ACE3/addons/fastroping/CfgMoves.hpp

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class CfgMovesBasic {
class DefaultDie;
class ManActions {
ACE_FastRoping = "ACE_FastRoping";
};
};
class CfgMovesMaleSdr: CfgMovesBasic {
class States {
class Crew;
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class ACE_freefallLoop: Crew {
file = PATHTOF(anim\freefallLoop.rtm);
interpolateTo[] = {"Unconscious", 1};
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disableWeapons = 1;
disableWeaponsLong = 1;
canReload = 0;
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looped = 1;
speed = 0.204082;
};
class ACE_freefallStart: Crew {
file = PATHTOF(anim\freefallStart.rtm);
interpolateTo[] = {"Unconscious", 1};
disableWeapons = 1;
disableWeaponsLong = 1;
canReload = 0;
looped = 0;
speed = 0.61224502;
};
class ACE_slidingLoop: Crew {
file = PATHTOF(anim\slidingLoop.rtm);
interpolateTo[] = {"Unconscious", 1};
disableWeapons = 1;
disableWeaponsLong = 1;
canReload = 0;
looped = 1;
speed = 0.441176;
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};
};
};