2015-01-16 02:36:31 +00:00
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/*
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* Author: Commy2
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* Swap barrel callback
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*
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* Argument:
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2015-02-08 22:54:12 +00:00
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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2015-01-16 02:36:31 +00:00
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*
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* Return value:
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* None
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2015-02-08 22:54:12 +00:00
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*
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2015-12-15 07:09:26 +00:00
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* Example:
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* [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback
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*
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2015-02-08 22:54:12 +00:00
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* Public: No
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2015-01-16 02:36:31 +00:00
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*/
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2015-12-15 07:09:26 +00:00
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#include "script_component.hpp"
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2015-01-13 03:23:14 +00:00
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2015-12-15 07:09:26 +00:00
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params ["_player", "_weapon"];
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TRACE_2("params",_player,_weapon);
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2015-01-13 03:23:14 +00:00
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2016-01-20 18:19:46 +00:00
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// Barrel mount gesture
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2016-01-20 16:44:51 +00:00
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_player playAction QGVAR(GestureMountMuzzle);
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2016-01-20 15:48:39 +00:00
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playSound "ACE_BarrelSwap";
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2015-01-13 03:23:14 +00:00
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// don't consume the barrel, but rotate through them.
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2015-05-28 19:59:04 +00:00
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[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
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2015-01-13 03:23:14 +00:00
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2016-01-19 20:03:47 +00:00
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// Publish the temperature variable
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2016-01-20 15:15:25 +00:00
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_player setVariable [format [QGVAR(%1_temp), _weapon], 0, true];
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2016-01-19 20:03:47 +00:00
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// Store the update time
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2016-01-20 15:15:25 +00:00
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_player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];
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