2015-04-09 02:51:21 +00:00
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enum {
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ACE_LOBL = 1,
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ACE_LOAL = 2
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};
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2015-01-11 18:24:19 +00:00
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class CfgAmmo {
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2015-04-02 16:35:36 +00:00
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class MissileBase;
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2016-02-11 15:39:53 +00:00
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2015-09-15 03:11:12 +00:00
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class M_PG_AT: MissileBase {
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2015-04-07 19:35:34 +00:00
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model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
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2015-04-17 14:28:19 +00:00
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proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
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2015-04-10 18:37:03 +00:00
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2015-04-02 16:35:36 +00:00
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irLock = 0;
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2016-02-11 15:39:53 +00:00
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laserLock = 1;
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2015-04-17 14:28:19 +00:00
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airLock = 0;
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2016-02-11 15:39:53 +00:00
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weaponLockSystem = "4 + 16";
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2015-04-07 19:35:34 +00:00
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2015-04-17 14:28:19 +00:00
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maxSpeed = 720;
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maxControlRange = 5000;
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maneuvrability = 8;
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timeToLive = 60;
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simulationStep = 0.01;
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airFriction = 0.1;
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sideAirFriction = 0.16;
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initTime = 0.002;
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thrustTime = 1.07;
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thrust = 530;
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fuseDistance = 2;
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2015-08-18 01:18:38 +00:00
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2015-04-17 14:28:19 +00:00
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effectsMissileInit = "MissileDAR1";
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effectsMissile = "missile2";
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whistleDist = 4;
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muzzleEffect = "";
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2015-04-07 19:35:34 +00:00
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2015-04-08 15:01:39 +00:00
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// Turn off arma crosshair-guidance
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manualControl = 0;
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2015-08-18 01:18:38 +00:00
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2015-04-08 15:01:39 +00:00
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// ACE uses these values
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trackOversteer = 1;
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trackLead = 0;
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2016-02-11 15:39:53 +00:00
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};
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class ACE_Hydra70_DAGR: M_PG_AT {
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displayName = CSTRING(Hydra70_DAGR);
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displayNameShort = CSTRING(Hydra70_DAGR_Short);
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description = CSTRING(Hydra70_DAGR_Desc);
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descriptionShort = CSTRING(Hydra70_DAGR_Desc);
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EGVAR(rearm,caliber) = 70;
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2015-08-18 01:18:38 +00:00
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2015-04-14 15:24:13 +00:00
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class ADDON {
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2015-04-08 15:01:39 +00:00
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enabled = 1;
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2015-08-18 01:18:38 +00:00
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2015-04-14 16:36:39 +00:00
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minDeflection = 0.00025; // Minium flap deflection for guidance
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2015-04-14 17:39:00 +00:00
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maxDeflection = 0.001; // Maximum flap deflection for guidance
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2015-04-14 15:24:13 +00:00
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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2015-08-18 01:18:38 +00:00
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2015-04-15 16:55:40 +00:00
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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2015-08-18 01:18:38 +00:00
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2015-04-08 15:01:39 +00:00
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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2015-08-18 01:18:38 +00:00
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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2015-04-09 02:51:21 +00:00
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defaultSeekerLockMode = "LOAL";
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2015-08-18 01:18:38 +00:00
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seekerLockModes[] = { "LOAL", "LOBL" };
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2015-04-08 15:01:39 +00:00
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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2015-08-18 01:18:38 +00:00
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2015-04-09 16:39:23 +00:00
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seekerMinRange = 1;
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2015-04-08 15:01:39 +00:00
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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2015-08-18 01:18:38 +00:00
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2015-04-08 15:01:39 +00:00
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// Attack profile type selection
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2015-04-09 20:03:28 +00:00
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defaultAttackProfile = "LIN";
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2015-04-14 17:39:00 +00:00
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attackProfiles[] = { "LIN", "DIR", "MID", "HI" };
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2015-04-08 15:01:39 +00:00
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};
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2015-04-02 16:35:36 +00:00
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};
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2015-08-18 01:18:38 +00:00
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2015-09-15 03:11:12 +00:00
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class ACE_Hellfire_AGM114K: ACE_Hydra70_DAGR {
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2015-05-27 19:43:30 +00:00
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displayName = CSTRING(Hellfire_AGM114K);
