ACE3/addons/movement/functions/fnc_canClimb.sqf

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/*
* Author: commy2
* Tests the the player can climb.
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [player] call ace_movement_fnc_canClimb
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*
* Public: No
*/
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#include "script_component.hpp"
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params ["_unit"];
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private _pos = getPosASL _unit;
private _dir = getDir _unit;
_dir = [sin _dir, cos _dir, 0];
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private _checkPos0beg = _pos vectorAdd [0, 0, 0.9];
private _checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos1beg = _pos vectorAdd [0, 0, 1.75];
private _checkPos1end = _checkPos1beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos2beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 2.0];
private _checkPos2end = _checkPos2beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos3beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 2.0];
private _checkPos3end = _checkPos3beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos4beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 1.5];
private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5];
private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3);
#ifdef DEBUG_MODE_FULL
[{
params ["_args", "_idPFH"];
if (diag_tickTime > (_args select 0) + 5) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
drawLine3D [ASLToATL (_args select 1), ASLToATL (_args select 2), [0,1,0,1]];
drawLine3D [ASLToATL (_args select 3), ASLToATL (_args select 4), [1,0,0,1]];
drawLine3D [ASLToATL (_args select 5), ASLToATL (_args select 6), [1,0.5,0.5,1]];
drawLine3D [ASLToATL (_args select 7), ASLToATL (_args select 8), [1,0.5,0.5,1]];
drawLine3D [ASLToATL (_args select 9), ASLToATL (_args select 10), [1,0.5,0.5,1]];
drawLine3D [ASLToATL (_args select 11), ASLToATL (_args select 12), [1,0.5,0.5,1]];
}, 0, [ diag_tickTime,
_checkPos0beg, _checkPos0end,
_checkPos1beg, _checkPos1end,
_checkPos2beg, _checkPos2end,
_checkPos3beg, _checkPos3end,
_checkPos4beg, _checkPos4end,
_checkPos5beg, _checkPos5end
]] call CBA_fnc_addPerFrameHandler;
#endif
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lineIntersects [_checkPos0beg, _checkPos0end]
&& {!(lineIntersects [_checkPos1beg, _checkPos1end])}
&& {!(lineIntersects [_checkPos2beg, _checkPos2end])}
&& {!(lineIntersects [_checkPos3beg, _checkPos3end])}
&& {!(lineIntersects [_checkPos4beg, _checkPos4end])}
&& {!(lineIntersects [_checkPos5beg, _checkPos5end])}