:17 +00:00
IsGenericMO2Plugin = true,
RequiredFiles = new[]
2021-09-27 12:42:46 +00:00
{
2021-10-23 16:51:17 +00:00
@"KSP_x64.exe".ToRelativePath()
},
MainExecutable = @"KSP_x64.exe".ToRelativePath()
}
},
{
Game.Terraria, new GameMetaData
2021-10-16 11:21:45 +00:00
{
2021-10-23 16:51:17 +00:00
Game = Game.Terraria,
SteamIDs = new[] {1281930},
MO2Name = "Terraria",
IsGenericMO2Plugin = true,
RequiredFiles = new[]
2021-10-16 11:21:45 +00:00
{
2021-10-23 16:51:17 +00:00
@"tModLoader.exe".ToRelativePath()
},
MainExecutable = @"tModLoader.exe".ToRelativePath()
2021-09-27 12:42:46 +00:00
}
2021-11-27 08:21:11 +00:00
},
{
2021-11-27 08:24:11 +00:00
Game.Cyberpunk2077, new GameMetaData
2021-11-27 08:21:11 +00:00
{
Game = Game.Cyberpunk2077,
SteamIDs = new[] {1091500},
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {2093619782, 1423049311},
EpicGameStoreIDs = new[] {"5beededaad9743df90e8f07d92df153f"},
2021-11-27 08:21:11 +00:00
MO2Name = "Cyberpunk 2077",
NexusName = "cyberpunk2077",
NexusGameId = 3333,
IsGenericMO2Plugin = true,
RequiredFiles = new[]
{
@"bin\x64\Cyberpunk2077.exe".ToRelativePath()
2021-11-27 08:21:11 +00:00
},
MainExecutable = @"bin\x64\Cyberpunk2077.exe".ToRelativePath()
2021-11-27 08:21:11 +00:00
}
2021-12-30 21:00:56 +00:00
},
{
Game.Sims4, new GameMetaData
{
Game = Game.Sims4,
SteamIDs = new[] {1222670},
MO2Name = "The Sims 4",
NexusName = "thesims4",
NexusGameId = 641,
IsGenericMO2Plugin = true,
RequiredFiles = new[]
{
@"Game\Bin\TS4_x64.exe".ToRelativePath()
},
MainExecutable = @"Game\Bin\TS4_x64.exe".ToRelativePath()
}
},
{
Game.DragonsDogma, new GameMetaData
{
Game = Game.DragonsDogma,
SteamIDs = new[] {367500 },
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[]{1242384383},
MO2Name = "Dragon's Dogma: Dark Arisen",
MO2ArchiveName = "dragonsdogma",
NexusName = "dragonsdogma",
NexusGameId = 1249,
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
@"DDDA.exe".ToRelativePath()
},
MainExecutable = @"DDDA.exe".ToRelativePath()
2022-10-31 14:39:43 +00:00
}
},
{
Game.KarrynsPrison, new GameMetaData
{
Game = Game.KarrynsPrison,
SteamIDs = new[] { 1619750 },
MO2Name = "Karryn's Prison",
MO2ArchiveName = "karrynsprison",
IsGenericMO2Plugin = false,
RequiredFiles = new []
{
"nw.exe".ToRelativePath()
},
MainExecutable = "nw.exe".ToRelativePath()
}
2022-12-16 14:42:24 +00:00
},
{
2022-12-16 14:42:24 +00:00
Game.Valheim, new GameMetaData
{
Game = Game.Valheim,
SteamIDs = new[] { 892970 },
MO2Name = "Valheim",
MO2ArchiveName = "valheim",
2022-12-16 16:02:13 +00:00
NexusName = "valheim",
NexusGameId = 3667,
2022-12-16 14:42:24 +00:00
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
"valheim.exe".ToRelativePath()
},
MainExecutable = "valheim.exe".ToRelativePath()
}
},
{
Game.MountAndBlade2Bannerlord, new GameMetaData
{
Game = Game.MountAndBlade2Bannerlord,
NexusName = "mountandblade2bannerlord",
NexusGameId = 3174,
MO2Name = "Mount & Blade II: Bannerlord",
MO2ArchiveName = "mountandblade2bannerlord",
SteamIDs = new[] { 261550 },
Wabbajack 3.3.0.0 Update (#2416) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com>
2023-10-12 18:33:06 +00:00
GOGIDs = new long[] {
1564781494, //Mount & Blade II: Bannerlord : Game
1681929523, //Mount & Blade II: Bannerlord - Digital Deluxe : Package
1802539526, //Mount & Blade II: Bannerlord : Package
},
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
@"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
},
MainExecutable = @"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
}
},
{
Game.FinalFantasy7Remake, new GameMetaData
{
Game = Game.FinalFantasy7Remake,
NexusName = "finalfantasy7remake",
NexusGameId = 4202,
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
MO2Name = "FINAL FANTASY VII REMAKE INTERGRADE",
MO2ArchiveName = "finalfantasy7remake",
SteamIDs = new[] { 1462040 },
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
@"End\Binaries\Win64\ff7remake_.exe".ToRelativePath(),
@"ff7remake_.exe".ToRelativePath()
},
