wabbajack/Wabbajack/Compiler.cs

1153 lines
42 KiB
C#
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using CommonMark;
using Compression.BSA;
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Reflection;
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using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using VFS;
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using Wabbajack.Common;
using Wabbajack.Downloaders;
using Wabbajack.NexusApi;
using Wabbajack.Validation;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using File = Alphaleonis.Win32.Filesystem.File;
using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack
{
public class Compiler
{
private string _mo2DownloadsFolder;
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public Dictionary<string, IEnumerable<IndexedFileMatch>> DirectMatchIndex;
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public string MO2Folder;
public string MO2Profile;
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public string ModListName, ModListAuthor, ModListDescription, ModListWebsite, ModListImage, ModListReadme;
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public Compiler(string mo2_folder)
{
MO2Folder = mo2_folder;
MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
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GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
}
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public dynamic MO2Ini { get; }
public string GamePath { get; }
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public bool ShowReportWhenFinished { get; set; } = true;
public bool IgnoreMissingFiles { get; set; }
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public string MO2DownloadsFolder
{
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get
{
if (_mo2DownloadsFolder != null) return _mo2DownloadsFolder;
if (MO2Ini != null)
if (MO2Ini.Settings != null)
if (MO2Ini.Settings.download_directory != null)
return MO2Ini.Settings.download_directory.Replace("/", "\\");
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return Path.Combine(MO2Folder, "downloads");
}
set => _mo2DownloadsFolder = value;
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}
public string MO2ProfileDir => Path.Combine(MO2Folder, "profiles", MO2Profile);
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public string ModListOutputFolder => "output_folder";
public string ModListOutputFile => MO2Profile + Consts.ModlistExtension;
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public List<Directive> InstallDirectives { get; private set; }
internal UserStatus User { get; private set; }
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public List<Archive> SelectedArchives { get; private set; }
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public List<RawSourceFile> AllFiles { get; private set; }
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public ModList ModList { get; private set; }
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public ConcurrentBag<Directive> ExtraFiles { get; private set; }
public Dictionary<string, dynamic> ModInis { get; private set; }
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public VirtualFileSystem VFS => VirtualFileSystem.VFS;
public List<IndexedArchive> IndexedArchives { get; private set; }
public Dictionary<string, IEnumerable<VirtualFile>> IndexedFiles { get; private set; }
public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
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public void Info(string msg)
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{
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Utils.Log(msg);
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}
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public void Status(string msg)
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{
WorkQueue.Report(msg, 0);
}
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private void Error(string msg)
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{
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Utils.Log(msg);
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throw new Exception(msg);
}
internal string IncludeFile(byte[] data)
{
var id = Guid.NewGuid().ToString();
File.WriteAllBytes(Path.Combine(ModListOutputFolder, id), data);
return id;
}
internal string IncludeFile(string data)
{
var id = Guid.NewGuid().ToString();
File.WriteAllText(Path.Combine(ModListOutputFolder, id), data);
return id;
}
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public bool Compile()
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{
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VirtualFileSystem.Clean();
Info("Looking for other profiles");
var other_profiles_path = Path.Combine(MO2ProfileDir, "otherprofiles.txt");
SelectedProfiles = new HashSet<string>();
if (File.Exists(other_profiles_path)) SelectedProfiles = File.ReadAllLines(other_profiles_path).ToHashSet();
SelectedProfiles.Add(MO2Profile);
Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
Info($"Indexing {MO2Folder}");
VFS.AddRoot(MO2Folder);
Info($"Indexing {GamePath}");
VFS.AddRoot(GamePath);
Info($"Indexing {MO2DownloadsFolder}");
VFS.AddRoot(MO2DownloadsFolder);
Info("Cleaning output folder");
if (Directory.Exists(ModListOutputFolder))
Directory.Delete(ModListOutputFolder, true);
Directory.CreateDirectory(ModListOutputFolder);
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var mo2_files = Directory.EnumerateFiles(MO2Folder, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Lookup(p)) { Path = p.RelativeTo(MO2Folder) });
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var game_files = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Lookup(p))
