ACE3/addons/frag/CfgAmmoBaseEH.hpp

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// We need this since autocannons generally inherit from BulletBase
class BulletCore;
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class BulletBase: BulletCore;
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class GrenadeCore;
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class GrenadeBase: GrenadeCore;
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class LaserBombCore;
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class ammo_Bomb_LaserGuidedBase: LaserBombCore;
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class MissileCore;
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class MissileBase: MissileCore;
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class RocketCore;
class RocketBase: RocketCore {
GVAR(skip) = 1;
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};
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class ArtilleryRocketCore: RocketCore;
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class ShellCore;
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class ShellBase: ShellCore;
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class ShotDeployCore;
class ShotDeployBase: ShotDeployCore {
GVAR(skip) = 1;
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};
class ShotgunCore;
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class ShotgunBase: ShotgunCore;
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class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
GVAR(skip) = 1;
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};
class BoundingMineCore;
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class BoundingMineBase: BoundingMineCore;
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class PipeBombCore;
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class PipeBombBase: PipeBombCore;
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class DirectionalBombCore;
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class DirectionalBombBase: DirectionalBombCore;
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class MineCore;
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class MineBase: MineCore;