ACE3/addons/dragging/functions/fnc_getWeight.sqf

44 lines
1.4 KiB
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
2015-03-18 13:14:16 +00:00
/*
* Author: L-H, edited by commy2, rewritten by joko // Jonas, re-rewritten by mharis001
* Returns the weight of the given object.
* Weight is calculated from the object's mass, its current inventory, and PhysX mass if applicable.
2015-08-09 12:53:13 +00:00
*
* Arguments:
* 0: Object <OBJECT>
2015-08-09 12:53:13 +00:00
*
* Return Value:
* Weight <NUMBER>
2015-08-09 12:53:13 +00:00
*
* Example:
* cursorTarget call ace_dragging_fnc_getWeight
2015-08-09 12:53:13 +00:00
*
* Public: No
*/
2015-03-18 13:14:16 +00:00
2015-08-26 08:05:30 +00:00
params ["_object"];
2016-01-28 18:52:53 +00:00
// Skip weight checking if it will be 0
if (GVAR(weightCoefficient) == 0) exitWith {0};
private _weight = loadAbs _object;
if (!GVAR(skipContainerWeight)) then {
// Add the mass of the object itself
// getMass handles PhysX mass, this should be 0 for SupplyX containers and WeaponHolders
// Use originalMass in case we're checking weight for a carried object
_weight = _weight + (_object getVariable [QGVAR(originalMass), getMass _object]);
};
// Fixed in https://feedback.bistudio.com/T167469 on 2.16 profiling branch and for 2.18 stable
if ((productVersion select 3) < 152017) then {
{
_x params ["", "_container"];
_weight = _weight - (loadAbs _container);
} forEach (everyContainer _object);
};
// Mass in Arma isn't an exact amount but rather a volume/weight value
// This attempts to work around that by making it a usable value (sort of)
GVAR(weightCoefficient) * _weight * 0.5 // return