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{ Path = Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath)) });
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var loot_path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"LOOT");
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// TODO: make this generic so we can add more paths
IEnumerable<RawSourceFile> loot_files = new List<RawSourceFile>();
if (Directory.Exists(loot_path))
{
Info($"Indexing {loot_path}");
VFS.AddRoot(loot_path);
loot_files = Directory.EnumerateFiles(loot_path, "userlist.yaml", SearchOption.AllDirectories)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Lookup(p))
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{ Path = Path.Combine(Consts.LOOTFolderFilesDir, p.RelativeTo(loot_path)) });
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}
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Info("Indexing Archives");
IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
.Where(f => File.Exists(f + ".meta"))
.Select(f => new IndexedArchive
{
File = VFS.Lookup(f),
Name = Path.GetFileName(f),
IniData = (f + ".meta").LoadIniFile(),
Meta = File.ReadAllText(f + ".meta")
})
.ToList();
Info("Indexing Files");
var grouped = VFS.GroupedByArchive();
IndexedFiles = IndexedArchives.Select(f =>
{
if (grouped.TryGetValue(f.File, out var result))
return result;
return new List<VirtualFile>();
})
.SelectMany(fs => fs)
.Concat(IndexedArchives.Select(f => f.File))
.OrderByDescending(f => f.TopLevelArchive.LastModified)
.GroupBy(f => f.Hash)
.ToDictionary(f => f.Key, f => f.AsEnumerable());
Info("Searching for mod files");
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AllFiles = mo2_files.Concat(game_files)
.Concat(loot_files)
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.DistinctBy(f => f.Path)
.ToList();
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Info($"Found {AllFiles.Count} files to build into mod list");
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Info("Verifying destinations");
var dups = AllFiles.GroupBy(f => f.Path)
.Where(fs => fs.Count() > 1)
.Select(fs =>
{
Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
return fs;
}).ToList();
if (dups.Count > 0)
{
Error($"Found {dups.Count} duplicates, exiting");
}
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ExtraFiles = new ConcurrentBag<Directive>();
ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
.Select(f =>
{
var mod_name = Path.GetFileName(f);
var meta_path = Path.Combine(f, "meta.ini");
if (File.Exists(meta_path))
return (mod_name, meta_path.LoadIniFile());
return (null, null);
})
.Where(f => f.Item2 != null)
.ToDictionary(f => f.Item1, f => f.Item2);
var stack = MakeStack();
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Info("Running Compilation Stack");
var results = AllFiles.PMap(f => RunStack(stack, f)).ToList();
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// Add the extra files that were generated by the stack
Info($"Adding {ExtraFiles.Count} that were generated by the stack");
results = results.Concat(ExtraFiles).ToList();
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var nomatch = results.OfType<NoMatch>();
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Info($"No match for {nomatch.Count()} files");
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foreach (var file in nomatch)
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Info($" {file.To}");
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if (nomatch.Count() > 0)
{
if (IgnoreMissingFiles)
{
Info("Continuing even though files were missing at the request of the user.");
}
else
{
Info("Exiting due to no way to compile these files");
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return false;
}
}
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
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{
var nexusClient = new NexusApiClient();
if (!nexusClient.IsPremium) Error($"User {nexusClient.Username} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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}
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zEditIntegration.VerifyMerges(this);
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GatherArchives();
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BuildPatches();
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ModList = new ModList
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{
GameType = GameRegistry.Games.Values.First(f => f.MO2Name == MO2Ini.General.gameName).Game,
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Archives = SelectedArchives,
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Directives = InstallDirectives,
Name = ModListName ?? MO2Profile,
Author = ModListAuthor ?? "",
Description = ModListDescription ?? "",
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Readme = ModListReadme ?? "",
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Image = ModListImage ?? "",
Website = ModListWebsite ?? ""
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};
ValidateModlist.RunValidation(ModList);
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GenerateReport();
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ExportModlist();
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ResetMembers();
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ShowReport();
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Info("Done Building Modlist");
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return true;
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}
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private void ExportModlist()
