ACE3/addons/common/functions/fnc_displayTextPicture.sqf

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/*
* Author: commy2, Glowbal
* Display a structured text with image.
*
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* Arguments:
* 0: Text <ANY>
* 1: Image <STRING>
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* 2: Image color (default: [0, 0, 0, 0]) <ARRAY>
* 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) <OBJECT>
*
* Return Value:
* None
*
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* Public: Yes
*/
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#include "script_component.hpp"
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params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]];
if (_target != ACE_player) exitWith {};
if (typeName _text != "TEXT") then {
if (_text isEqualType []) then {
if (count _text > 0) then {
{
if (_x isEqualType "" && {isLocalized _x}) then {
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_text set [_forEachIndex, localize _x];
};
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} forEach _text;
_text = format _text;
};
};
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if (_text isEqualType "" && {isLocalized _text}) then {
_text = localize _text;
};
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_text = parseText format ["<t align='center'>%1</t>", _text];
};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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[_text, 2] call FUNC(displayTextStructured);