ACE3/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf

33 lines
984 B
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
2015-03-18 19:17:53 +00:00
/*
* Author: commy2, johnb43, drofseh
* Reload a launcher for the unit who has the launcher.
* If the ammo argument is nil, a full magazine will be given.
2015-03-18 19:17:53 +00:00
*
2016-06-18 09:50:41 +00:00
* Arguments:
* 0: Unit executing the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>
* 4: Ammo count <NUMBER>
2015-03-18 19:17:53 +00:00
*
2016-06-18 09:50:41 +00:00
* Return Value:
* None
*
* Example:
* [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher
2016-04-28 03:58:47 +00:00
*
* Public: No
2015-03-18 19:17:53 +00:00
*/
params ["_unit", "_target", "_weapon", "_magazine", "_ammo"];
TRACE_5("params",_unit,_target,_weapon,_magazine,_ammo);
2015-03-18 19:17:53 +00:00
// Add magazine to launcher immediately
_target addWeaponItem [_weapon, [_magazine, _ammo], true];
2015-03-18 19:17:53 +00:00
// Don't show notification if target is local AI
if (GVAR(displayStatusText) && {!local _unit} && {_target call EFUNC(common,isPlayer)}) then {
[LSTRING(LauncherLoaded)] call EFUNC(common,displayTextStructured);
};