Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<?xml version="1.0" encoding="utf-8"?>
2016-02-09 11:01:13 +00:00
<Project name= "ACE" >
<Package name= "Explosives" >
<Key ID= "STR_ACE_Explosives_Menu" >
<English > Explosives</English>
<German > Sprengstoffe</German>
<Spanish > Explosivos</Spanish>
<Polish > Mat. wybuchowe</Polish>
<French > Explosifs</French>
<Czech > Výbušniny</Czech>
<Italian > Esplosivi</Italian>
<Hungarian > Robbanóanyagok</Hungarian>
<Portuguese > Explosivos</Portuguese>
<Russian > Взрывчатка</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物</Japanese>
<Korean > 폭발물</Korean>
<Chinesesimp > 炸药</Chinesesimp>
<Chinese > 炸藥</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Place" >
<English > Place</English>
<German > Platzieren</German>
<Spanish > Colocar</Spanish>
<Polish > Umieść</Polish>
<French > Placer</French>
<Czech > Položit</Czech>
<Italian > Piazza</Italian>
<Hungarian > Elhelyezés</Hungarian>
<Portuguese > Colocar</Portuguese>
<Russian > Установить</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 設置</Japanese>
<Korean > 설치</Korean>
<Chinesesimp > 放置</Chinesesimp>
<Chinese > 放置</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Detonate" >
<English > Detonate</English>
<German > Zünden</German>
<Spanish > Detonar</Spanish>
<Polish > Detonuj</Polish>
2016-06-18 23:18:12 +00:00
<French > Détoner</French>
2016-02-09 11:01:13 +00:00
<Czech > Odpálit</Czech>
<Italian > Detona</Italian>
<Hungarian > Robbantás</Hungarian>
<Portuguese > Detonar</Portuguese>
<Russian > Подрыв</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 点火</Japanese>
<Korean > 폭파</Korean>
<Chinesesimp > 引爆</Chinesesimp>
<Chinese > 引爆</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DetonateAll" >
<English > Detonate All</English>
2016-02-20 22:19:51 +00:00
<German > Alle Zünden</German>
2016-02-09 11:01:13 +00:00
<Spanish > Detonar Todo</Spanish>
<Russian > Подрыв всех</Russian>
<Czech > Odpálit VŠE</Czech>
<Polish > Detonuj wszystkie</Polish>
2016-02-20 20:39:05 +00:00
<Italian > Detona Tutti</Italian>
2016-06-18 23:18:12 +00:00
<French > Tout détoner</French>
2016-06-04 02:11:40 +00:00
<Portuguese > Detonar Tudo</Portuguese>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > すべて点火</Japanese>
<Korean > 모두 폭파</Korean>
<Chinesesimp > 引爆全部</Chinesesimp>
<Chinese > 引爆全部</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DetonateCode" >
<English > Explosive code: %1</English>
<German > Sprengstoffcode: %1</German>
<Spanish > Código del explosivo: %1</Spanish>
<Polish > Kod ładunku: %1</Polish>
<French > Code de l'explosif: %1</French>
<Czech > Kód výbušniny: %1</Czech>
<Hungarian > Robbanóanyag kódja: %1</Hungarian>
<Portuguese > Código do explosivo: %1</Portuguese>
<Russian > Код подрыва: %1</Russian>
<Italian > Codice esplosivo: %1</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆破コード: %1</Japanese>
<Korean > 폭파 코드: %1</Korean>
<Chinesesimp > 炸药代码: %1</Chinesesimp>
<Chinese > 炸藥代碼: %1</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_PlaceAction" >
<English > Place</English>
<German > Platzieren</German>
<Spanish > Colocar</Spanish>
<Polish > Umieść</Polish>
<French > Placer</French>
<Czech > Položit</Czech>
<Italian > Piazza</Italian>
<Hungarian > Elhelyezés</Hungarian>
<Portuguese > Colocar</Portuguese>
<Russian > Установить</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 設置</Japanese>
<Korean > 설치</Korean>
<Chinesesimp > 放置</Chinesesimp>
<Chinese > 放置</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_AttachAction" >
<English > Attach</English>
<German > Befestigen</German>
<Spanish > Acoplar</Spanish>
<Polish > Przyczep</Polish>
<French > Attacher</French>
<Czech > Připnout</Czech>
<Portuguese > Fixar</Portuguese>
<Italian > Attacca</Italian>
<Hungarian > Hozzácsatolás</Hungarian>
<Russian > Прикрепить</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 取り付け</Japanese>
<Korean > 부착</Korean>
<Chinesesimp > 连接</Chinesesimp>
<Chinese > 連接</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_BlockedAction" >
<English > Blocked</English>
<Spanish > Obstruido</Spanish>
<Portuguese > Bloqueado</Portuguese>
<Russian > Заблокировано</Russian>
<Czech > Blokováno</Czech>
<Polish > Zablokowany</Polish>
2015-09-06 17:13:42 +00:00
<Italian > Bloccato</Italian>
2016-02-25 17:10:26 +00:00
<German > Blockiert</German>
2016-02-26 18:24:53 +00:00
<French > Bloqué</French>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 取り付けできない</Japanese>
<Korean > 막힘</Korean>
<Chinesesimp > 断开</Chinesesimp>
<Chinese > 斷開</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_CancelAction" >
<English > Cancel</English>
<German > Abbrechen</German>
<Spanish > Cancelar</Spanish>
<Polish > Anuluj</Polish>
<French > Annuler</French>
<Czech > Zrušit</Czech>
<Italian > Annulla</Italian>
<Hungarian > Mégsem</Hungarian>
<Portuguese > Cancelar</Portuguese>
<Russian > Отмена</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 中止</Japanese>
<Korean > 취소</Korean>
<Chinesesimp > 取消</Chinesesimp>
<Chinese > 取消</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_ScrollAction" >
2016-03-06 15:54:27 +00:00
<English > Rotate</English>
<German > Drehen</German>
<Spanish > Girar</Spanish>
<French > Tourner</French>
<Italian > Rotazione</Italian>
<Czech > Otočit</Czech>
<Hungarian > Forgatás</Hungarian>
<Polish > Obrót</Polish>
<Portuguese > Rotaciona</Portuguese>
<Russian > Bр а ща ть</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 向きを変える</Japanese>
<Korean > 회전</Korean>
<Chinesesimp > 旋转</Chinesesimp>
<Chinese > 旋轉</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Jammer_TurnOn" >
<English > Turn On Thor III</English>
<German > Thor III aktivieren</German>
<Spanish > Encender Thor III</Spanish>
<Polish > Włącz Thor III</Polish>
<French > Allumer Thor III</French>
<Czech > Zapnout Thor III</Czech>
<Italian > Accendi Thor III</Italian>
<Hungarian > Thor III bekapcsolása</Hungarian>
<Portuguese > Ativar Thor III</Portuguese>
