2015-03-01 09:44:08 +00:00
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/*
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* Author: Glowbal
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* Action for unloading an unconscious or dead unit from a vechile
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: Drag after unload <BOOL> <OPTIONAL>
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*
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* Return Value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-04-30 06:17:26 +00:00
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private ["_caller", "_target", "_drag"];
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2015-03-01 09:44:08 +00:00
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_caller = _this select 0;
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_target = _this select 1;
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_drag = if (count _this > 2) then {_this select 2} else {false};
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// cannot unload a unit not in a vehicle.
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if (vehicle _target == _target) exitwith {};
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2015-05-26 03:47:28 +00:00
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if (([_target] call EFUNC(common,isAwake))) exitwith {};
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2015-03-01 09:44:08 +00:00
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2015-06-11 22:56:11 +00:00
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["unloadPersonEvent",[_target]] call EFUNC(common,globalEvent)
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