{
Utils.Log($"Exporting Modlist to : {ModListOutputFile}");
ModList.ToJSON(Path.Combine(ModListOutputFolder, "modlist.json"));
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if (File.Exists(ModListOutputFile))
File.Delete(ModListOutputFile);
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using (var fs = new FileStream(ModListOutputFile, FileMode.Create))
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{
using (var za = new ZipArchive(fs, ZipArchiveMode.Create))
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{
Directory.EnumerateFiles(ModListOutputFolder, "*.*")
.DoProgress("Compressing Modlist",
f =>
{
var ze = za.CreateEntry(Path.GetFileName(f));
using (var os = ze.Open())
using (var ins = File.OpenRead(f))
{
ins.CopyTo(os);
}
});
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}
}
Utils.Log("Removing modlist staging folder");
Directory.Delete(ModListOutputFolder, true);
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}
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private void ShowReport()
{
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if (!ShowReportWhenFinished) return;
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var file = Path.GetTempFileName() + ".html";
File.WriteAllText(file, ModList.ReportHTML);
Process.Start(file);
}
private void GenerateReport()
{
string css = "";
using (Stream cssStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Wabbajack.css-min.css"))
{
using (StreamReader reader = new StreamReader(cssStream))
{
css = reader.ReadToEnd();
}
}
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using (var fs = File.OpenWrite($"{ModList.Name}.md"))
{
fs.SetLength(0);
using (var reporter = new ReportBuilder(fs, ModListOutputFolder))
{
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reporter.Build(this, ModList);
}
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}
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ModList.ReportHTML = "<style>" + css + "</style>"
+ CommonMarkConverter.Convert(File.ReadAllText($"{ModList.Name}.md"));
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}
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/// <summary>
/// Clear references to lists that hold a lot of data.
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/// </summary>
private void ResetMembers()
{
AllFiles = null;
InstallDirectives = null;
SelectedArchives = null;
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ExtraFiles = null;
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}
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/// <summary>
/// Fills in the Patch fields in files that require them
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/// </summary>
private void BuildPatches()
{
Info("Gathering patch files");
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var groups = InstallDirectives.OfType<PatchedFromArchive>()
.Where(p => p.PatchID == null)
.GroupBy(p => p.ArchiveHashPath[0])
.ToList();
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Info($"Patching building patches from {groups.Count} archives");
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var absolute_paths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
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groups.PMap(group => BuildArchivePatches(group.Key, group, absolute_paths));
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if (InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == null) != null)
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Error("Missing patches after generation, this should not happen");
}
private void BuildArchivePatches(string archive_sha, IEnumerable<PatchedFromArchive> group,
Dictionary<string, string> absolute_paths)
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{
var archive = VFS.HashIndex[archive_sha];
using (var files = VFS.StageWith(group.Select(g => VFS.FileForArchiveHashPath(g.ArchiveHashPath))))
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{
var by_path = files.GroupBy(f => string.Join("|", f.Paths.Skip(1)))
.ToDictionary(f => f.Key, f => f.First());
// Now Create the patches
group.PMap(entry =>
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{
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Info($"Patching {entry.To}");
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Status($"Patching {entry.To}");
using (var origin = by_path[string.Join("|", entry.ArchiveHashPath.Skip(1))].OpenRead())
using (var output = new MemoryStream())
{
var a = origin.ReadAll();
var b = LoadDataForTo(entry.To, absolute_paths);
Utils.CreatePatch(a, b, output);
entry.PatchID = IncludeFile(output.ToArray());
var file_size = File.GetSize(Path.Combine(ModListOutputFolder, entry.PatchID));
Info($"Patch size {file_size} for {entry.To}");
}
});
}
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}
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private byte[] LoadDataForTo(string to, Dictionary<string, string> absolute_paths)
{
if (absolute_paths.TryGetValue(to, out var absolute))
return File.ReadAllBytes(absolute);
if (to.StartsWith(Consts.BSACreationDir))
{
var bsa_id = to.Split('\\')[1];
var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsa_id);
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using (var a = BSADispatch.OpenRead(Path.Combine(MO2Folder, bsa.To)))
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{
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var find = Path.Combine(to.Split('\\').Skip(2).ToArray());
var file = a.Files.First(e => e.Path.Replace('/', '\\') == find);
using (var ms = new MemoryStream())
{
file.CopyDataTo(ms);
return ms.ToArray();
}
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}
