ACE3/addons/minedetector/functions/fnc_playDetectorSound.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Play the detector sound
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Sound class <STRING>
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*
* Return Value:
* None
*
* Example:
* [player, "ace_buzz_1", 1] call ace_minedetector_fnc_playDetectorSound
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*
* Public: No
*/
params ["_unit", "_soundClass"];
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if (isNull _unit) exitWith {
ERROR_1("unit does not exist [%1]",_unit);
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};
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if (!alive _unit) exitWith {
ERROR_1("unit is not alive [%1]",_unit);
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};
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if (_unit getVariable [QGVAR(isUsingHeadphones), false] && {_unit == ACE_player}) then {
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playSound _soundClass;
} else {
private _posASL = AGLtoASL (_unit modelToWorld (_unit selectionPosition "granat"));
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[_soundClass, _posASL, 3, 15] call EFUNC(common,playConfigSound3D);
};