ACE3/addons/explosives/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_ModuleMine_SLAMBottomMine", "ACE_ModuleExplosive_IEDUrbanBig_Range", "ACE_ModuleExplosive_IEDLandBig_Range", "ACE_ModuleExplosive_IEDUrbanSmall_Range", "ACE_ModuleExplosive_IEDLandSmall_Range"};
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author = ECSTRING(common,ACETeam);
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authors[] = {"Garth 'L-H' de Wet", "mharis001"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
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#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "CfgVehicles.hpp"
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#include "CfgCloudlets.hpp"
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#include "ACE_Triggers.hpp"
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#include "ACE_Arsenal_Stats.hpp"
// UI stuff
class RscText;
class RscEdit;
class RscPicture;
class RscButton;
class ctrlXSliderH;
#include "ExplosivesUI.hpp"
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#include "TimerDialog.hpp"
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#include "GUI_VirtualAmmo.hpp"
class CfgActions {
class None;
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class ActivateMine: None {
show = 0;
};
class Deactivate:None {
show = 0;
};
class DeactivateMine:None {
show = 0;
};
};
class CfgMineTriggers {
class RangeTrigger;
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class ACE_MagneticTrigger: RangeTrigger {
mineMagnetic = 1;
mineTriggerRange = 1;
};
};