ACE3/addons/cargo/functions/fnc_startUnload.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Starts unloading item selected in the cargo menu.
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*
* Arguments:
* 0: Unit doing the unloading <OBJECT>
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*
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* Return Value:
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* None
*
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* Example:
* player call ace_cargo_fnc_startUnload
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*
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* Public: No
*/
// This can be an object or a classname string
private _item = call FUNC(getSelectedItem);
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if (isNil "_item") exitWith {};
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params ["_unit"];
if (GVAR(interactionParadrop)) exitWith {
// Close the cargo menu
closeDialog 0;
private _duration = GVAR(paradropTimeCoefficent) * (_item call FUNC(getSizeItem));
// If drop time is 0, don't show a progress bar
if (_duration <= 0) exitWith {
[QGVAR(paradropItem), [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent;
};
// Start progress bar - paradrop
// Delay execution by a frame, to avoid progress bar stopping prematurely because of the cargo menu still being open
[EFUNC(common,progressBar), [
_duration,
[_item, GVAR(interactionVehicle)],
{
[QGVAR(paradropItem), _this select 0] call CBA_fnc_localEvent;
},
{
params ["", "", "", "_errorCode"];
if (_errorCode == 3) then { // show warning if we failed because of flight conditions
[LSTRING(unlevelFlightWarning)] call EFUNC(common,displayTextStructured);
};
},
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
{
(_this select 0) params ["", "_vehicle"];
if ((acos ((vectorUp _vehicle) select 2)) > 30) exitWith {false}; // check flight level
if (((getPos _vehicle) select 2) < 25) exitWith {false}; // check height
if ((speed _vehicle) < -5) exitWith {false}; // check reverse
true
},
["isNotSwimming", "isNotInside"],
false
]] call CBA_fnc_execNextFrame;
};
// If in zeus
if (!isNull curatorCamera) exitWith {
// Do not check distance to unit, but do check for valid position
if !([_item, GVAR(interactionVehicle), objNull, true] call FUNC(canUnloadItem)) exitWith {
[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
};
// Close the cargo menu
closeDialog 1;
["ace_unloadCargo", [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent;
};
// Start progress bar - normal ground unload
if ([_item, GVAR(interactionVehicle), _unit] call FUNC(canUnloadItem)) then {
// Close the cargo menu
closeDialog 0;
private _duration = GVAR(loadTimeCoefficient) * (_item call FUNC(getSizeItem));
// If unload time is 0, don't show a progress bar
if (_duration <= 0) exitWith {
["ace_unloadCargo", [_item, GVAR(interactionVehicle), _unit]] call CBA_fnc_localEvent;
};
[
_duration,
[_item, GVAR(interactionVehicle), _unit],
{
TRACE_1("unload finish",_this);
["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent;
},
{
TRACE_1("unload fail",_this);
},
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
{
(_this select 0) params ["_item", "_vehicle", "_unit"];
[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem) // don't check for a suitable unloading position every frame
},
["isNotSwimming"]
] call EFUNC(common,progressBar);
} else {
[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
};