ACE3/addons/grenades/functions/fnc_throwGrenade.sqf

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/*
* Author: commy2
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* Adjust the grenades throwing direction and speed to the selected throwing mode. Called from the unified fired EH only for CAManBase
*
* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
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* None
*
* Example:
* [clientFiredBIS-XEH] call ace_grenades_fnc_throwGrenade
*
* Public: No
*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
if (_weapon != "Throw") exitWith {};
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// http://feedback.arma3.com/view.php?id=12340
if (isNull _projectile) then {
_projectile = nearestObject [_unit, _ammo];
};
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private _config = configFile >> "CfgAmmo" >> _ammo;
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// handle special grenades
if (local _unit) then {
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if (getNumber (_config >> QGVAR(flashbang)) == 1) then {
private _fuzeTime = getNumber (_config >> "explosionTime");
[FUNC(flashbangThrownFuze), [_projectile], _fuzeTime] call EFUNC(common,waitAndExecute);
};
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};
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if (getNumber (_config >> QGVAR(flare)) == 1) then {
private _fuzeTime = getNumber (_config >> "explosionTime");
private _timeToLive = getNumber (_config >> "timeToLive");
private _color = getArray (_config >> QGVAR(color));
private _intensity = _color deleteAt 3;
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[FUNC(flare), [_projectile, _color, _intensity, _timeToLive], _fuzeTime, 0] call EFUNC(common,waitAndExecute);
};
// handle throw modes
if (_unit != ACE_player) exitWith {};
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private _mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0];
if (_mode != 0) then {
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private _velocity = velocity _projectile;
switch (_mode) do {
//high throw
case 1 : {
_velocity = [
0.5 * (_velocity select 0),
0.5 * (_velocity select 1),
[0, 0, 0] distance (_velocity vectorMultiply 0.5)
];
};
//precise throw
case 2 : {
_velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity);
};
//roll grande
case 3 : {
//@todo
};
//drop grenade
case 4 : {
_velocity = [0, 0, 0];
};
};
_projectile setVelocity _velocity;
};