ACE3/addons/overheating/config.cpp

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#include "script_component.hpp"
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class CfgPatches {
class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
weapons[] = {"ACE_SpareBarrel"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author = ECSTRING(common,ACETeam);
authors[] = {"commy2", "KoffeinFlummi", "esteldunedain"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "ACE_Settings.hpp"
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class CfgMovesBasic {
class ManActions {
GVAR(GestureMountMuzzle) = QGVAR(GestureMountMuzzle);
GVAR(GestureDismountMuzzle) = QGVAR(GestureDismountMuzzle);
};
class Actions {
class NoActions: ManActions {
GVAR(GestureMountMuzzle)[] = {QGVAR(GestureMountMuzzle), "Gesture"};
GVAR(GestureDismountMuzzle)[] = {QGVAR(GestureDismountMuzzle), "Gesture"};
};
};
};
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class CfgGesturesMale {
class States {
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class GestureMountMuzzle;
class GVAR(GestureMountMuzzle): GestureMountMuzzle {
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speed = 0.3;
};
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class GestureDismountMuzzle;
class GVAR(GestureDismountMuzzle): GestureDismountMuzzle {
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speed = 0.3;
};
};
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};
class ACE_newEvents {
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initiateSwapBarrelAssisted = QGVAR(initiateSwapBarrelAssisted);
showWeaponTemperature = QGVAR(showWeaponTemperature);
loadCoolestSpareBarrel = QGVAR(loadCoolestSpareBarrel);
sendSpareBarrelTemperatureHint = QGVAR(sendSpareBarrelTemperatureHint);
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weaponJammed = "ace_weaponJammed";
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};