<Russian > Активировать Thor III</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Thor III を使う</Japanese>
<Korean > Thor III 켜기</Korean>
<Chinesesimp > 开启索尔三型</Chinesesimp>
<Chinese > 開啟索爾三型</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Jammer_TurnOff" >
<English > Turn Off Thor III</English>
<German > Thor III deaktivieren</German>
<Spanish > Apagar Thor III</Spanish>
<Polish > Wyłącz Thor III</Polish>
<French > Éteindre Thor III</French>
<Czech > Vypnout Thor III</Czech>
<Italian > Spegni Thor III</Italian>
<Hungarian > Thor III kikapcsolása</Hungarian>
<Portuguese > Desativar Thor III</Portuguese>
<Russian > Деактивировать Thor III</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Thor III を止める</Japanese>
<Korean > Thor III 끄기</Korean>
<Chinesesimp > 关闭索尔三型</Chinesesimp>
<Chinese > 關閉索爾三型</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_cellphone_displayName" >
<English > Cellphone</English>
<German > Mobiltelefon</German>
<Spanish > Télefono móvil</Spanish>
<Polish > Telefon komórkowy</Polish>
<French > Téléphone portable</French>
<Czech > Telefon</Czech>
<Italian > Cellulare</Italian>
<Hungarian > Mobiltelefon</Hungarian>
<Portuguese > Celular</Portuguese>
<Russian > Сотовый телефон</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 携帯電話</Japanese>
<Korean > 휴대전화</Korean>
<Chinesesimp > 手机</Chinesesimp>
<Chinese > 手機</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_cellphone_description" >
<English > Used to remotely trigger explosives</English>
<German > Wird benutzt um Sprengstoffe fernzuzünden</German>
<Spanish > Usado para detonar remotamente explosivos</Spanish>
<Polish > Używany do zdalnego detonowania ładunków wybuchowych</Polish>
<French > Utilisé pour déclencher des explosifs à distance</French>
<Czech > Používaný ke vzdálenému odpalování výbušnin</Czech>
<Italian > Usato per l'attivazione a distanza degli esplosivi</Italian>
<Hungarian > Robbanóanyagok távoli robbantásához való</Hungarian>
<Portuguese > Usado para acionar explosivos remotamente</Portuguese>
<Russian > Используется для удаленной детонации С В У </Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物を遠隔で起爆させるのに使います</Japanese>
<Korean > 원격으로 폭발물을 폭파시킬때 씁니다.</Korean>
<Chinesesimp > 用于远端引爆炸药</Chinesesimp>
<Chinese > 用於遠端引爆炸藥</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_clacker_displayName" >
<English > M57 Firing Device</English>
<German > M57 Zündvorrichtung</German>
<Spanish > Dispositivo de detonación M57</Spanish>
<Polish > Zapalnik M57</Polish>
<French > Dispositif de mise à feu M57</French>
<Czech > Odpalovací zařízení M57</Czech>
<Italian > Detonatore M57</Italian>
<Hungarian > M57 Gyújtóeszköz</Hungarian>
<Portuguese > M57 Dispositivo de Detonação</Portuguese>
<Russian > Взрыватель M57</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > M57 起爆装置</Japanese>
<Korean > M57 격발기</Korean>
<Chinesesimp > M57 引爆装置</Chinesesimp>
<Chinese > M57 引爆裝置</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_clacker_description" >
<English > Used to remotely trigger explosives</English>
<German > Wird benutzt um Sprengstoffe fernzuzünden</German>
<Spanish > Usado para detonar remotamente explosivos</Spanish>
<Polish > Używany do zdalnego detonowania ładunków wybuchowych</Polish>
<French > Utilisé pour déclencher des explosifs à distance</French>
<Czech > Používané ke vzdálenému odpalování výbušnin</Czech>
<Italian > Usato per l'attivazione a distanza degli esplosivi</Italian>
<Hungarian > Robbanóanyagok távoli robbantásához</Hungarian>
<Portuguese > Usado para acionar explosivos remotamente</Portuguese>
<Russian > Используется для удаленной детонации зарядов</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物を遠隔で起爆させるのに使います</Japanese>
<Korean > 원격으로 폭발물을 폭파시킬때 씁니다.</Korean>
<Chinesesimp > 用于远端引爆炸药</Chinesesimp>
<Chinese > 用於遠端引爆炸藥</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_M152_Clacker_displayName" >
<English > M152 Firing Device</English>
<German > M152 Zündvorrichtung</German>
<Spanish > Dispositivo de detonación M152</Spanish>
<Polish > Zapalnik M152</Polish>
<French > Dispositif de mise à feu M152</French>
<Czech > Odpalovací zařízení M152</Czech>
<Italian > Detonatore M152</Italian>
<Hungarian > M152 Gyújtóeszköz</Hungarian>
<Portuguese > M152 Dispositivo de Detonação</Portuguese>
<Russian > Взрыватель M152</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > M152 起爆装置</Japanese>
<Korean > M152 격발기</Korean>
<Chinesesimp > M152 引爆装置</Chinesesimp>
<Chinese > M152 引爆裝置</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_M152_displayName" >
<English > M152 RAMS</English>
<German > M152 RAMS</German>
<Czech > M152 RAMS</Czech>
<French > M152 RAMS</French>
<Hungarian > M152 RAMS</Hungarian>
<Polish > M152 RAMS</Polish>
<Portuguese > M152 RAMS</Portuguese>
<Russian > M152 RAMS</Russian>
<Spanish > M152 RAMS</Spanish>
<Italian > M152 RAMS</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > M152 RAMS</Japanese>
<Korean > M152 RAMS</Korean>
<Chinesesimp > M152 远端炸药引爆系统</Chinesesimp>
<Chinese > M152 遠端炸藥引爆系統</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DefusalKit_displayName" >
<English > Defusal Kit</English>
<German > Entschärfungskit</German>
<Spanish > Kit de desactivación</Spanish>
<Polish > Zestaw do rozbrajania</Polish>
<French > Kit de désamorçage</French>
<Czech > Zneškodňovací sada</Czech>
<Italian > Kit E.O.D.</Italian>
<Hungarian > Hatástalanító felszerelés</Hungarian>
<Portuguese > Kit de desarme</Portuguese>
<Russian > Комплект разминирования</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 解除キット</Japanese>
<Korean > 해체 장비</Korean>
<Chinesesimp > 拆弹工具</Chinesesimp>
<Chinese > 拆彈工具</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DefusalKit_description" >
<English > Allows defusing of explosives</English>
<German > Erlaubt die Entschärfung von Sprengstoffen</German>
<Spanish > Permite desactivar explosivos</Spanish>
<Polish > Umożliwia rozbrajanie ładunków wybuchowych</Polish>
