2.3.5.0 Bump and MW5 support

This commit is contained in:
Timothy Baldridge 2020-12-16 14:41:28 -07:00
parent 65a8372ab3
commit 364bfe6cea
8 changed files with 143 additions and 11 deletions

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@ -1,5 +1,11 @@
### Changelog
#### Version - 2.3.5.0 - 12/16/2020
* Fix tesall.ru download support
* Implement MechWarrior 5 support as a native compiler game
* Make the title in the WJ gallery (in app) optional for games that want the title to be in the splash screen
* Worked a few kinks out of the native game compiler
#### Version - 2.3.4.3 - 12/6/2020
* Disable the back button during install/compilation

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@ -6,8 +6,8 @@
<AssemblyName>wabbajack-cli</AssemblyName>
<Company>Wabbajack</Company>
<Platforms>x64</Platforms>
<AssemblyVersion>2.3.4.3</AssemblyVersion>
<FileVersion>2.3.4.3</FileVersion>
<AssemblyVersion>2.3.5.0</AssemblyVersion>
<FileVersion>2.3.5.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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@ -4,6 +4,7 @@ using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net.Http.Headers;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Wabbajack.Common.StoreHandlers;
@ -38,7 +39,8 @@ namespace Wabbajack.Common
Witcher3,
[Description("Stardew Valley")]
StardewValley,
KingdomComeDeliverance
KingdomComeDeliverance,
MechWarrior5Mercenaries
}
public static class GameExtensions
@ -67,6 +69,8 @@ namespace Wabbajack.Common
// to get gog ids: https://www.gogdb.org
public List<int>? GOGIDs { get; internal set; }
public List<string> EpicGameStoreIDs { get; internal set; } = new List<string>();
// to get BethNet IDs: check the registry
public int BethNetID { get; internal set; }
@ -99,7 +103,16 @@ namespace Wabbajack.Common
if (MainExecutable == null)
throw new NotImplementedException();
return FileVersionInfo.GetVersionInfo((string)gameLoc.Combine(MainExecutable)).ProductVersion;
var info = FileVersionInfo.GetVersionInfo((string)gameLoc.Combine(MainExecutable));
var version = info.ProductVersion;
if (string.IsNullOrWhiteSpace(version))
{
version =
$"{info.ProductMajorPart}.{info.ProductMinorPart}.{info.ProductBuildPart}.{info.ProductPrivatePart}";
return version;
}
return version;
}
}
@ -508,6 +521,23 @@ namespace Wabbajack.Common
},
MainExecutable = @"bin\Win64\KingdomCome.exe"
}
},
{
Game.MechWarrior5Mercenaries, new GameMetaData
{
Game = Game.MechWarrior5Mercenaries,
NexusName = "mechwarrior5mercenaries",
MO2Name = "Mechwarrior 5: Mercenaries",
MO2ArchiveName = "mechwarrior5mercenaries",
NexusGameId = 3099,
EpicGameStoreIDs = new List<string> {"9fd39d8ac72946a2a10a887ce86e6c35"},
IsGenericMO2Plugin = true,
RequiredFiles = new List<string>
{
@"MW5Mercs\Binaries\Win64\MechWarrior-Win64-Shipping.exe"
},
MainExecutable = @"MW5Mercs\Binaries\Win64\MechWarrior-Win64-Shipping.exe"
}
}
};

