ACE3/addons/refuel/functions/fnc_canTakeNozzle.sqf

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#include "..\script_component.hpp"
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/*
* Author: GitHawk
* Check if a unit can take a fuel nozzle
*
* Arguments:
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* 0: Unit <OBJECT>
* 1: Fuel Source or Nozzle <OBJECT>
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*
* Return Value:
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* Can connect <BOOL>
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*
* Example:
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* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
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*
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* Public: No
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*/
params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]];
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if (isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _object} ||
Refuel - Added ability to refuel fuel sources (#8981) * Simplify main fuel loop * Remove unecessary action macro * Add container refueling * Fuel counter behaviour is now consistent for both limited and unlimited fuel sources * Update maxFuel and refuelContainer whenever fueling begins * Update maxFuel and refuelContainer whenever fueling begins * Prevent loading of fuel sources into cargo when they have a nozzle connected to them * Added action to check how much fuel is left in a jerry can * Prevent jerry cans from being picked up if they have a nozzle connected to them * Added function to check if a nozzle can be connected to an object * Prevent fuel sources which have their nozzle deployed from being loaded * Compute both tank volumes inside of refuel instead of durring turn on * Didn't mean to delete these * Allow for user defined fuel capacities * Handle more edge cases with infinite fuel sources * Refuel - Prevent fuel sources from being dragged while they're refueling other things * Refuel - Added flow rate multiplier for refueling fuel sources * Refuel - Use FUNC instead of DFUNC for nozzle actions * Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source * Refuel - Correctly reset fuel counter when fueling a new target * Refuel - Implemented all suggested changes * Refuel - Added newlines to end of files * Refuel - Added missing newline at end of XEH_PREP * Only setFuel once per jerry can creation Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Calling getFuel will initialize the fuel source * Refuel - Add newline to end of file --------- Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} || // Not already carrying a nozzle
{(_object getVariable [QGVAR(jerryCan), false]) && {!isNull (_object getVariable [QGVAR(nozzle), objNull])}} || // Prevent jerry cans from being picked up if they have a nozzle connected
{!([_unit, _object, [INTERACT_EXCEPTIONS]] call EFUNC(common,canInteractWith))} || // Not carried by someone else
{([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}