<French > Permet de désamorçer des explosifs</French>
<Czech > Dovoluje zneškodňování výbušnin</Czech>
<Italian > Consente la disattivazione degli ordigni esplosivi</Italian>
<Hungarian > Robbanóanyagok hatástalanítását teszi lehetővé</Hungarian>
<Portuguese > Permite o desarme de explosivos</Portuguese>
<Russian > Позволяет обезвреживать взрывчатку</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物を無力化できます</Japanese>
<Korean > 폭발물을 해체할 수 있게 해줍니다</Korean>
<Chinesesimp > 可以用来拆除炸弹</Chinesesimp>
<Chinese > 可以用來拆除炸彈</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Phone_AddToSpeedDial" >
<English > Add to Speed Dial</English>
<German > Zur Schnellauswahl hinzufügen</German>
<Spanish > Añadir a marcado rápido</Spanish>
<Polish > Dodaj do szybkiego wybierania</Polish>
<French > Ajouter à la composition rapide</French>
<Czech > Přidat jako rychlou volbu</Czech>
<Italian > Aggiungi alla selezione rapida</Italian>
<Hungarian > Hozzáadás a gyorstárcsázóhoz</Hungarian>
<Portuguese > Adicionar à ligação rápida</Portuguese>
<Russian > Добавить в быстрый вызов</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 短縮ダイアルに追加</Japanese>
<Korean > 단축키에 지정</Korean>
<Chinesesimp > 增加到快速拨号</Chinesesimp>
<Chinese > 增加到快速撥號</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Clear" >
<English > Clear</English>
<German > Löschen</German>
<Spanish > Borrar</Spanish>
<Polish > Usuń</Polish>
<French > Effacer</French>
<Czech > Čistý</Czech>
<Italian > Libera</Italian>
<Hungarian > Törlés</Hungarian>
<Portuguese > Limpar</Portuguese>
<Russian > Очистить</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 消去</Japanese>
<Korean > 삭제</Korean>
<Chinesesimp > 清除</Chinesesimp>
<Chinese > 清除</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Phone_Dial" >
<English > Dial</English>
<German > Wählen</German>
<Spanish > Marcar</Spanish>
<Polish > Wybierz numer</Polish>
<French > Composer</French>
<Czech > Vytočit</Czech>
<Italian > Composizione numero</Italian>
<Hungarian > Tárcsázás</Hungarian>
<Portuguese > Discar</Portuguese>
<Russian > Hа б р а ть</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > ダイアル</Japanese>
<Korean > 다이얼</Korean>
<Chinesesimp > 拨号</Chinesesimp>
<Chinese > 撥號</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Phone_Up" >
<English > Up</English>
<German > Hoch</German>
<Spanish > Arriba</Spanish>
<Polish > W górę</Polish>
<French > Haut</French>
<Czech > Nahoru</Czech>
<Italian > Sopra</Italian>
<Hungarian > Fel</Hungarian>
<Portuguese > Cima</Portuguese>
<Russian > Вызов</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 上へ</Japanese>
<Korean > 위</Korean>
<Chinesesimp > 上</Chinesesimp>
<Chinese > 上</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Phone_Down" >
<English > Down</English>
<German > Runter</German>
<Spanish > Abajo</Spanish>
<Polish > W dół</Polish>
<French > Bas</French>
<Czech > Dolu</Czech>
<Italian > Sotto</Italian>
<Hungarian > Le</Hungarian>
<Portuguese > Baixo</Portuguese>
<Russian > С б р о с </Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 下へ</Japanese>
<Korean > 아래</Korean>
<Chinesesimp > 下</Chinesesimp>
<Chinese > 下</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Cancel" >
<English > Cancel</English>
<German > Abbrechen</German>
<Spanish > Cancelar</Spanish>
<Polish > Anuluj</Polish>
<French > Annuler</French>
<Czech > Zrušit</Czech>
<Italian > Annulla</Italian>
<Hungarian > Mégsem</Hungarian>
<Portuguese > Cancelar</Portuguese>
<Russian > Отмена</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 中止</Japanese>
<Korean > 취소</Korean>
<Chinesesimp > 取消</Chinesesimp>
<Chinese > 取消</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DetonateMenu" >
<English > Detonate Menu</English>
<German > "Zünden"-Menü</German>
<Spanish > Menú de detonación</Spanish>
<Polish > Menu detonacji</Polish>
2016-02-28 13:48:04 +00:00
<French > Menu de mise à feu</French>
2016-02-09 11:01:13 +00:00
<Czech > Menu detonace</Czech>
<Italian > Menù di detonazione</Italian>
<Hungarian > Robbantási menü</Hungarian>
<Portuguese > Menu de detonação</Portuguese>
<Russian > Меню подрыва</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 点火メニュー</Japanese>
<Korean > 폭파 메뉴</Korean>
<Chinesesimp > 引爆选单</Chinesesimp>
<Chinese > 引爆選單</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_PlaceMenu" >
<English > Place Menu</English>
<German > "Platzieren"-Menü</German>
<Spanish > Menú de colocación</Spanish>
<Polish > Menu umieszczania</Polish>
<French > Menu de placement</French>
<Czech > Menu umístění</Czech>
<Italian > Menù di collocamento</Italian>
<Hungarian > Elhelyezési menü</Hungarian>
<Portuguese > Menu de posicionamento</Portuguese>
<Russian > Меню установки</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 設置メニュー</Japanese>
<Korean > 설치 메뉴</Korean>
<Chinesesimp > 放置选单</Chinesesimp>
<Chinese > 放置選單</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Defuse" >
<English > Defuse</English>
<German > Entschärfen</German>
<Spanish > Desactivar</Spanish>
<Polish > Rozbrój</Polish>
<French > Désamorçer</French>
<Czech > Zneškodnit</Czech>
<Italian > Disinnesca</Italian>
<Hungarian > Hatástalanítás</Hungarian>
<Portuguese > Desarmar</Portuguese>
<Russian > Обезвредить</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 無力化</Japanese>
<Korean > 해체</Korean>
<Chinesesimp > 拆除</Chinesesimp>
<Chinese > 拆除</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DefusingExplosive" >
<English > Defusing Explosive...</English>
<German > Entschärfe Sprengstoff...</German>
<Spanish > Desactivando explosivo...</Spanish>
<Polish > Rozbrajanie ładunku...</Polish>
<French > Désamorçage des explosifs...</French>
<Czech > Zneškodňuji Výbušninu...</Czech>
<Italian > Esposivo in fase di disattivazione...</Italian>
<Hungarian > Robbanóanyag hatástalanítása...</Hungarian>
<Portuguese > Desarmando Explosivo...</Portuguese>
<Russian > Обезвреживание...</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物を無力化中・・・</Japanese>
