ACE3/addons/common/functions/fnc_inWater.sqf

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/*
* Author: Glowbal
* Check if unit is underwater
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*
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* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is in the water (BOOLEAN)
*
* Public: Yes
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*/
#include "script_component.hpp"
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params ["_unit"];
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private "_return";
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_return = false;
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if (surfaceIsWater getPosASL _unit) then {
private "_pos";
_pos = _unit modelToWorldVisual (_unit selectionPosition "head");
if (_pos select 2 < 0) then {
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_return = true;
};
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};
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_return