ACE3/addons/gunbag/functions/fnc_offGunbag.sqf

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#include "script_component.hpp"
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/*
* Author: Ir0n1E
* Get weapon out of gunbag.
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, target] call ace_gunbag_fnc_toGunbag
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*
* Public: No
*/
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params ["_unit", "_target"];
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private _gunbag = backpackContainer _target;
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_unit call EFUNC(common,goKneeling);
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// play sound
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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[PROGRESSBAR_TIME, _this, {
(_this select 0) call FUNC(offGunbagCallback)
}, {}, localize LSTRING(offGunbag), {
(_this select 0) call FUNC(canInteract) == 1
}] call EFUNC(common,progressBar);