ACE3/addons/frag/CfgAmmoBaseEH.hpp

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// We need this since autocannons generally inherit from BulletBase
class BulletCore;
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class BulletBase: BulletCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class GrenadeCore;
class GrenadeBase: GrenadeCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class LaserBombCore;
class ammo_Bomb_LaserGuidedBase: LaserBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class MissileCore;
class MissileBase: MissileCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class RocketCore;
class RocketBase: RocketCore {
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ACE_FRAG_ADD_EH_BASE;
GVAR(skip) = 1;
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};
class ArtilleryRocketCore: RocketCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class ShellCore;
class ShellBase: ShellCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class ShotDeployCore;
class ShotDeployBase: ShotDeployCore {
GVAR(skip) = 1;
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};
class ShotgunCore;
class ShotgunBase: ShotgunCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class SubmunitionCore;
class SubmunitionBase: SubmunitionCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class BoundingMineCore;
class BoundingMineBase: BoundingMineCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class PipeBombCore;
class PipeBombBase: PipeBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class DirectionalBombCore;
class DirectionalBombBase: DirectionalBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
class MineCore;
class MineBase: MineCore {
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ACE_FRAG_ADD_EH_BASE;
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};