}
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Error($"Couldn't load data for {to}");
return null;
}
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private void GatherArchives()
{
Info("Building a list of archives based on the files required");
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var shas = InstallDirectives.OfType<FromArchive>()
.Select(a => a.ArchiveHashPath[0])
.Distinct();
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var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified)
.GroupBy(f => f.File.Hash)
.ToDictionary(f => f.Key, f => f.First());
SelectedArchives = shas.PMap(sha => ResolveArchive(sha, archives));
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}
private Archive ResolveArchive(string sha, IDictionary<string, IndexedArchive> archives)
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{
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if (archives.TryGetValue(sha, out var found))
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{
if (found.IniData == null)
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Error($"No download metadata found for {found.Name}, please use MO2 to query info or add a .meta file and try again.");
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var result = new Archive();
result.State = (AbstractDownloadState)DownloadDispatcher.ResolveArchive(found.IniData);
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if (result.State == null)
Error($"{found.Name} could not be handled by any of the downloaders");
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result.Name = found.Name;
result.Hash = found.File.Hash;
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result.Meta = found.Meta;
result.Size = found.File.Size;
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Info($"Checking link for {found.Name}");
if (!result.State.Verify())
Error(
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$"Unable to resolve link for {found.Name}. If this is hosted on the Nexus the file may have been removed.");
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return result;
}
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Error($"No match found for Archive sha: {sha} this shouldn't happen");
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return null;
}
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private Directive RunStack(IEnumerable<Func<RawSourceFile, Directive>> stack, RawSourceFile source)
{
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Status($"Compiling {source.Path}");
foreach (var f in stack)
{
var result = f(source);
if (result != null) return result;
}
throw new InvalidDataException("Data fell out of the compilation stack");
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}
/// <summary>
/// Creates a execution stack. The stack should be passed into Run stack. Each function
/// in this stack will be run in-order and the first to return a non-null result will have its
/// result included into the pack
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/// </summary>
/// <returns></returns>
private IEnumerable<Func<RawSourceFile, Directive>> MakeStack()
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{
Info("Generating compilation stack");
return new List<Func<RawSourceFile, Directive>>
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{
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IncludePropertyFiles(),
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IgnoreStartsWith("logs\\"),
IncludeRegex("^downloads\\\\.*\\.meta"),
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IgnoreStartsWith("downloads\\"),
IgnoreStartsWith("webcache\\"),
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IgnoreStartsWith("overwrite\\"),
IgnorePathContains("temporary_logs"),
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IgnorePathContains("GPUCache"),
IgnorePathContains("SSEEdit Cache"),
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IgnoreEndsWith(".pyc"),
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IgnoreEndsWith(".log"),
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IgnoreOtherProfiles(),
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IgnoreDisabledMods(),
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IncludeThisProfile(),
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// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
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IncludeStubbedConfigFiles(),
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IncludeLootFiles(),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Data")),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
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IgnoreRegex(Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
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IncludeModIniData(),
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DirectMatch(),
IncludeTaggedFiles(Consts.WABBAJACK_INCLUDE),
DeconstructBSAs(), // Deconstruct BSAs before building patches so we don't generate massive patch files
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IncludePatches(),
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IncludeDummyESPs(),
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// If we have no match at this point for a game folder file, skip them, we can't do anything about them
IgnoreGameFiles(),
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// There are some types of files that will error the compilation, because they're created on-the-fly via tools
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// so if we don't have a match by this point, just drop them.
