ACE3/addons/missileguidance/functions/fnc_guidancePFH.sqf

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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define TIMESTEP_FACTOR 0.01
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private["_launchParams", "_targetLaunchParams", "_flightParams", "_seekerParams", "_stateParams"];
private["_lastRunTime", "_runtimeDelta", "_adjustTime", "_args", "_seekerTargetPos", "_projectilePos"];
private["_profileAdjustedTargetPos", "_incDeflection", "_minDeflection", "_maxDeflection"];
private["_targetVector", "_adjustVector", "_finalAdjustVector", "_changeVector", "_pitch", "_yaw", "_roll"];
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_args = _this select 0;
EXPLODE_7_PVT((_args select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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if(!alive _projectile || isNull _projectile || isNull _shooter) exitWith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
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_launchParams = _args select 1;
_targetLaunchParams = _launchParams select 1;
_flightParams = _args select 2;
_seekerParams = _args select 3;
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_stateParams = _args select 4;
_lastRunTime = _stateParams select 0;
_runtimeDelta = diag_tickTime - _lastRunTime;
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_adjustTime = 1;
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if(accTime > 0) then {
_adjustTime = 1/accTime;
_adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR);
TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) );
} else {
_adjustTime = 0;
};
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_minDeflection = ((_flightParams select 0) - ((_flightParams select 0) * _adjustTime)) max 0;
_maxDeflection = (_flightParams select 1) * _adjustTime;
_incDeflection = _flightParams select 2;
_projectilePos = getPosASL _projectile;
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// @TODO: placeholder for "last seek target position"
// Last target pos should be optional based on the seeker unit
_seekerTargetPos = [ [0,0,0], _args, (_stateParams select 1)] call FUNC(doSeekerSearch);
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if(isNil "_seekerTargetPos") then {
_seekerTargetPos = _seekerTargetPos vectorAdd ((velocity _projectile) vectorMultiply 5);
} else {
if( (vectorMagnitude _seekerTargetPos) == 0) then {
_seekerTargetPos = _seekerTargetPos vectorAdd ((velocity _projectile) vectorMultiply 5);
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};
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};
_profileAdjustedTargetPos = [_seekerTargetPos,_args, (_stateParams select 2)] call FUNC(doAttackProfile);
_targetVector = _projectilePos vectorFromTo _profileAdjustedTargetPos;
_adjustVector = _targetVector vectorDiff (vectorDir _projectile);
_yaw = 0;
_pitch = 0;
_roll = 0;
if((_adjustVector select 0) < 0) then {
_yaw = - ( (_minDeflection max (abs(_adjustVector select 0) min _maxDeflection) ) );
} else {
if((_adjustVector select 0) > 0) then {
_yaw = ( (_minDeflection max ((_adjustVector select 0) min _maxDeflection) ) );
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};
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};
if((_adjustVector select 1) < 0) then {
_roll = - ( (_minDeflection max (abs(_adjustVector select 1) min _maxDeflection) ) );
} else {
if((_adjustVector select 1) > 0) then {
_roll = ( (_minDeflection max ((_adjustVector select 1) min _maxDeflection) ) );
};
};
if((_adjustVector select 2) < 0) then {
_pitch = - ( (_minDeflection max (abs(_adjustVector select 2) min _maxDeflection) ) );
} else {
if((_adjustVector select 2) > 0) then {
_pitch = ( (_minDeflection max ((_adjustVector select 2) min _maxDeflection) ) );
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};
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};
_finalAdjustVector = [_yaw, _roll, _pitch];
TRACE_2("", _pitch, _yaw);
TRACE_4("", _targetVector, _targetRelativeVector, _adjustVector, _finalAdjustVector);
if(accTime > 0) then {
_changeVector = (vectorDir _projectile) vectorAdd _finalAdjustVector;
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[_projectile, _changeVector] call FUNC(changeMissileDirection);
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};
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#ifdef DEBUG_MODE_FULL
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _projectilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
drawLine3D [ASLtoATL _projectilePos, ASLtoATL _profileAdjustedTargetPos, [1,0,0,1]];
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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_stateParams set[0, diag_tickTime];
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_args set[4, _stateParams];
_this set[0, _args];