2015-02-11 01:55:53 +00:00
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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2015-02-28 00:38:23 +00:00
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class ACE_MainActions {
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class ACE_DisarmInventory {
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2015-03-17 19:43:50 +00:00
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displayName = "$STR_ACE_Disarming_OpenInventory";
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2015-04-04 05:52:21 +00:00
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distance = 3.5;
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2015-03-21 01:17:49 +00:00
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
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2015-02-28 00:38:23 +00:00
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
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2015-04-12 12:47:08 +00:00
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icon = PATHTOF(UI\disarm.paa);
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2015-02-28 00:38:23 +00:00
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exceptions[] = {};
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};
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2015-02-11 01:55:53 +00:00
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};
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};
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};
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};
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