IgnoreEndsWith(".ini"),
IgnoreEndsWith(".html"),
IgnoreEndsWith(".txt"),
// Don't know why, but this seems to get copied around a bit
IgnoreEndsWith("HavokBehaviorPostProcess.exe"),
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// Theme file MO2 downloads somehow
IgnoreEndsWith("splash.png"),
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IgnoreEndsWith(".bin"),
IgnoreEndsWith(".refcache"),
IgnoreWabbajackInstallCruft(),
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PatchStockESMs(),
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IncludeAllConfigs(),
IncludeTaggedFiles(Consts.WABBAJACK_NOMATCH_INCLUDE),
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zEditIntegration.IncludezEditPatches(this),
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DropAll()
};
}
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private Func<RawSourceFile, Directive> IncludePropertyFiles()
{
return source =>
{
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var files = new HashSet<string>
{
ModListImage, ModListReadme
};
if (!files.Any(f => source.AbsolutePath.Equals(f))) return null;
if (!File.Exists(source.AbsolutePath)) return null;
var isBanner = source.AbsolutePath == ModListImage;
//var isReadme = source.AbsolutePath == ModListReadme;
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var result = source.EvolveTo<PropertyFile>();
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result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
if (isBanner)
{
result.Type = PropertyType.Banner;
ModListImage = result.SourceDataID;
}
else
{
result.Type = PropertyType.Readme;
ModListReadme = result.SourceDataID;
}
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return result;
};
}
private Func<RawSourceFile, Directive> IgnoreWabbajackInstallCruft()
{
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var cruft_files = new HashSet<string>
{
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"7z.dll", "7z.exe", "vfs_staged_files\\", "nexus.key_cache", "patch_cache\\",
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Consts.NexusCacheDirectory + "\\"
};
return source =>
{
if (!cruft_files.Any(f => source.Path.StartsWith(f))) return null;
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = "Wabbajack Cruft file";
return result;
};
}
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private Func<RawSourceFile, Directive> IncludeAllConfigs()
{
return source =>
{
if (!Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path))) return null;
var result = source.EvolveTo<InlineFile>();
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
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return result;
};
}
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private Func<RawSourceFile, Directive> PatchStockESMs()
{
return source =>
{
var filename = Path.GetFileName(source.Path);
var game_file = Path.Combine(GamePath, "Data", filename);
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if (Consts.GameESMs.Contains(filename) && source.Path.StartsWith("mods\\") && File.Exists(game_file))
{
Info(
$"A ESM named {filename} was found in a mod that shares a name with a core game ESMs, it is assumed this is a cleaned ESM and it will be binary patched.");
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var result = source.EvolveTo<CleanedESM>();
result.SourceESMHash = VFS.Lookup(game_file).Hash;
Status($"Generating patch of {filename}");
using (var ms = new MemoryStream())
{
Utils.CreatePatch(File.ReadAllBytes(game_file), File.ReadAllBytes(source.AbsolutePath), ms);
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var data = ms.ToArray();
result.SourceDataID = IncludeFile(data);
Info($"Generated a {data.Length} byte patch for {filename}");
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}
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return result;
}
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return null;
};
}
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private Func<RawSourceFile, Directive> IncludeLootFiles()
{
var prefix = Consts.LOOTFolderFilesDir + "\\";
return source =>
{
if (source.Path.StartsWith(prefix))
{
var result = source.EvolveTo<InlineFile>();
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath).ToBase64());
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return result;
}
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return null;
};
}
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private Func<RawSourceFile, Directive> IncludeStubbedConfigFiles()
