ACE3/addons/gunbag/CfgVehicles.hpp

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class CfgVehicles {
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class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
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class GVAR(weaponTo) {
displayName = CSTRING(ToGunbag);
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 0});
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
Gunbag - Add weapon swapping (#7713) * Gunbag Update adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag. * Update stringtable.xml * Update addons/gunbag/functions/fnc_swapWeapon.sqf Update authors field to add credit to the original author of much of the changed code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Update the virtual load in a more efficient way. Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Properly attribute author of majority of original code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update stringtable.xml * Update French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Remove non-English translations Leave translations open to translators * Add CBA setting to enable weapon switching (Default false) * Fixed variables and updated names for consistancy * Convert from ACE Settings to CBA Settings * Fix stringtable.xml indentation * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbag.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update initSettings.sqf Change default value to true * Update CfgVehicles.hpp Co-authored-by: Joko <hoffman.jonas95@gmail.com> Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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class GVAR(weaponSwap) {
displayName = CSTRING(SwapGunbag);
condition = QUOTE((GVAR(swapGunbagEnabled)) && ([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 2});
statement = QUOTE([ARR_2(_player,_target)] call FUNC(swapGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
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class GVAR(weaponOff) {
displayName = CSTRING(OffGunbag);
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 1});
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(status) {
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displayName = CSTRING(Status);
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condition = QUOTE([_target] call FUNC(hasGunbag));
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statement = QUOTE([_target] call FUNC(status));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
};
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};
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class ACE_SelfActions {
class ACE_Equipment {
class GVAR(actions) {
displayName = CSTRING(Displayname);
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condition = QUOTE([_player] call FUNC(hasGunbag));
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showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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class GVAR(weaponTo) {
displayName = CSTRING(ToGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
Gunbag - Add weapon swapping (#7713) * Gunbag Update adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag. * Update stringtable.xml * Update addons/gunbag/functions/fnc_swapWeapon.sqf Update authors field to add credit to the original author of much of the changed code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Update the virtual load in a more efficient way. Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Properly attribute author of majority of original code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update stringtable.xml * Update French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Remove non-English translations Leave translations open to translators * Add CBA setting to enable weapon switching (Default false) * Fixed variables and updated names for consistancy * Convert from ACE Settings to CBA Settings * Fix stringtable.xml indentation * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbag.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update initSettings.sqf Change default value to true * Update CfgVehicles.hpp Co-authored-by: Joko <hoffman.jonas95@gmail.com> Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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class GVAR(weaponSwap) {
displayName = CSTRING(SwapGunbag);
condition = QUOTE((GVAR(swapGunbagEnabled)) && ([ARR_2(_player,_player)] call FUNC(canInteract) == 2));
statement = QUOTE([ARR_2(_player,_player)] call FUNC(swapGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
};
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class GVAR(weaponOff) {
displayName = CSTRING(OffGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(status) {
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displayName = CSTRING(Status);
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condition = QUOTE([_player] call FUNC(hasGunbag));
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statement = QUOTE([_player] call FUNC(status));
showDisabled = 0;
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
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};
};
};
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};
};
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class Bag_Base;
class ADDON: Bag_Base {
_generalMacro = QUOTE(ADDON);
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author = "Ir0n1E";
scope = 2;
displayName = CSTRING(Displayname);
model = QPATHTOF(data\ace_gunbag.p3d);
picture = QPATHTOF(ui\gunbag_ca.paa);
icon = QPATHTOF(ui\gunbag_icon_ca.paa);
hiddenSelections[] = {"Camo", "insignia"};
hiddenSelectionsTextures[] = {QPATHTOF(data\gunbag_co.paa)};
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maximumLoad = 80;
mass = 11;
ADDON = 1;
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};
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class GVAR(Tan): ADDON {
_generalMacro = QGVAR(Tan);
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author = "Ir0n1E";
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displayName = CSTRING(Displayname_Tan);
picture = QPATHTOF(ui\gunbag_tan_ca.paa);
hiddenSelectionsTextures[] = {QPATHTOF(data\gunbag_tan_co.paa)};
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};
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class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportBackpacks {
MACRO_ADDBACKPACK(ADDON,3);
MACRO_ADDBACKPACK(GVAR(Tan),3);
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};
};
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};