2019-10-28 03:15:48 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using VFS;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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using Wabbajack.Lib.Downloaders;
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2019-10-29 21:30:27 +00:00
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using Wabbajack.Lib.NexusApi;
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2019-10-28 03:15:48 +00:00
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namespace Wabbajack.Test
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{
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[TestClass]
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public class EndToEndTests
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{
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private const string DOWNLOAD_FOLDER = "downloads";
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private TestUtils utils = new TestUtils();
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public TestContext TestContext { get; set; }
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[TestInitialize]
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public void TestInitialize()
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{
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Consts.TestMode = true;
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utils = new TestUtils();
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utils.GameName = "Skyrim Special Edition";
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2019-11-05 04:14:31 +00:00
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Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
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2019-10-28 03:15:48 +00:00
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if (!Directory.Exists(DOWNLOAD_FOLDER))
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Directory.CreateDirectory(DOWNLOAD_FOLDER);
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}
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[TestMethod]
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public void CreateModlist()
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{
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var profile = utils.AddProfile("Default");
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var mod = utils.AddMod();
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DownloadAndInstall(
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"https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z",
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"Mod.Organizer.2.2.1.7z",
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utils.MO2Folder);
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File.WriteAllLines(Path.Combine(utils.DownloadsFolder, "Mod.Organizer.2.2.1.7z.meta"),
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new List<string>
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{
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"[General]",
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"directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z"
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});
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2019-10-29 21:30:27 +00:00
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DownloadAndInstall(Game.SkyrimSpecialEdition, 12604, "SkyUI");
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2019-10-28 03:15:48 +00:00
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utils.Configure();
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var modlist = CompileAndInstall(profile);
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2019-10-29 21:30:27 +00:00
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utils.VerifyAllFiles();
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2019-11-04 04:44:44 +00:00
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var loot_folder = Path.Combine(utils.InstallFolder, "LOOT Config Files");
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if (Directory.Exists(loot_folder))
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Directory.Delete(loot_folder, true);
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2019-11-04 04:36:25 +00:00
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VirtualFileSystem.Reconfigure(utils.TestFolder);
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var compiler = new Compiler(utils.InstallFolder);
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compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
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compiler.VFS.Reset();
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Compile());
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2019-10-28 03:15:48 +00:00
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}
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private void DownloadAndInstall(string url, string filename, string mod_name = null)
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{
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var src = Path.Combine(DOWNLOAD_FOLDER, filename);
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if (!File.Exists(src))
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{
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var state = DownloadDispatcher.ResolveArchive(url);
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state.Download(new Archive() { Name = "Unknown"}, src);
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}
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if (!Directory.Exists(utils.DownloadsFolder))
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{
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Directory.CreateDirectory(utils.DownloadsFolder);
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}
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File.Copy(src, Path.Combine(utils.DownloadsFolder, filename));
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if (mod_name == null)
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FileExtractor.ExtractAll(src, utils.MO2Folder);
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else
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FileExtractor.ExtractAll(src, Path.Combine(utils.ModsFolder, mod_name));
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}
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2019-10-29 21:30:27 +00:00
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private void DownloadAndInstall(Game game, int modid, string mod_name)
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{
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utils.AddMod(mod_name);
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var client = new NexusApiClient();
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var file = client.GetModFiles(game, modid).First(f => f.is_primary);
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var src = Path.Combine(DOWNLOAD_FOLDER, file.file_name);
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var ini = string.Join("\n",
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new List<string>
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{
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"[General]",
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$"gameName={GameRegistry.Games[game].MO2ArchiveName}",
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$"modID={modid}",
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$"fileID={file.file_id}"
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});
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if (!File.Exists(file.file_name))
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{
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var state = DownloadDispatcher.ResolveArchive(ini.LoadIniString());
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state.Download(src);
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}
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if (!Directory.Exists(utils.DownloadsFolder))
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{
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Directory.CreateDirectory(utils.DownloadsFolder);
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}
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var dest = Path.Combine(utils.DownloadsFolder, file.file_name);
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File.Copy(src, dest);
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FileExtractor.ExtractAll(src, Path.Combine(utils.ModsFolder, mod_name));
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File.WriteAllText(dest + ".meta", ini);
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}
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2019-10-28 03:15:48 +00:00
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private ModList CompileAndInstall(string profile)
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{
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var compiler = ConfigureAndRunCompiler(profile);
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Install(compiler);
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return compiler.ModList;
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}
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private void Install(Compiler compiler)
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{
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var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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installer.DownloadFolder = utils.DownloadsFolder;
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installer.GameFolder = utils.GameFolder;
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installer.Install();
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}
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private Compiler ConfigureAndRunCompiler(string profile)
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{
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VirtualFileSystem.Reconfigure(utils.TestFolder);
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var compiler = new Compiler(utils.MO2Folder);
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compiler.VFS.Reset();
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Compile());
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return compiler;
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}
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}
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}
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