wabbajack/Wabbajack.Lib/Data.cs

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using System;
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using System.Collections.Generic;
using System.Linq;
using Ceras;
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using Compression.BSA;
using Wabbajack.Common;
using Wabbajack.Lib.Downloaders;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
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public class RawSourceFile
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{
// ToDo
// Make readonly
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public string Path;
public RawSourceFile(VirtualFile file, string path)
{
File = file;
Path = path;
}
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public string AbsolutePath => File.StagedPath;
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public VirtualFile File { get; }
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public string Hash => File.Hash;
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public T EvolveTo<T>() where T : Directive, new()
{
var v = new T();
v.To = Path;
v.Hash = Hash;
v.Size = File.Size;
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return v;
}
}
public class ModList
{
/// <summary>
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/// Archives required by this modlist
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/// </summary>
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public List<Archive> Archives;
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/// <summary>
/// The Mod Manager used to create the modlist
/// </summary>
public ModManager ModManager;
/// <summary>
/// The game variant to which this game applies
/// </summary>
public Game GameType;
/// <summary>
/// The build version of Wabbajack used when compiling the Modlist
/// </summary>
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public string WabbajackVersion;
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/// <summary>
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/// Install directives
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/// </summary>
public List<Directive> Directives;
/// <summary>
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/// Name of the ModList
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/// </summary>
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public string Name;
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/// <summary>
/// Author of the ModList
/// </summary>
public string Author;
/// <summary>
/// Description of the ModList
/// </summary>
public string Description;
/// <summary>
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/// Hash of the banner-image
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/// </summary>
public string Image;
/// <summary>
/// Website of the ModList
/// </summary>
public string Website;
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/// <summary>
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/// readme path or website
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/// </summary>
public string Readme;
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/// <summary>
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/// Content Report in HTML form
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/// </summary>
public string ReportHTML;
/// <summary>
/// The size of all the archives once they're downloaded
/// </summary>
public long DownloadSize => Archives.Sum(a => a.Size);
/// <summary>
/// The size of all the files once they are installed (excluding downloaded archives)
/// </summary>
public long InstallSize => Directives.Sum(s => s.Size);
/// <summary>
/// Estimate of the amount of space required in the VFS staging folders during installation
/// </summary>
public long ScratchSpaceSize => Archives.OrderByDescending(a => a.Size)
.Take(Environment.ProcessorCount)
.Sum(a => a.Size) * 2;
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/// <summary>
/// Whether readme is a website
/// </summary>
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//public bool ReadmeIsWebsite;
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}
public class Directive
{
/// <summary>
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/// location the file will be copied to, relative to the install path.
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/// </summary>
public string To;
public long Size;
public string Hash;
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}
public class IgnoredDirectly : Directive
{
public string Reason;
}
public class NoMatch : IgnoredDirectly
{
}
public class InlineFile : Directive
{
/// <summary>
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/// Data that will be written as-is to the destination location;
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/// </summary>
public string SourceDataID;
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}
public class ArchiveMeta : Directive
{
public string SourceDataID;
}
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public enum PropertyType { Banner, Readme }
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/// <summary>
/// File meant to be extracted before the installation
/// </summary>
public class PropertyFile : InlineFile
{
public PropertyType Type;
}
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public class CleanedESM : InlineFile
{
public string SourceESMHash;
}
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/// <summary>
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/// A file that has the game and MO2 folders remapped on installation
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/// </summary>
public class RemappedInlineFile : InlineFile
{
}
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public class SteamMeta : ArchiveMeta
{
public int ItemID;
/// <summary>
/// Size is in bytes
/// </summary>
public int Size;
}
[MemberConfig(TargetMember.All)]
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public class FromArchive : Directive
{
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private string _fullPath;
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/// <summary>
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/// MurMur3 hash of the archive this file comes from
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/// </summary>
public string[] ArchiveHashPath;
[Exclude]
public VirtualFile FromFile;
[Exclude]
public string FullPath
{
get
{
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if (_fullPath == null) _fullPath = string.Join("|", ArchiveHashPath);
return _fullPath;
}
}
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}
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public class CreateBSA : Directive
{
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public string TempID;
public uint Type;
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public ArchiveStateObject State { get; set; }
public List<FileStateObject> FileStates { get; set; }
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}
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public class PatchedFromArchive : FromArchive
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{
/// <summary>
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/// The file to apply to the source file to patch it
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/// </summary>
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public string PatchID;
[Exclude]
public string FromHash;
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}
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public class SourcePatch
{
public string RelativePath;
public string Hash;
}
public class MergedPatch : Directive
{
public List<SourcePatch> Sources;
public string PatchID;
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}
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public class Archive
{
/// <summary>
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/// MurMur3 Hash of the archive
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/// </summary>
public string Hash { get; set; }
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/// <summary>
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/// Meta INI for the downloaded archive
/// </summary>
public string Meta { get; set; }
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/// <summary>
/// Human friendly name of this archive
/// </summary>
public string Name { get; set; }
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public long Size { get; set; }
public AbstractDownloadState State { get; set; }
}
public class IndexedArchive
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{
public dynamic IniData;
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public string Meta;
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public string Name;
public VirtualFile File { get; internal set; }
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}
/// <summary>
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/// A archive entry
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/// </summary>
public class IndexedEntry
{
/// <summary>
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/// MurMur3 hash of this file
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/// </summary>
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public string Hash;
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/// <summary>
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/// Path in the archive to this file
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/// </summary>
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public string Path;
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/// <summary>
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/// Size of the file (uncompressed)
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/// </summary>
public long Size;
}
public class IndexedArchiveEntry : IndexedEntry
{
public string[] HashPath;
}
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/// <summary>
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/// Data found inside a BSA file in an archive
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/// </summary>
public class BSAIndexedEntry : IndexedEntry
{
/// <summary>
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/// MurMur3 hash of the BSA this file comes from
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/// </summary>
public string BSAHash;
}
}