ACE3/addons/parachute/XEH_postInit.sqf

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/*
* Author: Garth 'L-H' de Wet
* Initialises the parachute system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {};
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["ACE3 Equipment", QGVAR(showAltimeter), localize LSTRING(showAltimeter),
{
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// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
[ACE_player] call FUNC(showAltimeter);
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} else {
call FUNC(hideAltimeter);
};
true
},
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{false},
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[24, [false, false, false]], false] call cba_fnc_addKeybind;
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GVAR(PFH) = false;
["playerVehicleChanged",{
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if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
GVAR(PFH) = true;
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
};
}] call EFUNC(common,addEventHandler);
// don't show speed and height when in expert mode
["infoDisplayChanged", {_this call FUNC(handleInfoDisplayChanged)}] call EFUNC(common,addEventHandler);
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//[ACE_Player,([ACE_player] call EFUNC(common,getAllGear))] call FUNC(storeParachute);
["playerInventoryChanged", FUNC(storeParachute) ] call EFUNC(common,addEventHandler);