ACE3/addons/switchunits/functions/fnc_isValidAi.sqf

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#include "..\script_component.hpp"
/*
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* Author: bux578
* Checks if AI is a valid target for switching.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
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* Valid AI <BOOL>
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*
* Example:
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* [_unit] call ace_switchunits_fnc_isValidAi
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*
* Public: Yes
*/
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params ["_unit"];
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!([_unit] call EFUNC(common,isPlayer)
|| {_unit in playableUnits}
|| {!isNull objectParent _unit}
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|| {_unit getVariable [QGVAR(IsPlayerUnit), false]}
|| {_unit getVariable [QGVAR(IsPlayerControlled), false]}) // return