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
MainExecutable = @"End\Binaries\Win64\ff7remake_.exe".ToRelativePath()
}
},
{
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
Game.BaldursGate3, new GameMetaData
{
New Wabbajack release (#2479) * added more visible error messages to avoid user confusion added hard drive free space detection, added red error message text, removed overwrite checkbox, added wiki button link extended the error text for starting wabbajack in protected location removed debug code shortened error message to fit in text box * restored warning removed in error, updated changelog, removed debug includes * Update InstallerVM.cs * Update InstallerVM.cs * Update MainWindowViewModel.cs * added json optional flag to only show version number over modlist image in installer view, if the modlist image already contains the title removed debug code change to pascal case and match existing code style update changelog * Fix manual downloads sometimes launching in browser * Fix manual downloads from secure servers * Remove duplicate user agent code * Create configuration project and performance settings * Bind new performance settings to UI * Use performance settings to limit maximum memory per download * Remove unused settings and related classes * Updated CHANGELOG.md * update CHANGELOG.md * moved the existing files popup to an error message , heralding the return of the overwrite install checkbox * added newline * reverted erroneous edit * gogID for fallout4 added * update CHANGELOG.md * Fix deadlock when loading new settings * change folder/directory check logic * update CHANGELOG.md * revert unnecessary change * update CHANGELOG.md * Bump Wabbajack to .NET 7 * Bump ReactiveUI packages & deps * Update GameFinder to 4.0.0 * Update CHANGELOG.md * Update CHANGELOG.md * Don't try to add cookies if array is empty * Start download from scratch if .download_package can't be parsed * Log when application is shutting down * update CHANGELOG.md * exclude the "SP Consent Message" on nexus from the cleared iframes * Actually use the --outputPath compile option if the user provides one It was just not being used, defaulting to the parent of installPath. it still does, if the user does not specify a directory using --outputPath * update Wabbajack.Compression.BSA dependencies * improve log message to include storage space reference * clearing temp folder when the app closes * update logging message * update CHANGELOG.md * update CHANGELOG.md * update logging for possible exceptions thrown when clearing temp folder * fix cloudflare captcha * update Final Fantasy VII: RI metadata * Update CHANGELOG.md * fix error * Update GameRegistry.cs * Updated GameFinder, Added EADesktop module * updated version number in CHANGELOG.md * updated logging code * update CHANGELOG.md * Fix Nexus login (#2476) * Fix Nexus login handler after API keys web page changes * Automatically press request button * Automatically press request API key button * Fix BG3 being named badlursgate3 in Game enum instead of baldursgate3 * Fix WebView2 taking up tons of memory, use single WebView window - still needs refactoring * Remove commented WebView * Add changelog, fix Wabbajack CLI bat pointing to the wrong directory --------- Co-authored-by: JanuarySnow <bobfordiscord12@gmail.com> Co-authored-by: JanuarySnow <85711747+JanuarySnow@users.noreply.github.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: EzioTheDeadPoet <52624146+EzioTheDeadPoet@users.noreply.github.com> Co-authored-by: Marco Antonio Jaguaribe Costa <marco.antonio.costa@gmail.com>
2024-01-14 21:48:34 +00:00
Game = Game.BaldursGate3,
NexusName = "baldursgate3",
NexusGameId = 3474,
MO2Name = "Baldur's Gate 3",
MO2ArchiveName = "baldursgate3",
SteamIDs = [1086940],
GOGIDs = [1456460669],
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
@"bin/bg3.exe".ToRelativePath()
},
MainExecutable = @"bin/bg3.exe".ToRelativePath()
}
},
2024-05-24 16:43:14 +00:00