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displayNameShort = CSTRING(Hellfire_AGM114K_Short);
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2015-08-18 01:18:38 +00:00
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2015-05-27 19:43:30 +00:00
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description = CSTRING(Hellfire_AGM114K_desc);
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descriptionShort = CSTRING(Hellfire_AGM114K_desc);
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2015-08-18 01:18:38 +00:00
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2015-04-10 17:42:02 +00:00
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// @TODO: placeholder model to at least make it look different
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model = "\A3\Weapons_F\Ammo\Missile_AT_03_fly_F";
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proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
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2015-08-18 01:18:38 +00:00
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2015-04-07 15:53:47 +00:00
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hit = 1400;
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indirectHit = 71;
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2015-04-17 14:28:19 +00:00
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indirectHitRange = 4.5;
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effectsMissile = "missile2";
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2016-02-11 15:39:53 +00:00
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2015-09-15 03:11:12 +00:00
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//Explicity add guidance config
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class ADDON: ADDON {};
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2015-04-07 06:15:26 +00:00
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};
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2015-08-18 01:18:38 +00:00
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2015-04-09 02:51:21 +00:00
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// Titan
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2015-09-15 03:11:12 +00:00
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class M_Titan_AT: MissileBase {};
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2015-05-25 10:34:07 +00:00
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class ACE_Javelin_FGM148: M_Titan_AT {
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2015-04-09 02:51:21 +00:00
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irLock = 0;
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2015-04-17 14:28:19 +00:00
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laserLock = 0;
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airLock = 0;
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2015-04-09 02:51:21 +00:00
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// Turn off arma crosshair-guidance
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manualControl = 0;
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2015-05-25 10:34:07 +00:00
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2015-04-16 18:32:47 +00:00
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hit = 1400; // default: 800
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2015-04-17 14:28:19 +00:00
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indirectHit = 20;
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indirectHitRange = 2;
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2015-04-09 02:51:21 +00:00
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// ACE uses these values
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2015-04-09 21:11:15 +00:00
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//trackOversteer = 1;
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//trackLead = 0;
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2015-05-25 10:34:07 +00:00
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initTime = 2;
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2015-04-09 02:51:21 +00:00
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// Begin ACE guidance Configs
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2015-04-14 15:24:13 +00:00
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class ADDON {
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2015-04-09 02:51:21 +00:00
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enabled = 1;
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2015-05-25 10:34:07 +00:00
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2015-04-14 16:36:39 +00:00
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minDeflection = 0.00005; // Minium flap deflection for guidance
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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2015-05-25 10:34:07 +00:00
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2015-04-15 16:55:40 +00:00
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canVanillaLock = 0;
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2015-05-25 10:34:07 +00:00
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2015-04-09 02:51:21 +00:00
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// Guidance type for munitions
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defaultSeekerType = "Optic";
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2015-05-25 10:34:07 +00:00
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seekerTypes[] = { "Optic" };
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2015-04-09 02:51:21 +00:00
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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2015-05-25 10:34:07 +00:00
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2015-04-13 15:59:36 +00:00
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seekerAngle = 180; // Angle in front of the missile which can be searched
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2015-04-09 02:51:21 +00:00
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seekerAccuracy = 1; // seeker accuracy multiplier
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2015-05-25 10:34:07 +00:00
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2015-04-13 15:59:36 +00:00
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seekerMinRange = 0;
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2015-04-09 02:51:21 +00:00
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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2015-05-25 10:34:07 +00:00
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2015-04-09 02:51:21 +00:00
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// Attack profile type selection
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2015-04-14 17:25:08 +00:00
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defaultAttackProfile = "JAV_TOP";
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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2015-04-09 02:51:21 +00:00
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};
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};
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2015-05-25 10:34:07 +00:00
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class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 {
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//Take config changes from (M_Titan_AT_static: M_Titan_AT)
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initTime = 0.25; //"How long (in seconds) the projectile waits before starting it's engine.", - but doesn't seem to do anything
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effectsMissileInit = "RocketBackEffectsStaticRPG";
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2015-09-15 03:11:12 +00:00
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//Explicity add guidance config
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class ADDON: ADDON {};
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2015-05-25 10:34:07 +00:00
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};
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};
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