wabbajack/Wabbajack.Common/SteamHandler.cs

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using System;
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using System.Collections.Generic;
using System.Diagnostics;
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using System.IO;
using System.Linq;
using System.Text;
using DynamicData;
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using Microsoft.Win32;
namespace Wabbajack.Common
{
[DebuggerDisplay("{" + nameof(Name) + "}")]
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public class SteamGame
{
public int AppId;
public string Name;
public string InstallDir;
public Game? Game;
public HashSet<SteamWorkshopItem> WorkshopItems;
/// <summary>
/// Combined size of all installed workshop items on disk in bytes
/// </summary>
public int WorkshopItemsSize;
}
public class SteamWorkshopItem
{
public SteamGame Game;
public int ItemID;
/// <summary>
/// Size is in bytes
/// </summary>
public int Size;
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}
/// <summary>
/// Class for all Steam operations
/// </summary>
public class SteamHandler
{
private static readonly Lazy<SteamHandler> instance = new Lazy<SteamHandler>(
() => new SteamHandler(true),
isThreadSafe: true);
public static SteamHandler Instance => instance.Value;
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private const string SteamRegKey = @"Software\Valve\Steam";
/// <summary>
/// Path to the Steam folder
/// </summary>
public string SteamPath { get; internal set; }
/// <summary>
/// HashSet of all known Steam Libraries
/// </summary>
public HashSet<string> InstallFolders { get; internal set; }
/// <summary>
/// HashSet of all known SteamGames
/// </summary>
public HashSet<SteamGame> Games { get; internal set; }
private string SteamConfig => Path.Combine(SteamPath, "config", "config.vdf");
public SteamHandler(bool init)
{
var steamKey = Registry.CurrentUser.OpenSubKey(SteamRegKey);
SteamPath = steamKey?.GetValue("SteamPath").ToString();
if(!init) return;
LoadInstallFolders();
LoadAllSteamGames();
}
/// <summary>
/// Finds the installation path of a Steam game by ID
/// </summary>
/// <param name="id">ID of the Steam game</param>
/// <returns></returns>
public string GetGamePathById(int id)
{
return Games.FirstOrDefault(f => f.AppId == id)?.InstallDir;
}
/// <summary>
/// Reads the config file and adds all found installation folders to the HashSet
/// </summary>
public void LoadInstallFolders()
{
var paths = new HashSet<string>();
File.ReadLines(SteamConfig, Encoding.UTF8).Do(l =>
{
if (!l.Contains("BaseInstallFolder_")) return;
var s = GetVdfValue(l);
s = Path.Combine(s, "steamapps");
paths.Add(s);
});
// Default path in the Steam folder isn't in the configs
paths.Add(Path.Combine(SteamPath, "steamapps"));
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InstallFolders = paths;
}
/// <summary>
/// Enumerates through all Steam Libraries to find and read all .afc files, adding the found game
/// to the HashSet
/// </summary>
public void LoadAllSteamGames()
{
var games = new HashSet<SteamGame>();
InstallFolders.Do(p =>
{
Directory.EnumerateFiles(p, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
{
var steamGame = new SteamGame();
var valid = false;
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File.ReadAllLines(f, Encoding.UTF8).Do(l =>
{
if(l.Contains("\"appid\""))
if (!int.TryParse(GetVdfValue(l), out steamGame.AppId))
return;
if(l.Contains("\"name\""))
steamGame.Name = GetVdfValue(l);
if(l.Contains("\"installdir\""))
steamGame.InstallDir = Path.Combine(p, "common", GetVdfValue(l));
if (steamGame.AppId != 0 && !string.IsNullOrWhiteSpace(steamGame.Name) &&
!string.IsNullOrWhiteSpace(steamGame.InstallDir))
valid = true;
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});
if (!valid)
return;
steamGame.Game = GameRegistry.Games.Values
.FirstOrDefault(g =>
g.SteamIDs.Contains(steamGame.AppId)
&&
g.RequiredFiles.TrueForAll(s => File.Exists(Path.Combine(steamGame.InstallDir, s)))
)?.Game;
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games.Add(steamGame);
});
});
Games = games;
}
public void LoadWorkshopItems(SteamGame game)
{
if(game.WorkshopItems == null)
game.WorkshopItems = new HashSet<SteamWorkshopItem>();
InstallFolders.Do(p =>
{
var workshop = Path.Combine(p, "workshop");
if(!Directory.Exists(workshop))
return;
Directory.EnumerateFiles(workshop, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
{
if (Path.GetFileName(f) != $"appworkshop_{game.AppId}.acf")
return;
var foundAppID = false;
var workshopItemsInstalled = 0;
var workshopItemDetails = 0;
var currentItem = new SteamWorkshopItem();
var bracketStart = 0;
var bracketEnd = 0;
var lines = File.ReadAllLines(f, Encoding.UTF8);
var end = false;
lines.Do(l =>
{
if (end)
return;
if(currentItem == null)
currentItem = new SteamWorkshopItem();
var currentLine = lines.IndexOf(l);
if (l.Contains("\"appid\"") && !foundAppID)
{
if (!int.TryParse(GetVdfValue(l), out var appID))
return;
foundAppID = true;
if (appID != game.AppId)
return;
}
if (!foundAppID)
return;
if (l.Contains("\"SizeOnDisk\""))
{
if (!int.TryParse(GetVdfValue(l), out var sizeOnDisk))
return;
game.WorkshopItemsSize = sizeOnDisk;
}
if (l.Contains("\"WorkshopItemsInstalled\""))
workshopItemsInstalled = currentLine;
if (l.Contains("\"WorkshopItemDetails\""))
workshopItemDetails = currentLine;
if (workshopItemsInstalled == 0)
return;
if (currentLine <= workshopItemsInstalled + 1 && currentLine >= workshopItemDetails - 1)
return;
if (currentItem.ItemID == 0)
if (!int.TryParse(GetSingleVdfValue(l), out currentItem.ItemID))
return;
if (currentItem.ItemID == 0)
return;
if (bracketStart == 0 && l.Contains("{"))
bracketStart = currentLine;
if (bracketEnd == 0 && l.Contains("}"))
bracketEnd = currentLine;
if (bracketStart == 0)
return;
if (currentLine == bracketStart + 1)
if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
return;
if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)
return;
bracketStart = 0;
bracketEnd = 0;
currentItem.Game = game;
game.WorkshopItems.Add(currentItem);
currentItem = null;
end = true;
});
});
});
}
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private static string GetVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
string[] s = trim.Split('\"');
return s[3].Replace("\\\\", "\\");
}
private static string GetSingleVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
return trim.Split('\"')[1];
}
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}
}