{
Game.Starfield, new GameMetaData
{
Game = Game.Starfield,
NexusName = "starfield",
2024-05-24 16:47:23 +00:00
NexusGameId = 4187,
2024-05-24 16:43:14 +00:00
MO2Name = "Starfield",
MO2ArchiveName = "Starfield",
SteamIDs = [1716740],
RequiredFiles = new []
{
@"Starfield.exe".ToRelativePath()
},
MainExecutable = @"Starfield.exe".ToRelativePath()
}
},
{
Game.ModdingTools, new GameMetaData
{
Game = Game.ModdingTools,
MO2Name = "Modding Tools",
MO2ArchiveName = "site",
2022-12-16 16:08:20 +00:00
NexusName = "site",
NexusGameId = 2295,
IsGenericMO2Plugin = false,
}
2021-10-23 16:51:17 +00:00
}
2021-10-23 16:51:17 +00:00
};
2021-09-27 12:42:46 +00:00
2022-10-07 20:41:45 +00:00
public static ILookup<string, GameMetaData> ByNexusName = Games.Values.ToLookup(g => g.NexusName ?? "");
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public static GameMetaData? GetByMO2ArchiveName(string gameName)
{
2022-09-25 22:36:12 +00:00
return Games.Values.FirstOrDefault(g => (g.MO2ArchiveName ?? g.NexusName ?? "")!.Equals(gameName, StringComparison.InvariantCultureIgnoreCase));
2021-10-23 16:51:17 +00:00
}
2021-09-27 12:42:46 +00:00
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public static GameMetaData? GetByNexusName(string gameName)
{
return Games.Values.FirstOrDefault(g => g.NexusName == gameName.ToLower());
}
2021-09-27 12:42:46 +00:00
2021-10-23 16:51:17 +00:00
public static GameMetaData? GetBySteamID(int id)
{
return Games.Values
.FirstOrDefault(g => g.SteamIDs.Length > 0 && g.SteamIDs.Any(i => i == id));
}
2021-09-27 12:42:46 +00:00
2021-10-23 16:51:17 +00:00
/// <summary>
/// Parse game data from an arbitrary string. Tries first via parsing as a game Enum, then by Nexus name.
/// <param nambe="someName">Name to query</param>
/// <returns>GameMetaData found</returns>
/// <exception cref="ArgumentNullException">If string could not be translated to a game</exception>
/// </summary>
public static GameMetaData GetByFuzzyName(string someName)
{
return TryGetByFuzzyName(someName) ??
throw new ArgumentNullException(nameof(someName), $"\"{someName}\" could not be translated to a game!");
}
2021-09-27 12:42:46 +00:00
2021-10-23 16:51:17 +00:00
private static GameMetaData? GetByMO2Name(string gameName)
{
gameName = gameName.ToLower();
return Games.Values.FirstOrDefault(g => g.MO2Name?.ToLower() == gameName);
}
2021-09-27 12:42:46 +00:00
2021-10-23 16:51:17 +00:00
/// <summary>
/// Tries to parse game data from an arbitrary string. Tries first via parsing as a game Enum, then by Nexus name.
/// <param nambe="someName">Name to query</param>
/// <returns>GameMetaData if found, otherwise null</returns>
/// </summary>
public static GameMetaData? TryGetByFuzzyName(string someName)
{
if (Enum.TryParse(typeof(Game), someName, true, out var metadata)) return ((Game) metadata!).MetaData();
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var result = GetByNexusName(someName);
if (result != null) return result;
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result = GetByMO2ArchiveName(someName);
if (result != null) return result;
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result = GetByMO2Name(someName);
if (result != null) return result;
return int.TryParse(someName, out var id) ? GetBySteamID(id) : null;
}
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public static bool TryGetByFuzzyName(string someName, out GameMetaData gameMetaData)
{
var result = TryGetByFuzzyName(someName);
if (result == null)
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{
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gameMetaData = Games.Values.First();
return false;
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}
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gameMetaData = result;
return true;
}
public static GameMetaData MetaData(this Game game)
{
return Games[game];
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}
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}