<Korean > 폭발물 해체중...</Korean>
<Chinesesimp > 炸弹拆除中...</Chinesesimp>
<Chinese > 炸彈拆除中...</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_timerName" >
<English > Timer</English>
<German > Zeitzünder</German>
<Spanish > Temporizador</Spanish>
<Polish > Czasomierz</Polish>
<French > Minuteur</French>
<Czech > Časovač</Czech>
<Italian > Cronometro</Italian>
<Hungarian > Időzítő</Hungarian>
<Portuguese > Timer</Portuguese>
<Russian > Таймер</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > タイマー</Japanese>
<Korean > 타이머</Korean>
<Chinesesimp > 计时器</Chinesesimp>
<Chinese > 計時器</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_TimerMenu" >
<English > Time: %1m %2s</English>
<German > Zeit: %1m %2s</German>
<Spanish > Tiempo: %1m %2s</Spanish>
<Polish > Czas: %1m %2s</Polish>
<French > Temps : %1m %2s</French>
<Czech > Čas: %1m %2s</Czech>
<Italian > Tempo : %1m %2s</Italian>
<Hungarian > Idő: %1m %2s</Hungarian>
<Portuguese > Tempo: %1m %2s</Portuguese>
<Russian > Время: %1m %2c</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 設定時間: %1分 %2秒</Japanese>
<Korean > 시간: %1분 %2초</Korean>
<Chinesesimp > 时间: %1分%2秒</Chinesesimp>
<Chinese > 時間: %1分%2秒</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_SetTime" >
<English > Set Time</English>
<German > Zeit einstellen</German>
<Spanish > Configurar tiempo</Spanish>
<Polish > Ustaw czas</Polish>
2016-02-26 18:24:53 +00:00
<French > Régler le minuteur</French>
2016-02-09 11:01:13 +00:00
<Czech > Nastavit čas</Czech>
<Italian > Modifica il conto alla rovescia</Italian>
<Hungarian > Idő beállítása</Hungarian>
<Portuguese > Configurar Tempo</Portuguese>
<Russian > Установить время</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 時間を設定</Japanese>
<Korean > 시간 설정</Korean>
<Chinesesimp > 设定时间</Chinesesimp>
<Chinese > 設定時間</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_TriggerMenu" >
<English > Select a Trigger</English>
<German > Wähle einen Zünder</German>
<Spanish > Seleccionar un detonador</Spanish>
<Polish > Wybierz zapalnik</Polish>
<French > Sélectionner une mise à feu</French>
<Czech > Zvolit detonátor</Czech>
<Italian > Seleziona un attivatore</Italian>
<Hungarian > Gyújtóeszköz kiválasztása</Hungarian>
<Portuguese > Selecionar um Gatilho</Portuguese>
<Russian > Выберите детонатор</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 点火装置を選択</Japanese>
<Korean > 작동방식 선택</Korean>
<Chinesesimp > 选择一个触发器</Chinesesimp>
<Chinese > 選擇一個觸發器</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_SelectTrigger" >
<English > Select</English>
<German > Wählen</German>
<Spanish > Seleccionar</Spanish>
<Polish > Wybierz</Polish>
<French > Sélectionner</French>
<Czech > Zvolit</Czech>
<Italian > Seleziona</Italian>
<Hungarian > Kiválasztás</Hungarian>
<Portuguese > Selecionar</Portuguese>
<Russian > Выбрать</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 選択</Japanese>
<Korean > 선택</Korean>
<Chinesesimp > 选择</Chinesesimp>
<Chinese > 選擇</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_PressurePlate" >
<English > Pressure Plate</English>
<Polish > Płyta naciskowa</Polish>
<Spanish > Placa de presión</Spanish>
<German > Druckplatte</German>
<French > Plaque de pression</French>
<Czech > Nášlapná nástraha</Czech>
<Italian > Piastra a pressione</Italian>
<Hungarian > Nyomólap</Hungarian>
<Portuguese > Placa de pressão</Portuguese>
<Russian > Нажимная плита</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 圧力感知式</Japanese>
<Korean > 압력식</Korean>
<Chinesesimp > 压力盘</Chinesesimp>
<Chinese > 壓力盤</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_TripWire" >
<English > Tripwire</English>
<Polish > Linka naciągu</Polish>
<Spanish > Cable trampa</Spanish>
<German > Stolperdraht</German>
<French > Fil de détente</French>
<Czech > Nástražný drát</Czech>
<Italian > Filo a inciampo</Italian>
<Hungarian > Botlódrót</Hungarian>
<Portuguese > Linha de tração</Portuguese>
<Russian > Растяжка</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 仕掛け線</Japanese>
<Korean > 인계철선</Korean>
<Chinesesimp > 绊线</Chinesesimp>
<Chinese > 絆線</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_IRSensor" >
<English > IR Sensor</English>
<Polish > Czujnik podczerwieni</Polish>
<Spanish > Sensor IR</Spanish>
<German > Infrarotsensor</German>
<French > Capteur IR</French>
<Czech > IR Značkovač</Czech>
<Italian > Sensore IR</Italian>
<Hungarian > Infravörös szenzor</Hungarian>
<Portuguese > Sensor IV</Portuguese>
<Russian > ИК сенсор</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 赤外線感知式</Japanese>
<Korean > 적외선 센서</Korean>
<Chinesesimp > 红外线感应器</Chinesesimp>
<Chinese > 紅外線感應器</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_NoTriggersAvailable" >
<English > No triggers available for %1</English>
<Polish > Brak dostępnych zapalników dla %1</Polish>
<Spanish > No hay detonadores disponibles para %1</Spanish>
2016-02-20 22:19:51 +00:00
<German > Keine Auslöser für %1 vorhanden</German>
2016-06-18 23:18:12 +00:00
<French > Pas de détonateur disponible pour %1</French>
2016-02-09 11:01:13 +00:00
<Czech > Žádný detonátor k dispozici pro %1</Czech>
<Italian > Nessun attivatore disponibile per %1</Italian>
<Hungarian > Nincs elérhető gyújtóeszköz ide: %1</Hungarian>
<Portuguese > Nenhum gatilho disponível para %1</Portuguese>
<Russian > Нет доступных взрывателей для %1</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > %1 につかえる点火装置がありません</Japanese>
<Korean > %1(을)를 작동할 장치가 없습니다.</Korean>
<Chinesesimp > 没有适合%1的触发器</Chinesesimp>
<Chinese > 沒有適合%1的觸發器</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_SLAME_IRSensor" >
<English > IR Sensor (Side Attack)</English>
<Polish > Czujnik podczerwieni (wybuch na bok)</Polish>
<Spanish > Sensor IR (ataque lateral)</Spanish>
<German > Infrarotsensor (Seitenangriff)</German>
<French > Capteur IR (de flanc)</French>
<Czech > IR Značkovač (Výbuch stranou)</Czech>
<Italian > Sensore IR (attacco laterale)</Italian>