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@ -0,0 +1,80 @@
using System;
using System.Linq;
using Microsoft.Win32;
namespace Wabbajack.Common.StoreHandlers
{
public class EpicGameStoreHandler : AStoreHandler
{
public override StoreType Type { get; internal set; }
public string BaseRegKey = @"SOFTWARE\Epic Games\EOS";
public override bool Init()
{
return true;
}
public override bool LoadAllGames()
{
using var eosKey = Registry.CurrentUser.OpenSubKey(BaseRegKey);
if (eosKey == null)
{
Utils.Log("Epic Game Store is not installed");
return false;
}
var name = eosKey.GetValue("ModSdkMetadataDir");
if (name == null)
{
Utils.Log("Registry key entry does not exist for Epic Game store");
return false;
}
var byID = GameRegistry.Games.SelectMany(g => g.Value.EpicGameStoreIDs
.Select(id => (id, g.Value.Game)))
.GroupBy(t => t.id)
.ToDictionary(t => t.Key, t => t.First().Game);
foreach (var itm in ((AbsolutePath)(string)(name!)).EnumerateFiles(false, "*.item"))
{
var item = itm.FromJson<EpicGameItem>();
Console.WriteLine($"Found Epic Game Store Game: {item.DisplayName} at {item.InstallLocation}");
if (byID.TryGetValue(item.CatalogItemId, out var game))
{
Games.Add(new EpicStoreGame(game, item));
}
}
return true;
}
public class EpicStoreGame : AStoreGame
{
public EpicStoreGame(Game game, EpicGameItem item)
{
Type = StoreType.EpicGameStore;
Game = game;
Path = (AbsolutePath)item.InstallLocation;
Name = game.MetaData().HumanFriendlyGameName;
}
public override Game Game { get; internal set; }
public override StoreType Type { get; internal set; }
}
public class EpicGameItem
{
public string DisplayName { get; set; } = "";
public string InstallationGuid { get; set; } = "";
public string CatalogItemId { get; set; } = "";
public string CatalogNamespace { get; set; } = "";
public string InstallSessionId { get; set; } = "";
public string InstallLocation { get; set; } = "";
}
}
}

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@ -9,7 +9,8 @@ namespace Wabbajack.Common.StoreHandlers
{
STEAM,
GOG,
BethNet
BethNet,
EpicGameStore
}
public class StoreHandler
@ -25,6 +26,9 @@ namespace Wabbajack.Common.StoreHandlers
private static readonly Lazy<BethNetHandler> _bethNetHandler = new Lazy<BethNetHandler>(() => new BethNetHandler());
public BethNetHandler BethNetHandler = _bethNetHandler.Value;
private static readonly Lazy<EpicGameStoreHandler> _epicGameStoreHandler = new Lazy<EpicGameStoreHandler>(() => new EpicGameStoreHandler());
public EpicGameStoreHandler EpicGameStoreHandler = _epicGameStoreHandler.Value;
public List<AStoreGame> StoreGames;
@ -67,6 +71,18 @@ namespace Wabbajack.Common.StoreHandlers
{
Utils.Error(new StoreException("Could not Init the BethNetHandler, check previous error messages!"));
}
if (EpicGameStoreHandler.Init())
{
if (EpicGameStoreHandler.LoadAllGames())
StoreGames.AddRange(EpicGameStoreHandler.Games);
else
Utils.Error(new StoreException("Could not load all Games from the EpicGameStoreHandler, check previous error messages!"));
}
else
{
Utils.Error(new StoreException("Could not Init the EpicGameStoreHandler, check previous error messages!"));
}
}
public AbsolutePath? TryGetGamePath(Game game)

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@ -4,8 +4,8 @@
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
<AssemblyVersion>2.3.4.3</AssemblyVersion>
<FileVersion>2.3.4.3</FileVersion>
<AssemblyVersion>2.3.5.0</AssemblyVersion>
<FileVersion>2.3.5.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>Wabbajack Application Launcher</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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@ -3,8 +3,8 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<AssemblyVersion>2.3.4.3</AssemblyVersion>
<FileVersion>2.3.4.3</FileVersion>
<AssemblyVersion>2.3.5.0</AssemblyVersion>
<FileVersion>2.3.5.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>Wabbajack Server</Description>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>

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@ -6,8 +6,8 @@
<UseWPF>true</UseWPF>
<Platforms>x64</Platforms>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AssemblyVersion>2.3.4.3</AssemblyVersion>
<FileVersion>2.3.4.3</FileVersion>
<AssemblyVersion>2.3.5.0</AssemblyVersion>
<FileVersion>2.3.5.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>