2018-08-02 14:02:10 +00:00
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#include "script_component.hpp"
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2015-11-26 15:53:12 +00:00
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/*
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* Author: PabstMirror
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* Manually Apply Damage to a unit (can cause lethal damage)
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* NOTE: because of caching, this will not have instant effects (~3 frame delay)
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Damage to Add <NUMBER>
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2016-10-05 22:54:57 +00:00
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* 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING>
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2015-11-26 15:53:12 +00:00
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* 3: Projectile Type <STRING>
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2017-04-26 15:16:09 +00:00
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* 4: Source <OBJECT>
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2015-11-26 15:53:12 +00:00
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*
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* Return Value:
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2017-03-06 21:06:01 +00:00
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* Successful <BOOL>
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2015-11-26 15:53:12 +00:00
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*
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* Example:
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2016-10-05 22:54:57 +00:00
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* [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit
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2017-03-06 21:06:01 +00:00
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* [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit
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2015-11-26 15:53:12 +00:00
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*
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* Public: Yes
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*/
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2015-12-05 18:19:34 +00:00
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// #define DEBUG_TESTRESULTS
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2015-11-26 15:53:12 +00:00
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2017-03-06 21:06:01 +00:00
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params [["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_bodyPart", "", [""]], ["_typeOfDamage", "", [""]], ["_instigator", objNull, [objNull]]];
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TRACE_5("params",_unit,_damageToAdd,_bodyPart,_typeOfDamage,_instigator);
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2015-11-26 15:53:12 +00:00
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2017-03-06 21:06:01 +00:00
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private _bodyPartIndex = ALL_BODY_PARTS find (toLower _bodyPart);
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if (isNull _unit || {!local _unit} || {!alive _unit}) exitWith {ERROR_1("addDamageToUnit - badUnit %1", _this); false};
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if (_damageToAdd < 0) exitWith {ERROR_1("addDamageToUnit - bad damage %1", _this); false};
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if (_bodyPartIndex < 0) exitWith {ERROR_1("addDamageToUnit - bad selection %1", _this); false};
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2015-11-26 15:53:12 +00:00
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2017-03-06 21:06:01 +00:00
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// Extension is case sensitive and expects this format (different from ALL_BODY_PARTS)
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_bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] select _bodyPartIndex;
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2015-11-26 15:53:12 +00:00
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2017-03-06 21:06:01 +00:00
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if (!isNull _instigator) then {
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_unit setVariable [QEGVAR(medical_engine,lastShooter), _instigator];
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_unit setVariable [QEGVAR(medical_engine,lastInstigator), _instigator];
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};
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2015-11-26 15:53:12 +00:00
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#ifdef DEBUG_TESTRESULTS
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2018-07-16 13:35:34 +00:00
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private _startDmg = +(_unit getVariable [QEGVAR(medical,bodyPartDamage), [-1]]);
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2018-05-11 14:28:25 +00:00
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private _startPain = GET_PAIN(_unit);
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2015-11-26 15:53:12 +00:00
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#endif
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2018-07-15 14:24:04 +00:00
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[QEGVAR(medical,woundReceived), [_unit, _bodyPart, _damageToAdd, _instigator, _typeOfDamage]] call CBA_fnc_localEvent;
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2017-03-06 21:06:01 +00:00
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#ifdef DEBUG_TESTRESULTS
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2018-07-16 13:35:34 +00:00
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private _endDmg = _unit getVariable [QEGVAR(medical,bodyPartDamage), [-1]];
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2018-05-11 14:28:25 +00:00
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private _endPain = GET_PAIN(_unit);
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2017-03-06 21:06:01 +00:00
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private _typeOfDamageAdj = _typeOfDamage call EFUNC(medical_damage,getTypeOfDamage);
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private _config = configFile >> "ACE_Medical_Injuries" >> "damageTypes" >> _typeOfDamageAdj;
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private _selectionSpecific = true;
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if (isClass _config) then {
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_selectionSpecific = (getNumber (_config >> "selectionSpecific")) == 1;
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} else {
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WARNING_2("Damage type not in config [%1:%2]", _typeOfDamage, _config);
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};
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INFO_4("Debug AddDamageToUnit: Type [%1] - Selection Specific [%2] - HitPoint [%3 -> %4]",_typeOfDamage,_selectionSpecific,_startDmg select _bodyPartIndex,_endDmg select _bodyPartIndex);
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INFO_4("Pain Change [%1 -> %2] - BodyPartDamage Change [%3 -> %4]",_startPain,_endPain,_startDmg,_endDmg);
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#endif
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2015-11-26 15:53:12 +00:00
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2017-03-06 21:06:01 +00:00
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true
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