<Hungarian > Infravörös szenzor (Side Attack)</Hungarian>
<Portuguese > Sensor infravermelho (ataque lateral)</Portuguese>
<Russian > ИК сенсор (детонация вбок)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 赤外線感知式 (横からの攻撃)</Japanese>
<Korean > 적외선 센서 (측면 공격)</Korean>
<Chinesesimp > 红外线感应器 (侧边攻击)</Chinesesimp>
<Chinese > 紅外線感應器 (側邊攻擊)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_SLAME_Magnetic" >
<English > Magnetic Influence Sensor (Bottom Attack)</English>
<Polish > Czujnik magnetyczny (wybuch w górę)</Polish>
<Spanish > Sensor IM (ataque inferior)</Spanish>
<German > Magnetfeldsensor (Bodenangriff)</German>
<French > Capteur magnétique (par le bas)</French>
<Czech > Magnetický Senzor (Výbuch ze spoda)</Czech>
<Italian > Sensore Magnetico di Prossimità (attacco inferiore)</Italian>
<Hungarian > Mágneses mező érzékelő (Bottom Attack)</Hungarian>
<Portuguese > Influência magnética (ataque inferior)</Portuguese>
<Russian > Магнитный сенсор (детонация вверх)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 磁気感知式 (下からの攻撃)</Japanese>
<Korean > 자기장 감지센서 (바닥 공격)</Korean>
<Chinesesimp > 磁性感应器 (底部攻击)</Chinesesimp>
<Chinese > 磁性感應器 (底部攻擊)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_NoExplosivesAvailable" >
<English > No explosives on trigger.</English>
<German > Keine Sprengladungen auf diesem Auslöser.</German>
<Spanish > Ningún explosivo en el detonador.</Spanish>
2016-02-26 18:24:53 +00:00
<French > Pas d'explosif à déclencher.</French>
2016-02-09 11:01:13 +00:00
<Italian > Nessun esplosivo</Italian>
<Czech > Žádná výbušnina k odpálení.</Czech>
<Hungarian > Nincs robbanóanyag a gyújtóeszközhöz kötve.</Hungarian>
<Polish > Brak ładunków na zapalnik.</Polish>
<Portuguese > Nenhum explosivo no gatilho.</Portuguese>
<Russian > Взрыватель не подсоединён к взрывчатке</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 点火装置に爆発物がありません。</Japanese>
<Korean > 격발기에 등록된 폭발물이 없습니다.</Korean>
<Chinesesimp > 触发器上并没有炸药</Chinesesimp>
<Chinese > 觸發器上並沒有炸藥</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DeadManSwitch_displayName" >
<English > Dead Man's Switch</English>
<German > Totmannschalter</German>
2016-06-18 23:18:12 +00:00
<French > Détonateur par relâchement de pression</French>
2016-02-09 11:01:13 +00:00
<Czech > Spínač mrtvého muže</Czech>
<Polish > Czuwak</Polish>
<Spanish > Detonador de hombre muerto</Spanish>
<Hungarian > Halott ember kapcsolója</Hungarian>
<Portuguese > Detonador do homem morto</Portuguese>
<Russian > Кнопка мертвеца</Russian>
<Italian > Detonatore a rilascio</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 自爆装置</Japanese>
<Korean > 자폭 장치</Korean>
<Chinesesimp > 自杀炸弹客引爆器</Chinesesimp>
<Chinese > 自殺炸彈客引爆器</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_DeadManSwitch_description" >
<English > Used to remotely trigger explosives when released.</English>
<German > Zündet Sprengladungen wenn losgelassen.</German>
2016-06-18 23:18:12 +00:00
<French > Utilisé pour déclencher des explosifs à distance quand relaché.</French>
2016-02-09 11:01:13 +00:00
<Czech > Používaný k vzdálenému odpálení, při uvolnění odpálí výbušniny</Czech>
<Polish > Używany w celu zdalnej detonacji ładunków, kiedy jego operator zostanie zabity.</Polish>
<Spanish > Utilizado para detonar explosivos remotamente al soltarlo.</Spanish>
<Hungarian > Robbanóanyagok távoli robbantásához</Hungarian>
<Portuguese > Usado para detonar remotamente o explosivo quando solto.</Portuguese>
<Russian > Используется для дистанционного подрыва, после смерти оператора.</Russian>
<Italian > Usato per attivare a distanza esplosivi al momento del rilascio</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 点火装置を離すと遠隔で起爆したいときに使います。</Japanese>
<Korean > 압력이 해제될때 원격으로 폭발시킵니다.</Korean>
<Chinesesimp > 当放开按钮时, 将会引爆炸弹.</Chinesesimp>
<Chinese > 當放開按鈕時, 將會引爆炸彈.</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Pickup" >
<English > Pick up</English>
<German > Aufheben</German>
<Spanish > Recoger</Spanish>
<Czech > Sebrat</Czech>
<Polish > Podnieś</Polish>
<French > Ramasser</French>
<Hungarian > Felszedés</Hungarian>
<Russian > Поднять</Russian>
<Italian > Raccogli</Italian>
<Portuguese > Pegar</Portuguese>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 拾う</Japanese>
<Korean > 줍기</Korean>
<Chinesesimp > 捡起</Chinesesimp>
<Chinese > 撿起</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_DisplayName" >
<English > Explosive System</English>
<Polish > System ładunków wybuchowych</Polish>
<Spanish > Sistema de explosivos</Spanish>
<German > Sprengstoffsystem</German>
<Czech > Systém výbušnin</Czech>
<Portuguese > Sistema de explosivos</Portuguese>
<French > Module explosifs</French>
<Hungarian > Robbanóanyag-rendszer</Hungarian>
<Russian > Взрывные устройства</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Sistema Esplosivi</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発システム</Japanese>
<Korean > 폭발물 시스템</Korean>
<Chinesesimp > 炸药系统</Chinesesimp>
<Chinese > 炸藥系統</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_RequireSpecialist_DisplayName" >
<English > Require specialists?</English>
<Polish > Wymagaj specjalistów?</Polish>
<Spanish > ¿Requiere especialista?</Spanish>
<German > Benötigt Sprengstoffexperten?</German>
<Czech > Vyžadovat specialistu?</Czech>
<Portuguese > Requer especialista?</Portuguese>
2016-02-26 18:24:53 +00:00
<French > Requiert un spécialiste ?</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Specialisták igénylése?</Hungarian>
<Russian > Требуется специалист?</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Richiedi specialisti?</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 特技兵を必要としますか?</Japanese>
<Korean > 전문가가 필요합니까?</Korean>
<Chinesesimp > 需要专家?</Chinesesimp>
<Chinese > 需要專家?</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_RequireSpecialist_Description" >
<English > Require explosive specialists to disable explosives? Default: No</English>
