ACE3/addons/common/functions/fnc_hasHatch.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
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* Check if unit is in a vehicle position where it can turn in or out.
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*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Unit has a hatch? <BOOL>
*
* Example:
* [bob] call ace_common_fnc_hasHatch
*
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* Public: Yes
*/
params [["_unit", objNull, [objNull]]];
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private _vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {false};
private _config = configOf _vehicle;
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if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
if (_unit == driver _vehicle) exitWith {
getNumber (_config >> "forceHideDriver") == 0; // return
};
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private _turret = [_unit] call FUNC(getTurretIndex);
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if (_turret isEqualTo []) exitWith {false};
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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getNumber (_turretConfig >> "forceHideGunner") == 0; // return