ACE3/addons/interaction/functions/fnc_sendAway.sqf

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#include "..\script_component.hpp"
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/*
* Author: KoffeinFlummi, commy2
* Sends a near civilian crowd away with a chance of failure.
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*
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* Arguments:
* 0: Unit <OBJECT>
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*
* Return Value:
* None
*
* Example:
* [civillian] call ace_interaction_fnc_sendAway
*
* Public: No
*/
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#define SEND_DISTANCE 50
#define SEND_RADIUS 10
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params ["_unit"];
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[_unit, "GestureGo"] call EFUNC(common,doGesture);
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private _chance = [0.5, 0.8] select (weapons _unit isNotEqualTo []);
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{
if (weapons _x isEqualTo [] && {random 1 < _chance}) then {
private _position = getPosASL _unit vectorAdd (eyeDirection _unit vectorMultiply SEND_DISTANCE);
_position set [2, 0];
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[QGVAR(sendAway), [_x, _position], [_x]] call CBA_fnc_targetEvent;
};
} forEach (_unit nearEntities ["Civilian", SEND_RADIUS]);