ACE3/addons/disarming/functions/fnc_eventTargetStart.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
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*
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* Disarm Event Handler, Starting func, called on the target.
* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
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*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
* 2: type of disarm <STRING>
*
* Return Value:
* None
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*
* Example:
* [bob, kevin, "disarm"] call ace_disarming_fnc_eventTargetStart
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*
* Public: No
*/
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params ["_caller", "_target", "_listOfObjectsToRemove"];
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private _itemsToAdd = [];
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{
if (_x == (uniform _target)) then {
_itemsToAdd = _itemsToAdd + (uniformItems _target);
};
if (_x == (vest _target)) then {
_itemsToAdd = _itemsToAdd + (vestItems _target);
};
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} forEach _listOfObjectsToRemove;
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{
if !(_x in _listOfObjectsToRemove) then {
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_listOfObjectsToRemove pushBack _x;
};
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} forEach _itemsToAdd;
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[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);