2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-03-18 19:17:53 +00:00
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/*
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2023-08-28 18:14:45 +00:00
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* Author: commy2, johnb43, drofseh
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2023-08-28 17:27:01 +00:00
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* Reload a launcher for the unit who has the launcher.
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2023-08-28 18:14:45 +00:00
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* If the ammo argument is nil, a full magazine will be given.
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2015-03-18 19:17:53 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2023-08-28 20:20:53 +00:00
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* 0: Unit executing the reload <OBJECT>
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* 1: Unit equipped with the launcher <OBJECT>
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* 2: Launcher name <STRING>
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* 3: Missile name <STRING>
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2023-08-28 18:14:45 +00:00
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* 4: Ammo count <NUMBER>
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2015-03-18 19:17:53 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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*
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* Example:
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2023-08-28 17:27:01 +00:00
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* [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher
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2016-04-28 03:58:47 +00:00
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*
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* Public: No
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2015-03-18 19:17:53 +00:00
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*/
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2023-08-28 18:14:45 +00:00
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params ["_unit", "_target", "_weapon", "_magazine", "_ammo"];
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TRACE_5("params",_unit,_target,_weapon,_magazine,_ammo);
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2015-03-18 19:17:53 +00:00
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2023-08-28 18:14:45 +00:00
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// Add magazine to launcher immediately
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_target addWeaponItem [_weapon, [_magazine, _ammo], true];
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2015-03-18 19:17:53 +00:00
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2023-08-28 18:14:45 +00:00
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// Don't show notification if target is local AI
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if (GVAR(displayStatusText) && {!local _unit} && {_target call EFUNC(common,isPlayer)}) then {
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[LSTRING(LauncherLoaded)] call EFUNC(common,displayTextStructured);
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};
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