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{
return source =>
{
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if (Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path)))
return RemapFile(source, GamePath);
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return null;
};
}
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private Directive RemapFile(RawSourceFile source, string gamePath)
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{
var data = File.ReadAllText(source.AbsolutePath);
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var original_data = data;
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data = data.Replace(GamePath, Consts.GAME_PATH_MAGIC_BACK);
data = data.Replace(GamePath.Replace("\\", "\\\\"), Consts.GAME_PATH_MAGIC_DOUBLE_BACK);
data = data.Replace(GamePath.Replace("\\", "/"), Consts.GAME_PATH_MAGIC_FORWARD);
data = data.Replace(MO2Folder, Consts.MO2_PATH_MAGIC_BACK);
data = data.Replace(MO2Folder.Replace("\\", "\\\\"), Consts.MO2_PATH_MAGIC_DOUBLE_BACK);
data = data.Replace(MO2Folder.Replace("\\", "/"), Consts.MO2_PATH_MAGIC_FORWARD);
data = data.Replace(MO2DownloadsFolder, Consts.DOWNLOAD_PATH_MAGIC_BACK);
data = data.Replace(MO2DownloadsFolder.Replace("\\", "\\\\"), Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK);
data = data.Replace(MO2DownloadsFolder.Replace("\\", "/"), Consts.DOWNLOAD_PATH_MAGIC_FORWARD);
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if (data == original_data)
return null;
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var result = source.EvolveTo<RemappedInlineFile>();
result.SourceDataID = IncludeFile(Encoding.UTF8.GetBytes(data));
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return result;
}
private Func<RawSourceFile, Directive> IgnorePathContains(string v)
{
v = $"\\{v.Trim('\\')}\\";
var reason = $"Ignored because path contains {v}";
return source =>
{
if (source.Path.Contains(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
return null;
};
}
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/// <summary>
/// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
/// mod will be inlined into the installer. USE WISELY.
/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> IncludeTaggedFiles(string tag)
{
var include_directly = ModInis.Where(kv =>
{
var general = kv.Value.General;
if (general.notes != null && general.notes.Contains(tag))
return true;
if (general.comments != null && general.comments.Contains(tag))
return true;
return false;
}).Select(kv => $"mods\\{kv.Key}\\");
return source =>
{
if (source.Path.StartsWith("mods"))
foreach (var modpath in include_directly)
if (source.Path.StartsWith(modpath))
{
var result = source.EvolveTo<InlineFile>();
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
return result;
}
return null;
};
}
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/// <summary>
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
/// less than 100 bytes in size and shares a name with a BSA it's a pretty good chance that it's a dummy
/// and the contents are generated.
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/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> IncludeDummyESPs()
{
return source =>
{
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if (Path.GetExtension(source.AbsolutePath) == ".esp" || Path.GetExtension(source.AbsolutePath) == ".esm")
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{
var bsa = Path.Combine(Path.GetDirectoryName(source.AbsolutePath),
Path.GetFileNameWithoutExtension(source.AbsolutePath) + ".bsa");
var bsa_textures = Path.Combine(Path.GetDirectoryName(source.AbsolutePath),
Path.GetFileNameWithoutExtension(source.AbsolutePath) + " - Textures.bsa");
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var esp_size = new FileInfo(source.AbsolutePath).Length;
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if (esp_size <= 250 && (File.Exists(bsa) || File.Exists(bsa_textures)))
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{
var inline = source.EvolveTo<InlineFile>();
inline.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
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return inline;
}
}
return null;
};
}
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/// <summary>
/// This function will search for a way to create a BSA in the installed mod list by assembling it from files
/// found in archives. To do this we hash all the files in side the BSA then try to find matches and patches for
/// all of the files.