<Polish > Wymagać saperów do rozbrajania ładunków wybuchowych? Domyślnie: Nie</Polish>
<Spanish > Requiere especialista en explosivos para desactivar explosivos?. Por defecto: No</Spanish>
<German > Benötige Sprengstoffexperte um Sprengladungen zu entschärfen? Standard: Nein</German>
<Czech > Vyžadovat specialistu na zneškodnění výbušniny? Výchozí: Ne</Czech>
<Portuguese > Requer especialista em explosivos para desativar explosivos? Padrão: Não</Portuguese>
2016-02-26 18:38:51 +00:00
<French > Le désarmoçage d'explosif requiert un spécialiste ? Défaut : non</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Szükséges-e egy specialista a robbanóanyagok hatástalanításához? Alapértelmezett: Nem</Hungarian>
<Russian > Требуется ли специалист по минному делу для обезвреживания взрывчатки? По-умолчанию: Нет</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Richiedi specialisti esplosivi per disabilitare esplosivi? Default: No</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 爆発物を無効化するには、爆発物の特技兵を必要としますか?標準:いいえ</Japanese>
<Korean > 폭발물을 해제하기 위해서는 전문가가 필요합니까? 기본설정: 아니요</Korean>
<Chinesesimp > 需要炸弹专家才能拆除炸弹? 预设: 否</Chinesesimp>
<Chinese > 需要炸彈專家才能拆除炸彈? 預設: 否</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_PunishNonSpecialists_DisplayName" >
<English > Punish non-specialists?</English>
<Polish > Karaj nie-specjalistów?</Polish>
<Spanish > ¿Penalizar a los no especialistas?</Spanish>
<German > Bestrafe Nicht-Sprengstoffexperten?</German>
<Czech > Potrestat, pokud není specialista?</Czech>
<Portuguese > Punir não especialistas?</Portuguese>
2016-02-26 18:24:53 +00:00
<French > Punir les non-spécialistes ?</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Nem-specialisták büntetése?</Hungarian>
<Russian > Штраф не-специалистам?</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Punisci non-specialisti?</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 非特技兵へ足かせを与えますか?</Japanese>
<Korean > 비-전문가에 불이익을 줍니까?</Korean>
<Chinesesimp > 折磨非专业人员?</Chinesesimp>
<Chinese > 折磨非專業人員?</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_PunishNonSpecialists_Description" >
<English > Increase the time it takes to complete actions for non-specialists? Default: Yes</English>
<Polish > Zwiększyć ilość wymaganego czasu do ukończenia akcji dla nie-specjalistów? Domyślnie: Tak</Polish>
<Spanish > Aumenta el tiempo que lleva completar acciones para los no especialstas?. Por defecto: Si</Spanish>
<German > Entschärfungszeit für Nicht-Sprengstoffexperten erhöhen? Standard: Ja</German>
<Czech > Zvýšit čas potřebný k dokončení akce pokud není specialista? Výchozí: Ano</Czech>
<Portuguese > Aumentar o tempo necessário para completar ações por não especialistas? Padrão: Sim</Portuguese>
2016-02-26 18:24:53 +00:00
<French > Augmenter le temps nécessaire au désarmoçage pour les non-spécialistes ? Défaut : oui</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Nem-specialisták esetén több ideig tartson a cselekvés befejezése? Alapértelmezett: Igen</Hungarian>
<Russian > Увеличивать время завершения действий для не-специалистов? По-умолчанию: Нет</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Aumenta il tempo richiesto per completare azioni per non-specialisti? Default: Si</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 非特技兵は動作を完了する必要を増加させますか?標準:はい</Japanese>
<Korean > 비-전문가가 폭발물을 해제시 더욱 많은 시간을 소요합니까? 기본설정: 예</Korean>
<Chinesesimp > 增加非专业人员相关操作的时间? 预设: 是</Chinesesimp>
<Chinese > 增加非專業人員相關操作的時間? 預設: 是</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_ExplodeOnDefuse_DisplayName" >
<English > Explode on defusal?</English>
<German > Explodieren beim Entschärfen?</German>
<Portuguese > Explosão no desarmamento?</Portuguese>
<Polish > Eksplozja przy rozbrajaniu?</Polish>
<Czech > Explodovat při zneškodňování?</Czech>
<Spanish > Explotar al desactivar?</Spanish>
2016-02-26 18:24:53 +00:00
<French > Explosion au désamorçage ?</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Robbanás hatástalanításkor?</Hungarian>
<Russian > Взрыв при разминир.?</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Fai esplodere quando disarmato?</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 解除時に爆発させますか?</Japanese>
<Korean > 해제시 폭발합니까?</Korean>
<Chinesesimp > 拆除时引爆?</Chinesesimp>
<Chinese > 拆除時引爆?</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_ExplodeOnDefuse_Description" >
<English > Enable certain explosives to explode on defusal? Default: Yes</English>
<German > Sollen bestimmte Sprengladungen beim Entschärfen explodieren? Standard: Ja</German>
<Portuguese > Ativa certos explosivos para detonar no desarmamento? Padrão: Sim</Portuguese>
<Polish > Spraw, aby niektóre ładunki wybuchowe eksplodowały przy próbie ich rozbrojenia? Domyślnie:Tak</Polish>
<Czech > Umožnit u některých výbušnin explozi při pokusu je zneškodnit? Výchozí: Ano</Czech>
<Spanish > ¿Habilitar ciertos explosivos para estallar al desactivar? Por defecto: Sí</Spanish>
2016-02-26 18:38:51 +00:00
<French > Permet à certains explosifs d'exploser au désamorçage ? Défaut : oui</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Meghatározott robbanóanyagok felrobbanjanak-e hatástalanításkor? Alapértelmezett: Igen</Hungarian>
<Russian > Разрешить определенным взрывным устройствам взрываться при разминировании? По-умолчанию: Да</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Abilita alcuni esplosivi per esplosione al disarmo? Default: Si</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 特定の爆発物へ、解除時に爆発させますか?標準:はい</Japanese>
<Korean > 특정 폭발물이 해제시 폭발하게 합니까? 기본설정: 예</Korean>
<Chinesesimp > 启用后, 某些炸弹会在拆除时引爆? 预设: 是</Chinesesimp>
<Chinese > 啟用後, 某些炸彈會在拆除時引爆? 預設: 是</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_Description" >
<English > This module adjusts the settings related to explosives.</English>
<Polish > Moduł ten pozwala dostosować opcje związane z ładunkami wybuchowymi, ich podkładaniem oraz rozbrajaniem.</Polish>
<German > Dieses Modul erlaubt die Einstellungen für Sprengstoffe zu verändern.</German>
