2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2015-02-15 20:55:17 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
2015-02-17 01:20:55 +00:00
|
|
|
* Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle
|
2015-02-15 20:55:17 +00:00
|
|
|
*
|
|
|
|
* Arguments:
|
2015-02-17 01:20:55 +00:00
|
|
|
* 0: _vehicle <OBJECT>
|
2015-08-23 17:32:46 +00:00
|
|
|
* 1: dunno <OBJECT>
|
|
|
|
* 2: _unit <OBJECT>
|
2015-02-15 20:55:17 +00:00
|
|
|
*
|
|
|
|
* Return Value:
|
2015-02-17 01:20:55 +00:00
|
|
|
* The return value <BOOL>
|
2015-02-15 20:55:17 +00:00
|
|
|
*
|
|
|
|
* Example:
|
2015-02-17 01:20:55 +00:00
|
|
|
* [car2, x, player] call ACE_captives_fnc_handleGetIn
|
2015-02-15 20:55:17 +00:00
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
2015-08-23 17:32:46 +00:00
|
|
|
params ["_vehicle", "","_unit"];
|
|
|
|
TRACE_2("params",_vehicle,_unit);
|
2015-02-15 20:55:17 +00:00
|
|
|
|
2015-02-17 01:20:55 +00:00
|
|
|
if (local _unit) then {
|
2015-02-15 20:55:17 +00:00
|
|
|
if (_unit getVariable [QGVAR(isEscorting), false]) then {
|
|
|
|
_unit setVariable [QGVAR(isEscorting), false, true];
|
|
|
|
};
|
|
|
|
|
|
|
|
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
2015-09-18 18:47:19 +00:00
|
|
|
[_unit, false] call FUNC(setSurrendered);
|
2015-02-15 20:55:17 +00:00
|
|
|
};
|
2015-08-23 17:32:46 +00:00
|
|
|
|
|
|
|
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
|
|
|
|
//Need to force animation for FFV turrets
|
2017-05-14 19:48:05 +00:00
|
|
|
private _turretPath = [];
|
2015-08-23 17:32:46 +00:00
|
|
|
{
|
|
|
|
_x params ["_xUnit", "", "", "_xTurretPath"];
|
|
|
|
if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
|
|
|
|
} forEach (fullCrew (vehicle _unit));
|
2021-02-27 17:05:05 +00:00
|
|
|
if (_turretPath isNotEqualTo []) then {
|
2015-08-23 17:32:46 +00:00
|
|
|
TRACE_1("Setting FFV Handcuffed Animation",_turretPath);
|
|
|
|
[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
|
|
|
|
[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
|
|
|
|
};
|
|
|
|
};
|
2015-02-15 20:55:17 +00:00
|
|
|
};
|