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/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> DeconstructBSAs()
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{
var include_directly = ModInis.Where(kv =>
{
var general = kv.Value.General;
if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
return true;
if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
return true;
return false;
}).Select(kv => $"mods\\{kv.Key}\\");
var microstack = new List<Func<RawSourceFile, Directive>>
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{
DirectMatch(),
IncludePatches(),
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DropAll()
};
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var microstack_with_include = new List<Func<RawSourceFile, Directive>>
{
DirectMatch(),
IncludePatches(),
IncludeALL()
};
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return source =>
{
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if (!Consts.SupportedBSAs.Contains(Path.GetExtension(source.Path).ToLower())) return null;
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var default_include = false;
if (source.Path.StartsWith("mods"))
foreach (var modpath in include_directly)
if (source.Path.StartsWith(modpath))
{
default_include = true;
break;
}
var source_files = source.File.FileInArchive;
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var stack = default_include ? microstack_with_include : microstack;
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var id = Guid.NewGuid().ToString();
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var matches = source_files.PMap(e => RunStack(stack, new RawSourceFile(e)
{
Path = Path.Combine(Consts.BSACreationDir, id, e.Paths.Last())
}));
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foreach (var match in matches)
{
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if (match is IgnoredDirectly) Error($"File required for BSA {source.Path} creation doesn't exist: {match.To}");
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ExtraFiles.Add(match);
}
;
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CreateBSA directive;
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using (var bsa = BSADispatch.OpenRead(source.AbsolutePath))
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{
directive = new CreateBSA
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{
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To = source.Path,
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TempID = id,
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State = bsa.State,
FileStates = bsa.Files.Select(f => f.State).ToList()
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};
}
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return directive;
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};
}
private Func<RawSourceFile, Directive> IncludeALL()
{
return source =>
{
var inline = source.EvolveTo<InlineFile>();
inline.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
return inline;
};
}
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private Func<RawSourceFile, Directive> IgnoreDisabledMods()
{
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var always_enabled = ModInis.Where(f => IsAlwaysEnabled(f.Value)).Select(f => f.Key).ToHashSet();
var all_enabled_mods = SelectedProfiles
.SelectMany(p => File.ReadAllLines(Path.Combine(MO2Folder, "profiles", p, "modlist.txt")))
.Where(line => line.StartsWith("+") || line.EndsWith("_separator"))
.Select(line => line.Substring(1))
.Concat(always_enabled)
.Select(line => Path.Combine("mods", line) + "\\")
.ToList();
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return source =>
{
if (!source.Path.StartsWith("mods") || all_enabled_mods.Any(mod => source.Path.StartsWith(mod)))
return null;
var r = source.EvolveTo<IgnoredDirectly>();
r.Reason = "Disabled Mod";
return r;
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};
}
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private static bool IsAlwaysEnabled(dynamic data)
{
if (data == null)
return false;
if (data.General != null && data.General.notes != null &&
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
return true;
if (data.General != null && data.General.comments != null &&
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
return true;
return false;
}
/// <summary>
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/// This matches files based purely on filename, and then creates a binary patch.
/// In practice this is fine, because a single file tends to only come from one archive.