<Czech > Tento modul umoňuje přizpůsobit nastavení týkajících se výbušnin.</Czech>
<Portuguese > Este módulo permite personalizar as definições relacionadas a explosivos.</Portuguese>
2016-02-26 18:24:53 +00:00
<French > Ce module ajuste les paramètres liés aux explosifs.</French>
2016-02-09 11:01:13 +00:00
<Hungarian > Ez a modul a robbanóanyagokhoz kötött beállításokat szabályozza.</Hungarian>
<Russian > Этот модуль управляет настройками, связанными с о взрывными устройствами</Russian>
<Spanish > Este módulo ajusta las configuraciones relacionadas con explosivos.</Spanish>
2016-02-20 20:39:05 +00:00
<Italian > Questo modulo cambia le impostazioni relative agli esplosivi</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > このモジュールを調節し爆発物に設定を反映させます。</Japanese>
<Korean > 이 모듈은 폭발물에 관한 설정을 수정할 수 있게합니다.</Korean>
<Chinesesimp > 此模块用来调整炸药的相关设定</Chinesesimp>
<Chinese > 此模塊用來調整炸藥的相關設定</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName" >
<English > M6 SLAM Mine (Bottom Attack)</English>
<!-- <Czech>Mina M6 SLAM</Czech> -->
<!-- <French>Mine M6 SLAM</French> -->
2016-02-20 22:19:51 +00:00
<German > M6-SLAM-Mine (Bodenangriff)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>Mina M6 SLAM</Italian> -->
<!-- <Polish>Mina M6 SLAM</Polish> -->
<!-- <Portuguese>Mina SLAM M6</Portuguese> -->
<!-- <Russian>ПТ - мина M6 SLAM</Russian> -->
<!-- <Spanish>Mina M6 SLAM</Spanish> -->
<Polish > Mina M6 SLAM (atak od dołu)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > Mina M6 SLAM (Ataque Inferior)</Spanish>
2016-02-28 13:48:04 +00:00
<French > Mine M6 SLAM (par le bas)</French>
2016-03-27 19:20:15 +00:00
<Italian > Mina M6 SLAM (base)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > M6 SLAM (Útok zespoda)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Mina M6 SLAM (Ataque Inferior)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Мина M6 SLAM (направлена вверх)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > M6 SLAM 地雷 (下からの攻撃)</Japanese>
<Korean > M6 SLAM 지뢰 (바닥 공격)</Korean>
<Chinesesimp > M6指向性反装甲地雷 (底部攻击)</Chinesesimp>
<Chinese > M6指向性反裝甲地雷 (底部攻擊)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_SLAMSideAttack_DisplayName" >
<English > M6 SLAM Mine (Side Attack)</English>
<!-- <Czech>Mina M6 SLAM</Czech> -->
<!-- <French>Mine M6 SLAM</French> -->
2016-02-20 22:19:51 +00:00
<German > M6-SLAM-Mine (Seitenangriff)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>Mina M6 SLAM</Italian> -->
<!-- <Polish>Mina M6 SLAM</Polish> -->
<!-- <Portuguese>Mina SLAM M6</Portuguese> -->
<!-- <Russian>ПТ - мина M6 SLAM</Russian> -->
<!-- <Spanish>Mina M6 SLAM</Spanish> -->
<Polish > Mina M6 SLAM (atak od boku)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > Mina M6 SLAM (Ataque Lateral)</Spanish>
2016-02-28 13:48:04 +00:00
<French > Mine M6 SLAM (de flanc)</French>
2016-03-27 19:20:15 +00:00
<Italian > STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName M6 SLAM Mine (Bottom Attack) Mine M6 SLAM (par le bas) M6-SLAM-Mine (Bodenangriff) Mina M6 SLAM (base) Mina M6 SLAM (atak od dołu) Mina M6 SLAM (Laterale)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > M6 SLAM (Útok do strany)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Mina M6 SLAM (Ataque Lateral)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Мина M6 SLAM (направлена вбок)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > M6 SLAM 地雷 (横からの攻撃)</Japanese>
<Korean > M6 SLAM 지뢰 (측면 공격)</Korean>
<Chinesesimp > M6指向性反装甲地雷 (侧边攻击)</Chinesesimp>
<Chinese > M6指向性反裝甲地雷 (側邊攻擊)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_IEDUrbanBig_Range_DisplayName" >
<English > Large IED (Urban, Pressure Plate)</English>
<!-- <Czech>Velká nálož (městská)</Czech> -->
<!-- <French>Grand engin explosif improvisé (urbain)</French> -->
2016-02-20 22:19:51 +00:00
<German > Große USBV (Stadt, Druckplatte)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>IED grande (urbano)</Italian> -->
<!-- <Polish>Duży IED (miasto)</Polish> -->
<!-- <Portuguese>AEI grande (urbano)</Portuguese> -->
<!-- <Russian>Большое С В У (городское)</Russian> -->
<!-- <Spanish>IED grande (Urbano)</Spanish> -->
<Polish > Duży IED (miejski, płyta naciskowa)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > IED Grande (Urbano, Placa de presión)</Spanish>
2016-02-26 18:24:53 +00:00
<French > Grand EEI (Urbain, plaque de pression)</French>
2016-03-27 19:20:15 +00:00
<Italian > IED grande (urbano, a pressione)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > IED, Velké (Městské, Nášlapné)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > IED Grande (Urbano, Placa de pressão)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Большое С В У (городское, нажимного действия)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 大きな IED (市街地用、圧力感知)</Japanese>
<Korean > 대형 급조폭발물 (시가지, 압력식)</Korean>
<Chinesesimp > 大型简易爆炸装置 (地表上, 压力盘)</Chinesesimp>
<Chinese > 大型簡易爆炸裝置 (地表上, 壓力盤)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_IEDLandBig_Range_DisplayName" >
<English > Large IED (Dug-in, Pressure Plate)</English>
<!-- <Czech>Velká nálož (zakopaná)</Czech> -->
<!-- <French>Grand engin explosif improvisé (enterré)</French> -->
2016-02-20 22:19:51 +00:00
<German > Große USBV (Eingegraben, Druckplatte)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>IED grande (interrato)</Italian> -->
<!-- <Polish>Duży IED (zakopany)</Polish> -->
<!-- <Portuguese>AEI grande (entrincheirado)</Portuguese> -->
<!-- <Russian>Большое С В У (зарытое)</Russian> -->
<!-- <Spanish>IED grande (Enterrado)</Spanish> -->
<Polish > Duży IED (zakopany, płyta naciskowa)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > IED Grande (Enterrado, Placa de presión)</Spanish>
2016-02-26 18:24:53 +00:00
<French > Grand EEI (Enterré, plaque de pression)</French>
2016-03-27 19:20:15 +00:00
