ACE3/addons/nightvision/XEH_postInitClient.sqf

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// by commy2
#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) ppEffectForceInNVG true;
GVAR(ppEffectBlur) ppEffectAdjust [0];
GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) = ppEffectCreate ["radialBlur", 1238];
GVAR(ppEffectRadialBlur) ppEffectForceInNVG true;
GVAR(ppEffectRadialBlur) ppEffectAdjust [0, 0, 0, 0];
GVAR(ppEffectRadialBlur) ppEffectCommit 0;
GVAR(ppEffectFilmGrain) = ppEffectCreate ["FilmGrain", 1235];
GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, 2.5*0.3, 2.5*0.3, false];
GVAR(ppEffectFilmGrain) ppEffectCommit 0;
GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236];
GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true;
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
GVAR(ppEffectMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237];
GVAR(ppEffectMuzzleFlash) ppEffectEnable true;
GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true;
GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
// Setup the event handlers
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["playerInventoryChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVisionModeChanged", {
_this call FUNC(updatePPEffects);
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_this call FUNC(onVisionModeChanged);
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}] call EFUNC(common,addEventHandler);
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["cameraViewChanged", {
_this call FUNC(updatePPEffects);
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_this call FUNC(onCameraViewChanged);
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}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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// Add keybinds
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["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize LSTRING(IncreaseNVGBrightness),
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{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
[ACE_player, 1] call FUNC(changeNVGBrightness);
true
},
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{false},
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[201, [false, false, true]], false] call CBA_fnc_addKeybind; //PageUp + ALT
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["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize LSTRING(DecreaseNVGBrightness),
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{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
[ACE_player, -1] call FUNC(changeNVGBrightness);
true
},
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{false},
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[209, [false, false, true]], false] call CBA_fnc_addKeybind; //PageDown + ALT
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// Register fire event handler
["firedPlayer", DFUNC(blending)] call EFUNC(common,addEventHandler);
["firedPlayerVehicle", DFUNC(blending)] call EFUNC(common,addEventHandler);