ACE3/addons/respawn/functions/fnc_handlePlayerChanged.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Handle player changed event. Updates visibility of Rallypoint markers.
*
* Arguments:
* 0: New Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player] call ace_respawn_fnc_handlePlayerChanged
*
* Public: No
*/
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params ["_newUnit"];
private _side = side group _newUnit;
((GETMVAR(ACE_Rallypoint_West,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == west));
((GETMVAR(ACE_Rallypoint_West_Base,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == west));
((GETMVAR(ACE_Rallypoint_East,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == east));
((GETMVAR(ACE_Rallypoint_East_Base,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == east));
((GETMVAR(ACE_Rallypoint_Independent,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == independent));
((GETMVAR(ACE_Rallypoint_Independent_Base,objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal (parseNumber (_side == independent));