wabbajack/Wabbajack.Test/EndToEndTests.cs

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2019-10-28 03:15:48 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using VFS;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
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namespace Wabbajack.Test
{
[TestClass]
public class EndToEndTests
{
private const string DOWNLOAD_FOLDER = "downloads";
private TestUtils utils = new TestUtils();
public TestContext TestContext { get; set; }
[TestInitialize]
public void TestInitialize()
{
Consts.TestMode = true;
utils = new TestUtils();
utils.GameName = "Skyrim Special Edition";
Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
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if (!Directory.Exists(DOWNLOAD_FOLDER))
Directory.CreateDirectory(DOWNLOAD_FOLDER);
}
[TestMethod]
public void CreateModlist()
{
var profile = utils.AddProfile("Default");
var mod = utils.AddMod();
DownloadAndInstall(
"https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z",
"Mod.Organizer.2.2.1.7z",
utils.MO2Folder);
File.WriteAllLines(Path.Combine(utils.DownloadsFolder, "Mod.Organizer.2.2.1.7z.meta"),
new List<string>
{
"[General]",
"directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z"
});
DownloadAndInstall(Game.SkyrimSpecialEdition, 12604, "SkyUI");
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utils.Configure();
var modlist = CompileAndInstall(profile);
utils.VerifyAllFiles();
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var loot_folder = Path.Combine(utils.InstallFolder, "LOOT Config Files");
if (Directory.Exists(loot_folder))
Directory.Delete(loot_folder, true);
VirtualFileSystem.Reconfigure(utils.TestFolder);
var compiler = new Compiler(utils.InstallFolder);
compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
compiler.VFS.Reset();
compiler.MO2Profile = profile;
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Compile());
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}
private void DownloadAndInstall(string url, string filename, string mod_name = null)
{
var src = Path.Combine(DOWNLOAD_FOLDER, filename);
if (!File.Exists(src))
{
var state = DownloadDispatcher.ResolveArchive(url);
state.Download(new Archive() { Name = "Unknown"}, src);
}
if (!Directory.Exists(utils.DownloadsFolder))
{
Directory.CreateDirectory(utils.DownloadsFolder);
}
File.Copy(src, Path.Combine(utils.DownloadsFolder, filename));
if (mod_name == null)
FileExtractor.ExtractAll(src, utils.MO2Folder);
else
FileExtractor.ExtractAll(src, Path.Combine(utils.ModsFolder, mod_name));
}
private void DownloadAndInstall(Game game, int modid, string mod_name)
{
utils.AddMod(mod_name);
var client = new NexusApiClient();
var file = client.GetModFiles(game, modid).First(f => f.is_primary);
var src = Path.Combine(DOWNLOAD_FOLDER, file.file_name);
var ini = string.Join("\n",
new List<string>
{
"[General]",
$"gameName={GameRegistry.Games[game].MO2ArchiveName}",
$"modID={modid}",
$"fileID={file.file_id}"
});
if (!File.Exists(file.file_name))
{
var state = DownloadDispatcher.ResolveArchive(ini.LoadIniString());
state.Download(src);
}
if (!Directory.Exists(utils.DownloadsFolder))
{
Directory.CreateDirectory(utils.DownloadsFolder);
}
var dest = Path.Combine(utils.DownloadsFolder, file.file_name);
File.Copy(src, dest);
FileExtractor.ExtractAll(src, Path.Combine(utils.ModsFolder, mod_name));
File.WriteAllText(dest + ".meta", ini);
}
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private ModList CompileAndInstall(string profile)
{
var compiler = ConfigureAndRunCompiler(profile);
Install(compiler);
return compiler.ModList;
}
private void Install(Compiler compiler)
{
var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
installer.DownloadFolder = utils.DownloadsFolder;
installer.GameFolder = utils.GameFolder;
installer.Install();
}
private Compiler ConfigureAndRunCompiler(string profile)
{
VirtualFileSystem.Reconfigure(utils.TestFolder);
var compiler = new Compiler(utils.MO2Folder);
compiler.VFS.Reset();
compiler.MO2Profile = profile;
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Compile());
return compiler;
}
}
}