ACE3/addons/interact_menu/functions/fnc_compileMenuZeus.sqf

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#include "..\script_component.hpp"
/*
* Author: kymckay
* Compile the zeus action menu (only to be done once)
*
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* Arguments:
* None
*
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* Return Value:
* None
*
* Example:
* call ACE_interact_menu_fnc_compileMenuZeus
*
* Public: No
*/
// Exit if the action menu is already compiled for zeus
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if (!isNil {missionNamespace getVariable [QGVAR(ZeusActions), nil]}) exitWith {};
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private _recurseFnc = {
params ["_actionsCfg"];
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private _actions = [];
{
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private _entryCfg = _x;
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if (isClass _entryCfg) then {
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private _displayName = getText (_entryCfg >> "displayName");
private _icon = if (isArray (_entryCfg >> "icon")) then {
getArray (_entryCfg >> "icon");
} else {
[getText (_entryCfg >> "icon"), "#FFFFFF"];
};
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private _statement = compile (getText (_entryCfg >> "statement"));
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private _condition = getText (_entryCfg >> "condition");
if (_condition == "") then {
_condition = {true};
} else {
_condition = compile _condition;
};
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private _insertChildren = compile (getText (_entryCfg >> "insertChildren"));
private _modifierFunction = compile (getText (_entryCfg >> "modifierFunction"));
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private _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
private _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;
private _canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0;
private _runOnHover = true;
if (isText (_entryCfg >> "runOnHover")) then {
_runOnHover = compile getText (_entryCfg >> "runOnHover");
} else {
_runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0;
};
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private _children = [_entryCfg] call _recurseFnc;
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private _entry = [
[
configName _entryCfg,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
{},
[0,0,0],
10, //distace
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[_showDisabled,_enableInside,_canCollapse,_runOnHover,false],
_modifierFunction
],
_children
];
_actions pushBack _entry;
};
} forEach (configProperties [_actionsCfg, "isClass _x", true]);
_actions
};
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private _actionsCfg = configFile >> "ACE_ZeusActions";
// Create a master action to base zeus actions on
GVAR(ZeusActions) = [
[
[
"ACE_ZeusActions",
localize LSTRING(ZeusActionsRoot),
"\A3\Ui_F_Curator\Data\Logos\arma3_zeus_icon_ca.paa",
{true},
{true},
{},
{},
{[0,0,0]},
10,
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[false,true,false,false,false]
],
[_actionsCfg] call _recurseFnc
]
];