ACE3/addons/hearing/functions/fnc_removeEarplugs.sqf

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#include "..\script_component.hpp"
/*
* Author: Hope Johnson, commy2
2015-03-15 21:40:47 +00:00
* Takes out earplugs.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Display hint <BOOL> (default: false)
*
* Return Value:
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* None
*
* Example:
* [player, false] call ace_hearing_fnc_removeEarplugs
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*
* Public: No
*/
if (!GVAR(enableCombatDeafness)) exitWith {};
params ["_unit", ["_displayHint", false]];
// Inventory full
if !([_unit, "ACE_EarPlugs"] call CBA_fnc_canAddItem) exitWith {
[LELSTRING(common,Inventory_Full)] call EFUNC(common,displayTextStructured);
};
// Plugs already in and removing them.
_unit addItem "ACE_EarPlugs";
_unit setVariable ["ACE_hasEarPlugsIn", false, true];
if (_displayHint) then {
[LLSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
};
// Force an immediate volume update
true call FUNC(updateVolume);
call FUNC(updateHearingProtection);