<Italian > IED grande (interrato, a pressione)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > IED, Velké (Zakopané, Nášlapné)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > IED Grande (Enterrado, Placa de pressão)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Большое С В У (закопанное, нажимного действия)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 大きな IED (埋め込み型、圧力感知)</Japanese>
<Korean > 대형 급조폭발물 (묻힘, 압력식)</Korean>
<Chinesesimp > 大型简易爆炸装置 (地表下, 压力盘)</Chinesesimp>
<Chinese > 大型簡易爆炸裝置 (地表下, 壓力盤)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_IEDUrbanSmall_Range_DisplayName" >
<English > Small IED (Urban, Pressure Plate)</English>
<!-- <Czech>Malá nálož (městská)</Czech> -->
<!-- <French>Petit engin explosif improvisé (urbain)</French> -->
2016-02-20 22:19:51 +00:00
<German > Kleine USBV (Stadt, Druckplatte)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>IED piccolo (urbano)</Italian> -->
<!-- <Polish>Mały IED (miasto)</Polish> -->
<!-- <Portuguese>AEI pequeno (urbano)</Portuguese> -->
<!-- <Russian>Малое С В У (городское)</Russian> -->
<!-- <Spanish>IED pequeño (Urbano)</Spanish> -->
<Polish > Mały IED (miejski, płyta naciskowa)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > IED Pequeño (Urbano, Placa de presión)</Spanish>
2016-02-26 18:24:53 +00:00
<French > Petit EEI (Urbain, plaque de pression)</French>
2016-03-27 19:20:15 +00:00
<Italian > IED piccolo (urbano, a pressione)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > IED, Malé (Městské, Nášlapné)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > IED Pequeno(Urbano, Placa de pressão)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Малое С В У (городское, нажимного действия)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 小さな IED (市街地用、圧力感知)</Japanese>
<Korean > 소형 급조폭발물 (시가지, 압력식)</Korean>
<Chinesesimp > 小型简易爆炸装置 (地表上, 压力盘)</Chinesesimp>
<Chinese > 小型簡易爆炸裝置 (地表上, 壓力盤)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_Module_IEDLandSmall_Range_DisplayName" >
<English > Small IED (Dug-in, Pressure Plate)</English>
<!-- <Czech>Malá nálož (zakopaná)</Czech> -->
<!-- <French>Petit engin explosif improvisé (enterré)</French> -->
2016-02-20 22:19:51 +00:00
<German > Kleine USBV (Eingegraben, Druckplatte)</German>
2016-02-09 11:01:13 +00:00
<!-- <Italian>IED piccolo (interrato)</Italian> -->
<!-- <Polish>Mały IED (zakopany)</Polish> -->
<!-- <Portuguese>AEI pequeno (entrincheirado)</Portuguese> -->
<!-- <Russian>Малое С В У (зарытое)</Russian> -->
<!-- <Spanish>IED pequeño (Enterrado)</Spanish> -->
<Polish > Mały IED (zakopany, płyta naciskowa)</Polish>
2016-02-25 13:54:19 +00:00
<Spanish > IED Pequeño (Enterrado, Placa de presión)</Spanish>
2016-02-26 18:24:53 +00:00
<French > Petit EEI (Enterré, plaque de pression)</French>
2016-03-27 19:20:15 +00:00
<Italian > IED piccolo (interrato, a pressione)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > IED, Malé (Zakopané, Nášlapné)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > IED Pequeno (Enterrado, Placa de pressão)</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Малое С В У (закопанное, нажимного действия)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 小さな IED (埋め込み型、圧力感知)</Japanese>
<Korean > 소형 급조폭발물 (묻힘, 압력식)</Korean>
<Chinesesimp > 小型简易爆炸装置 (地表下, 压力盘)</Chinesesimp>
<Chinese > 小型簡易爆炸裝置 (地表下, 壓力盤)</Chinese>
2016-02-09 11:01:13 +00:00
</Key>
2016-02-05 05:55:29 +00:00
<Key ID= "STR_ACE_Explosives_connectInventoryExplosiveToDeadman" >
<English > Connect to %1</English>
<Spanish > Conectar a %1</Spanish>
2016-02-05 20:46:30 +00:00
<Russian > Подключиться к %1</Russian>
<German > Verbinde mit %1</German>
2016-02-05 05:55:29 +00:00
<Czech > Připojit k %1</Czech>
<Polish > Podłącz do %1</Polish>
<French > Connecter %1</French>
<Hungarian > Csatlakozás %1</Hungarian>
<Italian > Collega a %1</Italian>
<Portuguese > Conectar à %1</Portuguese>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > %1 へ接続</Japanese>
<Korean > %1에 연결중</Korean>
<Chinesesimp > 连接到%1</Chinesesimp>
<Chinese > 連接到%1</Chinese>
2016-02-05 05:55:29 +00:00
</Key>
2016-08-13 09:29:01 +00:00
<Key ID= "STR_ACE_Explosives_TripFlare_Name" >
<English > Tripwire Flare</English>
2016-08-27 08:36:00 +00:00
<Russian > Сигнальная растяжка</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 仕掛け型照明地雷</Japanese>
<Polish > Flara na linkę</Polish>
<German > Stolperdraht-Leuchtrakete</German>
<Korean > 조명지뢰</Korean>
<French > Fusée éclairante avec fil de détente</French>
<Italian > Cavo d'innesco</Italian>
<Chinesesimp > 绊线闪光地雷</Chinesesimp>
<Chinese > 絆線閃光地雷</Chinese>
2016-08-13 09:29:01 +00:00
</Key>
<Key ID= "STR_ACE_Explosives_TripFlare_Description" >
<English > Type: Tripwire flare - Ignites a non-lethal flare when triggered.< br /> Rounds: 1< br /> Used on: Ground</English>
2016-08-27 08:36:00 +00:00
<Russian > Тип: Сигнальная растяжка - При срабатывании выпускает несмертельную сгнальную вспышку.< br /> Зарядов: 1< br /> Используется на: Земле</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 種類: 仕掛け型照明地雷 - 発動したとき、非致死性の照明を発炎します。< br /> 装填数: 1< br /> 次で使用: 地表</Japanese>
<Polish > Typ: Flara na linkę - Wystrzeliwuje nieszkodliwą flarę przy nadepnięciu linki.< br/> Pociski: 1< br/> Używane na: ziemia</Polish>
<German > Typ: Stolperdraht-Leuchtrakete - Schießt bei Auslösung eine nicht-tödliche Leuchtrakete ab.< br /> Ladungen: 1< br /> Benutzt auf: Boden</German>
<Korean > 종류: 조명지뢰 - 작동시 무해한 조명을 사출합니다.< br /> 장탄수: 1< br /> 사용처: 지면</Korean>
<French > Type : Fusée éclairante avec fil de détente - Allume une fusée éclairante lorsque déclenché. < br /> Coups : 1< br /> Utilisé sur : le sol</French>
<Italian > Tipo: Cavo d'innesco - Sfocio un abbaglio non letale quanto attivato. < br /> Rimanenti: 1< br /> Usato: A terra</Italian>
<Chinesesimp > 类型: 绊线闪光地雷 - 触发后产生非致命性的强光.< br /> 发数: 1< br /> 使用于: 地面</Chinesesimp>
<Chinese > 類型: 絆線閃光地雷 - 觸發後產生非致命性的強光.< br /> 發數: 1< br /> 使用於: 地面</Chinese>
2016-08-13 09:29:01 +00:00
</Key>
2016-02-09 11:01:13 +00:00
</Package>
2016-08-27 08:36:00 +00:00
</Project>