2015-09-16 21:01:01 +00:00
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class CfgMovesBasic {
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class DefaultDie;
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class ManActions {
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ACE_FastRoping = "ACE_FastRoping";
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
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class Crew;
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2015-12-28 16:48:47 +00:00
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class ACE_freefallLoop: Crew {
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file = PATHTOF(anim\freefallLoop.rtm);
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interpolateTo[] = {"Unconscious", 1};
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2015-09-16 21:01:01 +00:00
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disableWeapons = 1;
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disableWeaponsLong = 1;
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canReload = 0;
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2015-12-28 16:48:47 +00:00
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looped = 1;
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speed = 0.204082;
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};
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class ACE_freefallStart: Crew {
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file = PATHTOF(anim\freefallStart.rtm);
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interpolateTo[] = {"Unconscious", 1};
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disableWeapons = 1;
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disableWeaponsLong = 1;
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canReload = 0;
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looped = 0;
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speed = 0.61224502;
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};
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class ACE_slidingLoop: Crew {
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file = PATHTOF(anim\slidingLoop.rtm);
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interpolateTo[] = {"Unconscious", 1};
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disableWeapons = 1;
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disableWeaponsLong = 1;
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canReload = 0;
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looped = 1;
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speed = 0.441176;
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2015-09-16 21:01:01 +00:00
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};
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};
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};
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