ACE3/addons/common/functions/fnc_unloadPersonLocal.sqf

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/*
* Author: ViperMaul
* Unload a person from a vehicle, local
*
* Arguments:
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* 0: unit to unload <OBJECT>
* 1: Vehicle <OBJECT>
* 2: Unloader (player) <OBJECT><OPTIONAL>
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*
* Return Value:
* Returns true if succesfully unloaded person <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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params ["_unit", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_unit,_vehicle,_unloader);
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//This covers testing vehicle stability and finding a safe position
private _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPos);
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if (count _emptyPos != 3) exitwith {
ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
//display text saying there are no safe places to exit the vehicle
["displayTextStructured", [_unloader], [localize LSTRING(NoRoomToUnload)]] call FUNC(targetEvent);
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};
false
};
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unassignVehicle _unit;
[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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[{
params ["_unit", "_emptyPos"];
_unit setPosASL AGLToASL _emptyPos;
if !([_unit] call FUNC(isAwake)) then {
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
private _anim = [_unit] call FUNC(getDeathAnim);
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[_unit, _anim, 1, true] call FUNC(doAnimation);
[{
_unit = _this select 0;
_anim = _this select 1;
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call FUNC(doAnimation);
};
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}, [_unit, _anim], 0.5] call FUNC(waitAndExecute);
};
};
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}, [_unit, _emptyPos], 0.5] call FUNC(waitAndExecute);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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private _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded deleteAt (_loaded find _unit);
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_vehicle setvariable [QGVAR(loaded_persons), _loaded, true];
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true