ACE3/addons/overheating/functions/fnc_displayTemperature.sqf

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#include "..\script_component.hpp"
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/*
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* Author: Commy2 and esteldunedain
* Displays the weapon temperature
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*
* Arguments:
* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
* Return Values:
* None
*
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* Example:
* [player, currentWeapon player] call ace_overheating_fnc_displayTemperature
*
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* Public: No
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*/
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params ["_unit", "_weapon"];
TRACE_2("params",_unit,_weapon);
// Get unit's weapon's temperature:
private _tempVarName = format [QGVAR(%1_temp), _weapon];
private _temperature = _unit getVariable [_tempVarName, 0];
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private _scaledTemperature = (_temperature / 1000) min 1;
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private _color = [
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2 * (_scaledTemperature * 2 min 1) min 1,
2 * (1 - (_scaledTemperature * 2 min 1)) min 1,
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00
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];
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private _count = round (12 * _scaledTemperature);
private _string = "";
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for "_a" from 1 to _count do {
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_string = _string + "|";
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};
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private _text = [_string, _color] call EFUNC(common,stringToColoredText);
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_string = "";
for "_a" from (_count + 1) to 12 do {
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_string = _string + "|";
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};
TRACE_3("",_temperature,_color,_string);
_text = composeText [_text, [_string, "#808080"] call EFUNC(common,stringToColoredText)];
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private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[_text, _picture] call EFUNC(common,displayTextPicture);