/// </summary>
/// <returns></returns>
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private Func<RawSourceFile, Directive> IncludePatches()
{
var indexed = IndexedFiles.Values
.SelectMany(f => f)
.GroupBy(f => Path.GetFileName(f.Paths.Last()).ToLower())
.ToDictionary(f => f.Key);
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return source =>
{
if (!indexed.TryGetValue(Path.GetFileName(source.File.Paths.Last().ToLower()), out var value))
return null;
var found = value.OrderByDescending(f => (f.TopLevelArchive ?? f).LastModified).First();
var e = source.EvolveTo<PatchedFromArchive>();
e.ArchiveHashPath = found.MakeRelativePaths();
e.To = source.Path;
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e.Hash = source.File.Hash;
Utils.TryGetPatch(found.Hash, source.File.Hash, out var data);
if (data != null)
e.PatchID = IncludeFile(data);
return e;
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};
}
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private Func<RawSourceFile, Directive> IncludeModIniData()
{
return source =>
{
if (source.Path.StartsWith("mods\\") && source.Path.EndsWith("\\meta.ini"))
{
var e = source.EvolveTo<InlineFile>();
e.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
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return e;
}
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return null;
};
}
private Func<RawSourceFile, Directive> IgnoreGameFiles()
{
var start_dir = Consts.GameFolderFilesDir + "\\";
return source =>
{
if (source.Path.StartsWith(start_dir))
{
var i = source.EvolveTo<IgnoredDirectly>();
i.Reason = "Default game file";
return i;
}
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return null;
};
}
private Func<RawSourceFile, Directive> IncludeThisProfile()
{
var correct_profiles = SelectedProfiles.Select(p => Path.Combine("profiles", p) + "\\").ToList();
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return source =>
{
if (correct_profiles.Any(p => source.Path.StartsWith(p)))
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{
byte[] data;
if (source.Path.EndsWith("\\modlist.txt"))
data = ReadAndCleanModlist(source.AbsolutePath);
else
data = File.ReadAllBytes(source.AbsolutePath);
var e = source.EvolveTo<InlineFile>();
e.SourceDataID = IncludeFile(data);
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return e;
}
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return null;
};
}
private byte[] ReadAndCleanModlist(string absolutePath)
{
var lines = File.ReadAllLines(absolutePath);
lines = (from line in lines
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where !(line.StartsWith("-") && !line.EndsWith("_separator"))
select line).ToArray();
return Encoding.UTF8.GetBytes(string.Join("\r\n", lines));
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}
private Func<RawSourceFile, Directive> IgnoreOtherProfiles()
{
var profiles = SelectedProfiles
.Select(p => Path.Combine("profiles", p) + "\\")
.ToList();
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return source =>
{
if (source.Path.StartsWith("profiles\\"))
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{
if (profiles.Any(profile => source.Path.StartsWith(profile))) return null;
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var c = source.EvolveTo<IgnoredDirectly>();
c.Reason = "File not for selected profiles";
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return c;
}
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return null;
};
}
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private Func<RawSourceFile, Directive> IgnoreEndsWith(string v)
{
var reason = string.Format("Ignored because path ends with {0}", v);
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return source =>
{
if (source.Path.EndsWith(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
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return null;
};
}
private Func<RawSourceFile, Directive> IgnoreRegex(string p)
{
var reason = string.Format("Ignored because path matches regex {0}", p);
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var regex = new Regex(p);
return source =>
{
if (regex.IsMatch(source.Path))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
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return null;
};
}
private Func<RawSourceFile, Directive> IncludeRegex(string pattern)
{
var regex = new Regex(pattern);
return source =>
{
if (regex.IsMatch(source.Path))
{
var result = source.EvolveTo<InlineFile>();
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
return result;
}
return null;
};
}
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private Func<RawSourceFile, Directive> DropAll()
{
return source =>
{
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var result = source.EvolveTo<NoMatch>();
result.Reason = "No Match in Stack";
Info($"No match for: {source.Path}");
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return result;
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};
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}
private Func<RawSourceFile, Directive> DirectMatch()
{
return source =>
{
if (IndexedFiles.TryGetValue(source.Hash, out var found))
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{
var result = source.EvolveTo<FromArchive>();
var match = found.Where(f =>
Path.GetFileName(f.Paths[f.Paths.Length - 1]) == Path.GetFileName(source.Path))
.OrderBy(f => f.Paths.Length)
.FirstOrDefault();
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if (match == null)
match = found.OrderBy(f => f.Paths.Length).FirstOrDefault();
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result.ArchiveHashPath = match.MakeRelativePaths();
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return result;
}
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return null;
};
}
private Func<RawSourceFile, Directive> IgnoreStartsWith(string v)
{
var reason = string.Format("Ignored because path starts with {0}", v);
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return source =>
{
if (source.Path.StartsWith(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
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return null;
};
}
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public class IndexedFileMatch
{
public IndexedArchive Archive;
public IndexedArchiveEntry Entry;
public DateTime LastModified;
}
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}
}