2015-08-11 17:49:39 +00:00
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/*
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* Author: voiper
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* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-08-11 17:49:39 +00:00
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* None
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*
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* Example:
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* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-10-14 19:36:40 +00:00
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params ["", "_player"];
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private["_action", "_actions", "_cfg", "_displayName", "_flashlights", "_icon", "_statement"];
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2015-08-11 17:49:39 +00:00
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_actions = [];
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_flashlights = [_player] call FUNC(getUnitFlashlights);
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//add all carried flashlight menus and on/off submenu actions
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{
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2015-10-14 17:56:54 +00:00
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_cfg = (configFile >> "CfgWeapons" >> _x);
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_displayName = getText (_cfg >> "displayName");
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_icon = getText (_cfg >> "picture");
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2016-05-03 00:32:44 +00:00
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2015-10-14 19:36:40 +00:00
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_statement = if (GVAR(flashlightInUse) == _x) then {
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_displayName = format [localize LSTRING(turnLightOff), _displayName];
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{[""] call FUNC(switchFlashlight)}
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} else {
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_displayName = format [localize LSTRING(turnLightOn), _displayName];
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{[_this select 2] call FUNC(switchFlashlight)}
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2015-08-11 17:49:39 +00:00
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};
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2015-10-14 19:36:40 +00:00
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_action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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2015-08-11 17:49:39 +00:00
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} forEach _flashlights;
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2015-10-14 17:56:54 +00:00
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_actions
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